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Submarine titans.
Posted: 30 Sep 2009, 19:39
by Gota
A cool rts game with 3 factions.
It alos had Ai's that could take over certain tasks while u concentrate on other stuff.
http://www.youtube.com/watch?v=OrdUj_jA ... re=related
Re: Submarine titans.
Posted: 30 Sep 2009, 20:01
by knorke
i remember that, seemed quite good back then.
the ships had to return to base for refuelling air or something if i remember?
Re: Submarine titans.
Posted: 30 Sep 2009, 21:44
by bobthedinosaur
.
Re: Submarine titans.
Posted: 30 Sep 2009, 22:09
by Gota
I'm sure you can torrent it now.
Re: Submarine titans.
Posted: 30 Sep 2009, 22:44
by knorke
well, the question is how does it play today?
does it work feel dated etc...
Re: Submarine titans.
Posted: 30 Sep 2009, 23:05
by CarRepairer
More factions = Better than.
Re: Submarine titans.
Posted: 30 Sep 2009, 23:27
by Otherside
CarRepairer wrote:More factions = Better than.
1 faction
Re: Submarine titans.
Posted: 01 Oct 2009, 08:43
by Spawn_Retard
It just looks like a cluster fuck of Gifs all over the place.
Since when has that looked awesome :/
Re: Submarine titans.
Posted: 01 Oct 2009, 09:55
by rattle
what kind of statement is that... can't look awesome because it's a fucking sprite based game well fuck you
Re: Submarine titans.
Posted: 01 Oct 2009, 10:06
by knorke
the yt video lags.
i remember being impressed by the impact effects when debris fall of the ships.
many spritebased/2D pixelpainted games look still good today in contra most early 3D games are painfull to the eyes nowadays...
Re: Submarine titans.
Posted: 01 Oct 2009, 10:15
by BaNa
I think the point of this is that we are old and spent our best years playing sprite based (or similar) games while I assume he is not and didnt. Compared to a game on the ps3 or the xbox360 in 1080p i guess sprite based 640*480 games are not too impressive. Not that i would know cause i dont put up with all that new fangled console shite :D
Re: Submarine titans.
Posted: 01 Oct 2009, 14:36
by Otherside
Early Playstation games and the first 3D PC games OMG looked like ass and fail.
At least well done sprites still look good even if a game is old.
Re: Submarine titans.
Posted: 01 Oct 2009, 16:27
by Neddie
I started with spiriting and I am offended by your obvious lack of taste. There are so very few three dimensional games that measure up, pixel for pixel, graphically to even very classic sprited titles.
Re: Submarine titans.
Posted: 02 Oct 2009, 14:14
by Wombat
sheet still got original version ^^
Re: Submarine titans.
Posted: 02 Oct 2009, 23:53
by 1v0ry_k1ng
was this game actually alrite? I have some vauge memory of reading a review that described it as pretty average
Re: Submarine titans.
Posted: 03 Oct 2009, 12:04
by KDR_11k
Dunno, I recall it being pretty confusing since I didn't really see what the units were doing...
Re: Submarine titans.
Posted: 05 Oct 2009, 18:42
by knorke
so i downloaded the demo and played skirmish a bit.
i feels somewhat similiar to age of empires in that you have to research lots of stuff to unlock other stuff.
submarines can dive up and down on 5 levels which is easily controllable by the numpad (1 to 5) but iam not quite sure what you need this for, other than going through some tunnels. Yes, units can hide under overhanging terrain, thats quite cool.
screen resolution does not seem limited but imo the game did no age as well as for example starcraft or the older C&C. But maybe thats just because it still feels unusual. The atmosphere is still quite nice imo with the sounds and sea creatures roaming around and stuff.
Re: Submarine titans.
Posted: 05 Oct 2009, 19:14
by jeykey
I like the game voice, it's clear, unobstrusive.... "ca should have such a voice..."