Last Night's Roleplaying Session
Posted: 19 Oct 2009, 04:38
So, a friend has just started playing a new campaign (4e for those interested)... at thes start of the session we were asked to create connections between our characters so our party is as follows:
Halfling Rogue Male (my character), Halfling Rogue Female (my character's girlfriend... we showed up at the session with male and female characters of the same race and class), Halfling Wizard (my character's brother), Gnome Sorcerer Raised by Halflings (my character's girldfriend's adopted brother), then Some Half-Orc healer (forget specific class... she showed up late and changed characters right before we entered combat for the first time... anyway, her male character was my roomate at the assylum I spent some time in), a Goliath Warden and a Half-Orc Warlock Assasin with a bad attitude(the player who plays him always plays a character with a bad attitude)... anyways... we're in a huge sand-box city... we all happened accross the "Temple of Gene"... which is a Pub inside a library, and those who worship Gene do so by studying advanced math and drinking... anyway... most of us are there to "worship" except for the last two who are there to hide out from the city guard (or something... one of them is new to D&D and the other is more interested in the hacking and slashing portions of the game then the playing of roles)...
Anyway, the DM effectively tells us that we need money to help the cause of Gene... and after maybe an hour of the wizard trying to figure out WHY we want money as opposed to simply taking over the city outright, the Half-Orcs and Goliath trying to figure out why they should bother helping the cause of Gene seeing as they aren't worshipers...
anyways... so after some additional needlessly complicated wandering/discussion with NPCs and the capture of an armature thief we rout out some blood-hawks and a Level 10 spider from a purportedly haunted ship and recover a "valuable box" for the estranged eccentric son of a wealthy city councilman (I'm pretty sure he's estranged because the Wizard and Assassin were starting to planning kidnapping him and the DM wanted to ensure we didn't have that as an option)... which we decide by vote to take to the city university to have inspected by the wizards (though we concealed the fact that we had the box by drawing a picture of it instead) where we were told that it contained a very powerful curse... at which point I was supporting the idea of visiting an artificer to create a replica that we could provide to the young man but instead we decided unless the guy managed to get the magic key needed to open the box it wasn't going to do him much good... anyway... so we managed to end up with 350 gold and convincing the young man to fix the ship we now owned as part of the bargain (my character and his girlfriend are happy because they just wanted a ship so they could take up piracy)... anyway, so the party has now decided to leave this city on our ship because they fear the box will be opened and as such want to be as far away from it as possible...
Anyway... all that to say, our little group thrives on messing with GMs/Eachother and while none of us are "Evil" a lot can be done in the name of a made up Deity created in the image of one of our players...
I'm currently trying to figure out an extremely convoluted yet elegant confidence gambit to run in game, preferably behind the DMs back... but I'm coming up dry, any suggestions?
Halfling Rogue Male (my character), Halfling Rogue Female (my character's girlfriend... we showed up at the session with male and female characters of the same race and class), Halfling Wizard (my character's brother), Gnome Sorcerer Raised by Halflings (my character's girldfriend's adopted brother), then Some Half-Orc healer (forget specific class... she showed up late and changed characters right before we entered combat for the first time... anyway, her male character was my roomate at the assylum I spent some time in), a Goliath Warden and a Half-Orc Warlock Assasin with a bad attitude(the player who plays him always plays a character with a bad attitude)... anyways... we're in a huge sand-box city... we all happened accross the "Temple of Gene"... which is a Pub inside a library, and those who worship Gene do so by studying advanced math and drinking... anyway... most of us are there to "worship" except for the last two who are there to hide out from the city guard (or something... one of them is new to D&D and the other is more interested in the hacking and slashing portions of the game then the playing of roles)...
Anyway, the DM effectively tells us that we need money to help the cause of Gene... and after maybe an hour of the wizard trying to figure out WHY we want money as opposed to simply taking over the city outright, the Half-Orcs and Goliath trying to figure out why they should bother helping the cause of Gene seeing as they aren't worshipers...
anyways... so after some additional needlessly complicated wandering/discussion with NPCs and the capture of an armature thief we rout out some blood-hawks and a Level 10 spider from a purportedly haunted ship and recover a "valuable box" for the estranged eccentric son of a wealthy city councilman (I'm pretty sure he's estranged because the Wizard and Assassin were starting to planning kidnapping him and the DM wanted to ensure we didn't have that as an option)... which we decide by vote to take to the city university to have inspected by the wizards (though we concealed the fact that we had the box by drawing a picture of it instead) where we were told that it contained a very powerful curse... at which point I was supporting the idea of visiting an artificer to create a replica that we could provide to the young man but instead we decided unless the guy managed to get the magic key needed to open the box it wasn't going to do him much good... anyway... so we managed to end up with 350 gold and convincing the young man to fix the ship we now owned as part of the bargain (my character and his girlfriend are happy because they just wanted a ship so they could take up piracy)... anyway, so the party has now decided to leave this city on our ship because they fear the box will be opened and as such want to be as far away from it as possible...
Anyway... all that to say, our little group thrives on messing with GMs/Eachother and while none of us are "Evil" a lot can be done in the name of a made up Deity created in the image of one of our players...
I'm currently trying to figure out an extremely convoluted yet elegant confidence gambit to run in game, preferably behind the DMs back... but I'm coming up dry, any suggestions?