Requests
Posted: 10 Oct 2009, 21:50
I need some basic maps for AI testing, although some would be quite interesting to play on, if anyone can help, it'd be of a lot of use to me, and I'd be very happy =]
1 Big square
Nice flat map, regularly placed metal extraction spots in a nice uniform grid. Not too many or closely spaced, there should be jus as many spots as normal. There should be an extra 2 spots in each corner for the AIs. Ideally large enough for a 4v4
2 The Strip
A map 2 high, and as wide as is technically possible under the engine. No notable heightmap features, possibly in the style of comet catcher/moonq10/moonq20 or greencomet basic. Metal extraction points placed throughout the strip, though not in clumps.
I'd like this so that the only clumps are 2 sets of 3 metal spots at either end of the map for a 2v2, and a geothermal at every third of the way along.
3 Figure Eight
Same as number 1, but metal extraction points are arrange in a pattern of some kind, such as a figure of eight. I have a handful of theories regarding gameplay and AIs, and having a map where there is a very tightly confined and definable pattern on the metalmap or placement of resources would help validate or dispute these theories. Note that any figure of eight should not be a string of metal points literally place don a figure of eight, but draw an imaginary figure of eight and dot them around the lines but still recognizable, with clear empty spaces.
An alternative would be a wiggle. A diagonal line across the map with 2 large bends in it would be possibly a far better demonstration. There should be no raised terrain or water influencing the gameplay, and outside the bend or figure eight should be open terrain with no resources blockages, reclaimable resources, or height deviations.
4 The FFA map
Comet catcher is a good map to test AI, but it lacks any variety in height and it has no water. Something similar to cometcatcher, but extended out at the sides with hills in a circle, and then a waters edge making the map an island, would allow for comet catcher style tests, aswell as extra varied terrain, and testing of hovercraft and shipyards
10 cookies to the author of each map.
1 Big square
Nice flat map, regularly placed metal extraction spots in a nice uniform grid. Not too many or closely spaced, there should be jus as many spots as normal. There should be an extra 2 spots in each corner for the AIs. Ideally large enough for a 4v4
2 The Strip
A map 2 high, and as wide as is technically possible under the engine. No notable heightmap features, possibly in the style of comet catcher/moonq10/moonq20 or greencomet basic. Metal extraction points placed throughout the strip, though not in clumps.
I'd like this so that the only clumps are 2 sets of 3 metal spots at either end of the map for a 2v2, and a geothermal at every third of the way along.
3 Figure Eight
Same as number 1, but metal extraction points are arrange in a pattern of some kind, such as a figure of eight. I have a handful of theories regarding gameplay and AIs, and having a map where there is a very tightly confined and definable pattern on the metalmap or placement of resources would help validate or dispute these theories. Note that any figure of eight should not be a string of metal points literally place don a figure of eight, but draw an imaginary figure of eight and dot them around the lines but still recognizable, with clear empty spaces.
An alternative would be a wiggle. A diagonal line across the map with 2 large bends in it would be possibly a far better demonstration. There should be no raised terrain or water influencing the gameplay, and outside the bend or figure eight should be open terrain with no resources blockages, reclaimable resources, or height deviations.
4 The FFA map
Comet catcher is a good map to test AI, but it lacks any variety in height and it has no water. Something similar to cometcatcher, but extended out at the sides with hills in a circle, and then a waters edge making the map an island, would allow for comet catcher style tests, aswell as extra varied terrain, and testing of hovercraft and shipyards
10 cookies to the author of each map.