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..:: NEW MAP: Green River ::..
Posted: 31 Aug 2005, 15:54
by NOiZE
Posted: 31 Aug 2005, 16:24
by IMSabbel
A propos...
The minimap generator _really_ needs to be fixed to account for water areas...
Afer getting the mappack torrent, it was nearly indiscernable which map actually was a seamap...
Posted: 01 Sep 2005, 15:35
by zwzsg
Seconded. But I understand it might be uneasy to have to recode all the terrain shading and stuff into mapconv.
Would it be possible to feed mapconv with a minimap.bmp to use with the map? And to add a special key into Spring exe to produce a large minimap screenshot with shading and all but without player dots and screen position white lines and corners?
Posted: 01 Sep 2005, 15:47
by IMSabbel
well, the mapconverter could just look at the heightmap and replace everything <0 with <watercolour>.
Of course, custom minimap pics would be better (because those could hide artifacts like repeating textures that arent visible in the _ingame_ minimap, but make the preview one ugly...)
Posted: 01 Sep 2005, 15:52
by NOiZE
a comment on the map itself would be great also :S
Posted: 01 Sep 2005, 16:48
by GrOuNd_ZeRo
The map looks great!
I'll download it and make a water battle between my self.
Posted: 01 Sep 2005, 17:22
by Torrasque
I metal path and I like when metal is scatered everywhere, but I don't like how it is on your map, it hurt my eyes :)
Why do not use shade of green instead of your binary methode?
Exept that, it's a very nice map, grass is oroginal, shore look good, and there is a good proportion water/grass .
Posted: 01 Sep 2005, 19:43
by Min3mat
having played this map with you and schooled some ppl i must say jolly good job! :D
Posted: 02 Sep 2005, 03:30
by IMSabbel
Ok, downloaded and checked it.
Really nice looking, especially the flowing coastline.
But the metalmap really needs some tweaking, it really hurts the eyes.
Posted: 02 Sep 2005, 11:11
by Min3mat
shut up! the metal map ROCKS :D