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Rotate TA camera 90 degrees any direction?

Posted: 17 Oct 2009, 16:09
by TradeMark
think about it

Re: Rotate TA camera 90 degrees any direction?

Posted: 17 Oct 2009, 16:13
by Regret

Re: Rotate TA camera 90 degrees any direction?

Posted: 17 Oct 2009, 16:42
by TradeMark
should be default function for TA camera... some key to rotate, not made by some lua script...

Re: Rotate TA camera 90 degrees any direction?

Posted: 17 Oct 2009, 17:23
by imbaczek
actually, it should be the other way around - all cameras should be lua scripts.

Re: Rotate TA camera 90 degrees any direction?

Posted: 17 Oct 2009, 17:49
by FLOZi
imbaczek wrote:actually, it should be the other way around - all cameras should be lua scripts.
+1

Re: Rotate TA camera 90 degrees any direction?

Posted: 17 Oct 2009, 18:03
by TradeMark
what ever they are, they should be enabled for all mods by default

Re: Rotate TA camera 90 degrees any direction?

Posted: 17 Oct 2009, 18:07
by Auswaschbar
imbaczek wrote:actually, it should be the other way around - all cameras should be lua scripts.
And that makes them better because ...?

Re: Rotate TA camera 90 degrees any direction?

Posted: 17 Oct 2009, 20:27
by imbaczek
because 1) mods could override defaults easily, 2) camera code is not a performance bottleneck in any way, so there's really not much point in it being statically compiled into the engine, except for one mode which works as a fallback when there're no lua cameras available.

Re: Rotate TA camera 90 degrees any direction?

Posted: 17 Oct 2009, 20:34
by Auswaschbar
1) Regrets widget has shown that it is easily possible
2) because its not performance critical it shouldn't be done in the engine?

Re: Rotate TA camera 90 degrees any direction?

Posted: 17 Oct 2009, 20:49
by imbaczek
1) is my answer to 2) - if it's easily possible and doesn't hurt performance, engine would be easier to maintain without that code.

Re: Rotate TA camera 90 degrees any direction?

Posted: 18 Oct 2009, 11:10
by Regret

Re: Rotate TA camera 90 degrees any direction?

Posted: 18 Oct 2009, 16:30
by Pxtl
Yeah, with this feature I'd want all the cameras gutted out except for the TA camera (for old mods) and one of the "make pretty screenshots" cameras.

Re: Rotate TA camera 90 degrees any direction?

Posted: 19 Oct 2009, 08:53
by Tribulex
people use this camera still? try using the fps camera or the free camera, much easier to wage war....

Re: Rotate TA camera 90 degrees any direction?

Posted: 19 Oct 2009, 23:23
by Argh
I use the TA camara, except for taking screens. Personally, instead of getting rid of all of the hardcoded cameras... I'd rather see them all be 100% consistent, in terms of the basics of working with them. All cameras should obey Lua orders to re-orient or move in exactly the same way, and they don't right now.

Re: Rotate TA camera 90 degrees any direction?

Posted: 19 Oct 2009, 23:47
by TradeMark
d_b wrote:people use this camera still? try using the fps camera or the free camera, much easier to wage war....
lol

Re: Rotate TA camera 90 degrees any direction?

Posted: 21 Oct 2009, 16:42
by CarRepairer
Argh wrote:All cameras should obey Lua orders to re-orient or move in exactly the same way, and they don't right now.
+1 to this, I really want to use OTA cam for a widget but I can't because it won't yaw.

Re: Rotate TA camera 90 degrees any direction?

Posted: 21 Oct 2009, 19:41
by smoth
imbaczek wrote:because 1) mods could override defaults easily, 2) camera code is not a performance bottleneck in any way, so there's really not much point in it being statically compiled into the engine, except for one mode which works as a fallback when there're no lua cameras available.
I would be a-ok with this as long as the old modes exist in some lua form that we can later modify/ignore.

Re: Rotate TA camera 90 degrees any direction?

Posted: 21 Oct 2009, 20:22
by imbaczek
no worries, the cameras aren't going anywhere anytime soon, unless i don't know about something (which may be possible given how much time i spend online lately.)