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buggy missile behavior

Posted: 30 Sep 2009, 19:28
by JohannesH
Discovered a nasty bug in unit behaviour.

When you order an attack command on a target and then give it a move order, some units stop firing completely until you tell them to top or give a new attack command, or a hostile air unit comes to sight which they attack, and after that attack normally too. Units that do this are at least samson in BA and XTA, SA slasher, and XTA jethro. In XTA and SA also fight and patrol commands made units attacking again.

And tried with flashes, stumpies and januses, they dont have similar problem

Re: buggy missile behavior

Posted: 30 Sep 2009, 22:58
by knorke
some units can not fire when moving. some mods use that on purpose for balance reasons.

Re: buggy missile behavior

Posted: 01 Oct 2009, 07:49
by JohannesH
knorke wrote:some units can not fire when moving. some mods use that on purpose for balance reasons.
Yes? Thats not the case here... They stop firing completely, moving or not.

Re: buggy missile behavior

Posted: 01 Oct 2009, 09:28
by Forboding Angel
JohannesH wrote:Discovered a nasty bug in unit behaviour.

When you order an attack command on a target and then give it a move order
Read this, and then read what knorke wrote. Move order overwrites attack order.

Re: buggy missile behavior

Posted: 01 Oct 2009, 10:45
by JohannesH
Forboding Angel wrote:
JohannesH wrote:Discovered a nasty bug in unit behaviour.

When you order an attack command on a target and then give it a move order
Read this, and then read what knorke wrote. Move order overwrites attack order.
wtf. As I said, twice already, they stop firing completely, while they normally attack while moving just fine. If you have trouble understanding what i wrote then try it ingame.

Re: buggy missile behavior

Posted: 01 Oct 2009, 11:52
by Forboding Angel
When you order an attack command on a target and then give it a move order, some units stop firing completely until you tell them to top or give a new attack command
some units can not fire when moving. some mods use that on purpose for balance reasons.
Bolded and hueged for emphasis.

Re: buggy missile behavior

Posted: 01 Oct 2009, 12:42
by JohannesH
I understood him just fine. Im still right.

Re: buggy missile behavior

Posted: 01 Oct 2009, 13:34
by yuritch
Well, maybe it's a mod problem and not an engine problem? How about reporting that to the appropriate mod(s) team? (since it's very well possible that all of them re-use the same old script, given that all of the mentioned mods are OTA-based and units are the same)

Re: buggy missile behavior

Posted: 01 Oct 2009, 17:17
by bartvbl
Missiles are not visible when they are going straight up..
They do become visible when they start ,akling their way down, and turn to another side.
Bug?

Re: buggy missile behavior

Posted: 01 Oct 2009, 17:26
by smoth
JohannesH wrote: wtf. As I said, twice already, they stop firing completely, while they normally attack while moving just fine. If you have trouble understanding what i wrote then try it ingame.
sounds like a bugged script. Gundam units don't have this issue.

Re: buggy missile behavior

Posted: 01 Oct 2009, 22:57
by Forboding Angel
bartvbl wrote:Missiles are not visible when they are going straight up..
They do become visible when they start ,akling their way down, and turn to another side.
Bug?
I reported it on mantis some time ago. It's being looked into.