Page 1 of 1

A violation of an unwritten law

Posted: 27 Aug 2005, 23:47
by EnlightenedOne
An unwritten law this game has has been violated!
I demand this error be coded for at once!
When a commander D-Guns another commander there is NO WAY he can escape the blast alive without this fact implemented this game has but become a joke. Make the surivor self destruct through coding or something but surviving the blast is rediculous it unbalances and destroys a game. If two commanders meet and one of them turns away smartly to not loose their commander and the other retard fires his dgun the one thta fired can survive the blast!

Is that XTA, or a part of Spring itself?
I believe that the explosion damage for the commander going up is never changed. So through my belief this could be done in all exhisting mods!
But I am certain it can be done in XTA...


Oh yes and another bug when a games starting if you scroll to a side and get pinged when the commanders are placed your camera can fly off the map in the bottom right corner not sure if this is common or not but it is a problem.

Posted: 28 Aug 2005, 01:00
by mufdvr222
Dam,, that has to be fixed :o I remember reading an interview with Chris Taylor back in 1998. late in the development of TA, while playing a game with some of the other dev team members he saw a commy d-gun another and survive because the commy that took the shot just got behind a large spire in the time it took the blast to reach the soon to be dead Comm. He indicated it would probably not happen again due to the freakish circumstances that allowed it to happen in the first place, and in all likelyhood would not occur in gameplay again.
I think from what he said the commander doing the comm killing was heading for a waypoint on pincusion or something with spires all over the place and auto targetted the enemy commander as he walked past at near max dgun range and just before the spire came between himself and the enemy comm, sheilding him from some of the blast effect.

Posted: 28 Aug 2005, 01:38
by Durandal
mufdvr222 wrote:[...] he saw a commy d-gun another and survive because the commy that took the shot just got behind a large spire in the time it took the blast to reach the soon to be dead Comm.
Frankly, if you can pull that stunt off, it's fair game.

Posted: 28 Aug 2005, 04:11
by FizWizz
Durandal wrote:
mufdvr222 wrote:[...] he saw a commy d-gun another and survive because the commy that took the shot just got behind a large spire in the time it took the blast to reach the soon to be dead Comm.
Frankly, if you can pull that stunt off, it's fair game.
Agreed. The only illegitimate kill would be the following: in a laggy game, D-gun the enemy commander and move out of range before it registers and the victim goes boom. Apparently this actually happened once in a game of TA.

Posted: 28 Aug 2005, 23:29
by Redfish
It's called com rushing. That's why people do it. You die yourself, but the other one as well. Heheeeeeeeee (evil grin).

Posted: 29 Aug 2005, 16:27
by EnlightenedOne
Actualy this is not the case this happened on flatish land with no cover or terrain between the two it was a direct turn around and run after firing the dgun whilst the other guy fell back as you fired and the result is survival this has happened more than once before although this is fthe first time it happened to me i have seen it happen to a team mate... the problem still stands

Posted: 29 Aug 2005, 17:25
by colorblind
Dude, use some punctuation. You may have a point, but as long it isn't readable it's not coming through.

Posted: 29 Aug 2005, 20:43
by SinbadEV
I could see this being pulled off with a really tricky FPSing... but not the shoot just in range, turn and run idea... that's too cheap, probably a blast radius issue...

Posted: 10 Sep 2005, 04:05
by root02
Redfish wrote:It's called com rushing. That's why people do it. You die yourself, but the other one as well. Heheeeeeeeee (evil grin).
Heh, in games we played, someone'd create an airborn transport (forget what they're called, it's been so long since I've played.. TA Spring has rekindled the fire for me), pick up the commo, fly it over the enemy base with an fighter/gunship escort, and ctrl-D the transport. Commo Bombing, we called it. Great last-ditch effort to seriously cripple the enemy.

Although, there were times where we'd use it as a normal tactic. It was basically just a super-nuke usable once a game.