Page 1 of 1

For the love of pete, please fix the goddamned decoys.

Posted: 28 Sep 2009, 05:20
by Pxtl
Every time I accidentally spawn decoys with the jammer, it creates a nightmare. Lua errors, lua crashes, and last game when I tried to delete the swarm of hundreds of decoys, it misenterpreted that as a "destroy everything" and so I was specced.

For the love of fuck, just disable this infernal misfeature.

Also, the "deployment" mode doesn't seem to work. I wonder how many other hidden goodies in CA are unmaintained?

Re: For the love of pete, please fix the goddamned decoys.

Posted: 28 Sep 2009, 05:36
by Google_Frog
Fixed (ie disabled) in test as are a lot of other things. Apparently chilli is broken in test though so we're not allowed to make a new stable.

Sprint is also broken and may have been for a while, noone uses zipper so it's hard to notice.

Re: For the love of pete, please fix the goddamned decoys.

Posted: 28 Sep 2009, 05:56
by Pxtl
Google_Frog wrote:Fixed (ie disabled) in test as are a lot of other things. Apparently chilli is broken in test though so we're not allowed to make a new stable.

Sprint is also broken and may have been for a while, noone uses zipper so it's hard to notice.
Good to hear - sorry about the angry tone, I've just run into this bug too many times.

As for the zipper, really? I tried to use it recently and I saw a sprint effect and the counter on the button (weird how Sprint uses different UI from Jump). The graphical effect was there, the UI was there... I didn't see much speed improvement though, so that might be what you're talking about. Dunno how fast they're supposed to go when sprinting.

Re: For the love of pete, please fix the goddamned decoys.

Posted: 29 Sep 2009, 21:27
by CarRepairer
Pxtl, see our ticket system if you're so interested in development. There are several tickets and polls about the broken scrambler.
Google_Frog wrote:(weird how Sprint uses different UI from Jump)
Jump requires you place target position to where the unit will jump. Sprint is just activated for a period of time.

Re: For the love of pete, please fix the goddamned decoys.

Posted: 29 Sep 2009, 22:06
by Pxtl
Oh, good to know. And for the sprinting, I was referring to how the %age is shown on the button instead of a fuel-bar like jumpers have.

Re: For the love of pete, please fix the goddamned decoys.

Posted: 29 Sep 2009, 23:04
by CarRepairer
Pxtl wrote:Oh, good to know. And for the sprinting, I was referring to how the %age is shown on the button instead of a fuel-bar like jumpers have.
You're right, this really needs fixing.