Heightmap Raytracer
Posted: 08 Oct 2009, 23:12
Inspired partly by some LoS performance discussion here, I decided to make a specialized heightmap raytracer for a computer science course:
http://code.google.com/p/cs294-13-heightmap-rt/
It's got a good deal of flaws (artifacts, only single-threaded CPU-based rendering), but it can render good-sized heightmaps with ray-traced shadows at realtime rates. I don't know if it's practically useful, but since some of the inspiration came from here, I thought I might as well post.
http://code.google.com/p/cs294-13-heightmap-rt/
It's got a good deal of flaws (artifacts, only single-threaded CPU-based rendering), but it can render good-sized heightmaps with ray-traced shadows at realtime rates. I don't know if it's practically useful, but since some of the inspiration came from here, I thought I might as well post.