I'm scared to ask...
Posted: 21 Oct 2009, 20:14
...but which games/mods are similar enough that I can incorporate capabilities for multiple games/mods in a single AI?
I know that BA, CA, NOTA and XTA are all similar in that they are derived from TA. But I've never really played any except BA (tried some of the others but was turned off for some reason or another) Do they all have similar goals (destroy the enemy)? Are they mostly resource based like BA?
I know some bots are cross-mod capable....(some have config files specific for certain mods/games).
Am I to assume that if they use the spring engine, a unit is a unit and a map is a map and they all have common characteristics that can be queried and utilized....?
Sorry if it is such a basic question...but as I write my bot, I didn't want to hem myself into BA (especially by targeting specific unit names and such)
Any input would be appreciated.
I know that BA, CA, NOTA and XTA are all similar in that they are derived from TA. But I've never really played any except BA (tried some of the others but was turned off for some reason or another) Do they all have similar goals (destroy the enemy)? Are they mostly resource based like BA?
I know some bots are cross-mod capable....(some have config files specific for certain mods/games).
Am I to assume that if they use the spring engine, a unit is a unit and a map is a map and they all have common characteristics that can be queried and utilized....?
Sorry if it is such a basic question...but as I write my bot, I didn't want to hem myself into BA (especially by targeting specific unit names and such)
Any input would be appreciated.