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.:New Map:. Sparewood Remake
Posted: 21 Sep 2009, 04:31
by Forboding Angel
As per request from gnome, I present:
It's 8x8 btw.
Download:
http://www.springfiles.com/show_file.php?id=2291
Re: .:New Map:. Sparewood Remake
Posted: 21 Sep 2009, 04:47
by Gota
Now this,is mother fucking nice.
Problem is this looks like a kbot map and t1 kbot play has been completely screwed by rezzer bots.
Re: .:New Map:. Sparewood Remake
Posted: 21 Sep 2009, 05:08
by Forboding Angel
It sort of is a kbot (or if you're playing evo, amphib) map, but there is plenty of room for vehicle play. Thing is, vehicles won't be able to climb the slopes.
soo... yeah
Re: .:New Map:. Sparewood Remake
Posted: 21 Sep 2009, 19:41
by Gnomre
Thanks
Re: .:New Map:. Sparewood Remake
Posted: 21 Sep 2009, 21:16
by CarRepairer
That's the best kind of map (like Terra) where most of the empty flat space is an advantage to vehicles but a few hills here and there are an advantage to bots. As long as the hills are few enough to prevent vehicles from being useless but numerous enough to give a few tactical advantages to bots, it's win.
Re: .:New Map:. Sparewood Remake
Posted: 26 Sep 2009, 16:03
by NOiZE
Where are the trees!?!?
Great texture though.
Re: .:New Map:. Sparewood Remake
Posted: 26 Sep 2009, 18:45
by Forboding Angel
For certain mods, trees pose significant issues, so for the sake of pleasing the msot poeple possible, I joined hunterw in saying "fuck features".
Re: .:New Map:. Sparewood Remake
Posted: 26 Sep 2009, 18:47
by Gota
Which mods?
Re: .:New Map:. Sparewood Remake
Posted: 26 Sep 2009, 21:42
by Neddie
Which games?
Re: .:New Map:. Sparewood Remake
Posted: 28 Sep 2009, 19:06
by AF
Which package based modular assembly of content?
Re: .:New Map:. Sparewood Remake
Posted: 28 Sep 2009, 19:29
by Forboding Angel
Go look at any of my old map release threads and read the bawwing about trees.
Re: .:New Map:. Sparewood Remake
Posted: 01 Oct 2009, 20:59
by 1v0ry_k1ng
trees is were shit
Re: .:New Map:. Sparewood Remake
Posted: 01 Oct 2009, 21:56
by CarRepairer
CA will soon be ready to remove trees from maps that currently have them, then randomly add trees all over every map, even on moon maps like comet. For lulz.
Also, heightmaps and water levels will be manipulated according to the time of day, again for lulz.
Re: .:New Map:. Sparewood Remake
Posted: 02 Oct 2009, 16:58
by JohannesH
trees on blue comet ftw
Re: .:New Map:. Sparewood Remake
Posted: 04 Oct 2009, 01:27
by Dotz
I love how this map looks! Its balanced for team games, but it isn't just a mirrored map.