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.:New Map:. Road to War Remake

Posted: 22 Sep 2009, 12:37
by Forboding Angel
This is a re-adaptation of Decimator's Road to War map. It was the first 28x28 map ever made for spring and we had tons of great games on it. It was very very popular at one point and for a lot of great reasons.

It had one flaw though. At that time, no one (myself included) knew that typemap values acted as modifiers. As a result, tanks and bots got ridiculous speed boosts and it was a bitch to maneuver your forces because the road would draw them like a magnet.

This is road to war, with a very slightly different metal and geo layout, but they are essentially the same. To compensate for the lack of a typemap to draw units to the roads, I raised the roads via the heightmap which causes units to be more likely to use it instead of the sides. This achieves basically the same function as the typemap without a speed boost being involved.

Have fun, it really is a great map :-)

Image
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Download: http://www.springfiles.com/show_file.php?id=2293

Re: .:New Map:. Road to War Remake

Posted: 22 Sep 2009, 19:30
by Sabutai
Great map. Good job improving the metallayout and the road. They made this classic map very one sided.

Re: .:New Map:. Road to War Remake

Posted: 23 Sep 2009, 00:07
by Beherith
Ok forb; its time for an intervention. You know its not healthy to abuse this. Put down the carrara. Take a step back.

Now go screw with the shader settings! Tip: cylindrical mapping with a nice stripe pattern beats every mapping tool ever.

Re: .:New Map:. Road to War Remake

Posted: 23 Sep 2009, 07:11
by Forboding Angel
Meh, I like cylindrical mapping but at the same time I don't like it. It's one of the reasons I didn't keep using bryce 6 way back in the day.

I've been messing with the shader settings, but so far I don't know enough about it to produce good results.

But atm, let me have my fun :-)

Re: .:New Map:. Road to War Remake

Posted: 26 Sep 2009, 11:56
by DavetheBrave
HOLY F*CK ROAD TO WAR IS BACK