Page 1 of 1

Arm Juno - default fire at will: fires moving enemy units

Posted: 02 Oct 2009, 10:24
by TradeMark
damn, i just destroyed my own radars because of that...

can you change it to hold fire by default? would be funny if my nukes fires automatically too...

Re: Arm Juno - default fire at will: fires moving enemy units

Posted: 02 Oct 2009, 11:20
by Niobium
I didn't think they did
So I tested
And I was right
And then I wondered why you would post it without testing it. And if you did test it, why you didn't give instructions how to replicate it.

Re: Arm Juno - default fire at will: fires moving enemy units

Posted: 02 Oct 2009, 13:49
by TradeMark
oh... then i guess i fired it in accident, which makes no sense though, but its possible with my laggy mouse, gg

Re: Arm Juno - default fire at will: fires moving enemy units

Posted: 02 Oct 2009, 16:23
by Blue_Falcon
Why did you even build a juno? xD

Re: Arm Juno - default fire at will: fires moving enemy units

Posted: 02 Oct 2009, 17:40
by YokoZar
Blue_Falcon wrote:Why did you even build a juno? xD
Why not? If it kills one advanced radar it pays for itself ;)

Re: Arm Juno - default fire at will: fires moving enemy units

Posted: 02 Oct 2009, 21:55
by TradeMark
Blue_Falcon wrote:Why did you even build a juno? xD
i had few seconds of free time, just joking around so i felt like building it since it was near the super fusion reactor in buildlist.

its actually good tactic on porcy maps... you make 20 of junos and then repeat on with the attack to every possible spot on map, so they can never build radars up :d

same as making one mapsize big jammer on your base.

Re: Arm Juno - default fire at will: fires moving enemy units

Posted: 02 Oct 2009, 23:47
by YokoZar
TradeMark wrote:
Blue_Falcon wrote:Why did you even build a juno? xD
i had few seconds of free time, just joking around so i felt like building it since it was near the super fusion reactor in buildlist.

its actually good tactic on porcy maps... you make 20 of junos and then repeat on with the attack to every possible spot on map, so they can never build radars up :d

same as making one mapsize big jammer on your base.
strictly speaking it does 1 damage so if you get enough of them...

Re: Arm Juno - default fire at will: fires moving enemy units

Posted: 03 Oct 2009, 01:22
by TradeMark
YokoZar wrote:strictly speaking it does 1 damage so if you get enough of them...
but theres tactical nuke that makes 2500 damage

Re: Arm Juno - default fire at will: fires moving enemy units

Posted: 03 Oct 2009, 01:26
by JohannesH
10x range difference though... so yeah mass juno ftw

Re: Arm Juno - default fire at will: fires moving enemy units

Posted: 03 Oct 2009, 01:27
by TradeMark
oh shit... forgot about that, ill try spamming junos next MSSM game

edit: forgot nanotowers have 500HP >_> needs like 200 junos to kill nanos...

Re: Arm Juno - default fire at will: fires moving enemy units

Posted: 03 Oct 2009, 19:01
by TradeMark
http://replays.adune.nl/?1713

killed his nanotowers at least -_-

this weapon fires fast btw... could spam lots of bullets if i kept "repeat on"

they chainexplode like metal makers o.O

i just noticed that juno explosion size should be halved, its exactly two times larger than the effect radius.

Re: Arm Juno - default fire at will: fires moving enemy units

Posted: 05 Oct 2009, 11:19
by Saktoth
For anyone who actually watches that, fast forward to 30 minutes in.

Dude, use air cons to place nanoframes.

Re: Arm Juno - default fire at will: fires moving enemy units

Posted: 05 Oct 2009, 12:12
by JohannesH
Saktoth wrote:For anyone who actually watches that, fast forward to 30 minutes in.

Dude, use air cons to place nanoframes.
Disabled units:
armap
corap
armaap
coraap
corbuzz
armvulc
corkrog
armbrtha
corint
corroach
corsktl
armvader
armemp
cortron
armfast