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Commander health counter

Posted: 10 Oct 2009, 18:25
by TradeMark
make script to count the probably HP for commander, by counting the shots it has taken.

Re: Commander health counter

Posted: 10 Oct 2009, 19:41
by manolo_
u mean, com had been hitten by 10 rockets, so he should be have ~ 2000 HP? if yes, CHEATER. com-hp-bar is hidden for some reason, go and play SM

Re: Commander health counter

Posted: 10 Oct 2009, 20:50
by TradeMark
eh? every lua script is cheat IMO

Re: Commander health counter

Posted: 10 Oct 2009, 21:26
by AF
So trademark ( who always hated lua and demanded it be removed from the engine ), wants a lua script? ( yet despite being able to program in dynamic languages, refuses to learn the uber simple APIs, yet has time to waste other peoples time on wild goose chases in lobby channels? )

Re: Commander health counter

Posted: 10 Oct 2009, 21:31
by BrainDamage
and cannot even get satisfied!

function widget:UnitDamaged(unitID, unitDefID, unitTeam, damage, paralyzer)

only works for your own units, and projectiles can only be get by synced code, so there is no hope for your widget

Re: Commander health counter

Posted: 10 Oct 2009, 22:08
by TradeMark
AF wrote:So trademark ( who always hated lua and demanded it be removed from the engine ), wants a lua script? ( yet despite being able to program in dynamic languages, refuses to learn the uber simple APIs, yet has time to waste other peoples time on wild goose chases in lobby channels? )
i got over it, now lua is the newest trend! everything should be lua'd if you can win battle with it IMO

Re: Commander health counter

Posted: 13 Oct 2009, 08:43
by Tribulex
TradeMark wrote:
AF wrote:So trademark ( who always hated lua and demanded it be removed from the engine ), wants a lua script? ( yet despite being able to program in dynamic languages, refuses to learn the uber simple APIs, yet has time to waste other peoples time on wild goose chases in lobby channels? )
i got over it, now lua is the newest trend! everything should be lua'd if you can win battle with it IMO
nub

Re: Commander health counter

Posted: 13 Oct 2009, 13:47
by TradeMark
they already made:
1) com marker widget (oh wow im noob and i dont have time to watch my scouts!)
2) com nap widget (im Regret and everyone learnt how to prevent my comnaps!)
3) wall marker widget (BA had to add ghosted walls back because of this annoying widget)
4) automatic nanotower assist widget (im too slow noob to repair or assist stuff manually!)
5) attack/damage range widget (i am a noob who lacks imagination and i dont know how my weapons works!)
6) antinuke/nuke marker widget (im too noob to watch my scouts!)
7) ...

i dont see how this would differ from these other cheats.

it just helps you, you dont need to imagine the current probable health anymore if we had this widget.

but as braindamage already said... its not possible, so forget about it.

Re: Commander health counter

Posted: 13 Oct 2009, 14:08
by KingRaptor
modinfo is a cheat it tells you information about the game you shouldn't have except by playing

remove plz

Re: Commander health counter

Posted: 13 Oct 2009, 15:49
by TradeMark
ive been waiting someone says that...


what about replays, those are cheating too... same with spectating, you shouldnt be able to spy others tactics. its same as stealing!