weapon problem
Posted: 01 Oct 2009, 11:09
i have a problem with non modeled weapon gfx not showing up anymore, same goes to the tracks of my units.
heres an example (the others all use 'cannon' so its not that bad that
the projectiles cant be seen)
heres an example (the others all use 'cannon' so its not that bad that
the projectiles cant be seen)
Code: Select all
N2_Sprayer = {
name = [[N2_Sprayer]],
texture1 = dirt,
areaOfEffect = 8,
-- burst = 0,
-- burstrate = 0,
colormap = [[0.88 0.88 1 1 0.66 0.66 1 1 0.44 0.44 1 0.5 0 0 1 0]],
explosiongenerator = [[custom:Dirt1]], --<<<ändern
damage = {
default = 0,
Terrordrone=0,
Infantry=9,
--Harassment=45,
--ANTI_INF=35,
--ANTI_AIR=40,
LIGHT_TANK=0,
Medium_TANK=0,
Heavy_TANK=0,
Support=0,
},
endsmoke = [[0]],
impactOnly = true,
intensity = 0.9,
lineOfSight = false, --true,
-- noGap = false,
range = 300,
reloadtime = 0.08,
rgbColor = [[0.55 0.55 1]],
size = 6.55,
--soundStart = [[flashemg]],
sprayAngle = 60,
startsmoke = [[0]],
tolerance = 5000,
turret = true,
weaponType = [[Flame]],
weaponVelocity = 900,
burnblow=1,
avoidfriendly=1,
-- avoidfeature=0,
collidefriendly=1,
--soundHit = "Impact1",
--soundStart = "Cannon1",
--soundTrigger = true,
},