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Metal Map Problems

Posted: 17 Sep 2009, 05:03
by Artanis186
Here is my metal map: http://yfrog.com/3ometalop

I'm not sure what's wrong, but when I go in-game, the metal spots don't show up green when placing metal extractors, but they can be mined, yet they mine VERY little metal (How much should the max be?). When hovering the mouse over the should-be metal patch, it shows that there's metal there, but it still doesn't show up. And the metal patch textures don't show up either. Am I supposed to add my own metal patch textures?

Re: Metal Map Problems

Posted: 17 Sep 2009, 05:17
by thesleepless
is your metal map the correct size?

Re: Metal Map Problems

Posted: 17 Sep 2009, 05:24
by Forboding Angel
On the metal map, make your spots 6x6 red 255, then in the smd define maxmetal=1;

Re: Metal Map Problems

Posted: 17 Sep 2009, 05:28
by Artanis186
thesleepless wrote:is your metal map the correct size?
Yup

Forboding Angel wrote:On the metal map, make your spots 6x6 red 255, then in the smd define maxmetal=1;
Will try.

Re: Metal Map Problems

Posted: 17 Sep 2009, 06:59
by Artanis186
Alright, the metal is working and is visible. But what do I do to put graphics there so it looks like there's metal? Is there some kind of crystal I can put on the spots? Blue preferred, but any will do.

Re: Metal Map Problems

Posted: 17 Sep 2009, 09:55
by Neddie
Generally you just paint something on the texture map. If you put a feature there, nobody will be able to place extractors right on the point, but with a wide enough extraction radii that might not matter.

Re: Metal Map Problems

Posted: 17 Sep 2009, 10:06
by Artanis186
Alright, Where would I get some crystal features and how would I implement them?

Re: Metal Map Problems

Posted: 17 Sep 2009, 11:18
by Forboding Angel
Just draw them into the texture. Don't use a feature, cause if you don't know how to make a proper metal map at this point you also probably don't know how to place a feature correctly to do the job for you. Not to mention setting up the feature to not get destroyed, be unblockable, etc. Also you'll have a hell of a time getting it squared with the patch.

Re: Metal Map Problems

Posted: 19 Sep 2009, 05:38
by Artanis186
Forboding Angel wrote:Just draw them into the texture. Don't use a feature, cause if you don't know how to make a proper metal map at this point you also probably don't know how to place a feature correctly to do the job for you. Not to mention setting up the feature to not get destroyed, be unblockable, etc. Also you'll have a hell of a time getting it squared with the patch.
Alright, thanks for the advice. I'll try to paint one on. One more thing I need with my map. I have the type map all set up, took a while. But for some reason, only the borders of one terrain type shows the bordering terrain, but hovering over either of the 2 terrains or any other terrain for that matter shows it as default. Any knowledge as to why?

Also, how would I make one of the terrain types unbuildable?

Re: Metal Map Problems

Posted: 19 Sep 2009, 05:46
by SinbadEV
Artanis186 wrote:
Forboding Angel wrote:Just draw them into the texture. Don't use a feature, cause if you don't know how to make a proper metal map at this point you also probably don't know how to place a feature correctly to do the job for you. Not to mention setting up the feature to not get destroyed, be unblockable, etc. Also you'll have a hell of a time getting it squared with the patch.
Alright, thanks for the advice. I'll try to paint one on. One more thing I need with my map. I have the type map all set up, took a while. But for some reason, only the borders of one terrain type shows the bordering terrain, but hovering over either of the 2 terrains or any other terrain for that matter shows it as default. Any knowledge as to why?

Also, how would I make one of the terrain types unbuildable?
If your crystal features are passable they might make good markers for metal spots... but yeah... adding features is an order of magnitude higher then making a metal map so make sure you get that right first...

Re: Metal Map Problems

Posted: 19 Sep 2009, 05:54
by Artanis186
SinbadEV wrote:If your crystal features are passable they might make good markers for metal spots... but yeah... adding features is an order of magnitude higher then making a metal map so make sure you get that right first...
Okay. But could you answer my other questions? It would be a huge help. All I need is the terrain types, the unbuildable spots, and to texture some metal spots. Also, do u know where I could find some blue mineral sprites? You don't have to answer that last one, I could probably find it myself.

Edit: The Type map wasn't working because for some reason, every time I place a color, it reverts to a different lower one. I just changed the terrain colors to those and it works now though. I also placed some mineral fields around the terrain map. All I need now is to know how to have unbuildable terrain.

Re: Metal Map Problems

Posted: 19 Sep 2009, 09:27
by Forboding Angel
Sigh. Typemaps by newbie mappers are generally fail. Don't use them.

Also, typemaps are modifiers, not absolute values
If you give a tank 1.5 movespeed, that tank will move at 150% of it's normal velocity. Fail.

Re: Metal Map Problems

Posted: 19 Sep 2009, 12:43
by Artanis186
ahem... first off, I got the type map working. Second, I know they aren't absolute values, when did I say anything suggesting that? And noone has answered my question, I just need one of the terrain types to be walkable, but unbuildable. (As in, can't place a building on it)

Re: Metal Map Problems

Posted: 19 Sep 2009, 17:37
by zwzsg
There is no such terrain type.

Re: Metal Map Problems

Posted: 19 Sep 2009, 19:16
by knorke
you could make the ground so bumpy nothing can be build but bots can still walk there.
or very shallow water.

Re: Metal Map Problems

Posted: 20 Sep 2009, 03:30
by Artanis186
ALright, I do the bumpy thing, see how that works out. How about disabling Water building?

Re: Metal Map Problems

Posted: 20 Sep 2009, 03:56
by knorke
How about disabling Water building?
you want water where ships can go but its not possible to place floating turrets etc?
I dont think thats possible, sorry.

Re: Metal Map Problems

Posted: 20 Sep 2009, 05:28
by SinbadEV
Well, I feel the need to say "You could totally do that in LUA"... but I don't want to be a jerk, so I won't...
(mostly because while I know it's possible I can't even tell you where to start)

Re: Metal Map Problems

Posted: 20 Sep 2009, 12:41
by Artanis186
knorke wrote:
How about disabling Water building?
you want water where ships can go but its not possible to place floating turrets etc?
I dont think thats possible, sorry.
I don't even want ships on it, does that change anything?

Re: Metal Map Problems

Posted: 20 Sep 2009, 13:40
by knorke
yes, thats possible. not sure if by typemaps (i think not) but by making the water damage units. An example map that does that is Lava Highgrounds were the water is made to look/act like lava.

Your map idea seems quite special, what do you have in mind?