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.:Old Map:. Canyon Crossing

Posted: 16 Sep 2009, 14:07
by Forboding Angel
As some of you may know I'm in the process of getting familiar with carrara.

So I thought I would redo and old old map that was fairly popular back in the AA days. The map doesn't work in spring anymore do to many changes since it was originally made (3 or 4 years ago).

Metal is mainly distributed along the outside rings. This is a very good map for a free for all, or 4v4, 3v3, 2v2, or even 1v1 (me and Noize had some of our super epic AA battles on Canyons).

Anyway, here it is... again. Revamped to work nicely in BA and Evolution RTS. In BA kbots have somewhat limited access to the hills but can make it up there. In Evolution RTS, cons have access to the hills, but regular tank units dont. :-)

I promise not to redo any old maps anymore. ;p

Some of you may remember it, some of you may never have seen it, but without further ado...

Maek Download: http://www.springfiles.com/show_file.php?id=2279

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Re: .:Old Map:. Canyon Crossing

Posted: 16 Sep 2009, 14:28
by pintle
One of my long time favourite maps. Nice work sir!

Re: .:Old Map:. Canyon Crossing

Posted: 16 Sep 2009, 14:38
by smoth
you mean back in the EE days..

Image

Twilight canyon still works.

Re: .:Old Map:. Canyon Crossing

Posted: 16 Sep 2009, 14:46
by Forboding Angel
@pintle, Really? Thanks nice to hear. I figured it was old hat by this point and no one gave 2 craps anymore (And tbh I wouldn't blame them).

@smoth, It does? Wow! I could have sworn that a few releases back it broke fairly hardcore.

lol I remember one of the all time biggest complaints was the palm trees dragging down framerate. It never caused me any framerate loss but I prolly have a better vid card than 75% of the people that play spring (mebbie not, but it wouldn't surprise me in the least). Regardless, I guess the newest trend is no features, and until you get your feature placer thingy done, I'm inclined to jump on the bandwagon.

Besides if I use any features with metal in them, I either have to set the metal amount to so ridiculously low that they don't matter to anything besides Evo or CA, just just be content with not being able to play Evo on that map. So I choose option c, no features, and I tend to really like deserts, it it all kinda works out.

I need to do a water map soon though, cause Evo's amphib tech tree is darn near ready to go.

Re: .:Old Map:. Canyon Crossing

Posted: 16 Sep 2009, 15:10
by Gota
EE was played heavily on this map...
A good map for TA mods.

Re: .:Old Map:. Canyon Crossing

Posted: 01 Oct 2009, 11:59
by Gota
Wait,didnt this map have features?

Re: .:Old Map:. Canyon Crossing

Posted: 01 Oct 2009, 16:42
by Neddie
Gota wrote:Wait,didnt this map have features?
He removed them, but yes. See above posts.

Re: .:Old Map:. Canyon Crossing

Posted: 01 Oct 2009, 18:11
by Gota
That's a shame...It lacks them...feels empty...
Would be good Forb if you'd release a version with trees.

Re: .:Old Map:. Canyon Crossing

Posted: 02 Oct 2009, 17:05
by Forboding Angel
The problem is that those trees cause a lot of people to lag. It never caused me any issues (and I miss the days of hiding units under them :-)) but I couldn't even play this map anymore because someone in the game always lagged to hell and back because of the trees.

Pick you're poison basically :-/

If someone could manage to extract the featuremap from twilight canyon, I could make a version with trees. For whatever reason I can't seem to be able to extract the featuremaps from anything.

Re: .:Old Map:. Canyon Crossing

Posted: 02 Oct 2009, 17:14
by bobthedinosaur
.

Re: .:Old Map:. Canyon Crossing

Posted: 02 Oct 2009, 18:15
by Gota
I think the original just had some rocks?right?

Re: .:Old Map:. Canyon Crossing

Posted: 03 Oct 2009, 03:43
by Forboding Angel
smoth wrote:Image
It had smoth's bananna trees.

Re: .:Old Map:. Canyon Crossing

Posted: 03 Oct 2009, 11:54
by NOiZE
There was also one with the painted desert rocks which i made.

The rocks perfectly fitted this map. I still dont get the "ban"on features all of the sudden tbh.

Re: .:Old Map:. Canyon Crossing

Posted: 03 Oct 2009, 18:35
by Forboding Angel
NOiZE wrote:The rocks perfectly fitted this map. I still dont get the "ban"on features all of the sudden tbh.
Ahh yes, that's right, I forgot about that. Little caveat for that though. The rocks would make evo completely unbalanced unless I were to include a featuredef for them in the mod changing their metal value. I'm pretty sure that if I do that, it will spam the console when they aren't present.

Pardon the accidental pun, but regarding that I'm kinda in-between a rock and a hard place.

Re: .:Old Map:. Canyon Crossing

Posted: 03 Oct 2009, 18:39
by JohannesH
Wouldnt it be good to make that change into the game anyway, since then you can play existing maps that have rocks too? At least if you can find a decent way to do it ofc.

Re: .:Old Map:. Canyon Crossing

Posted: 03 Oct 2009, 19:08
by smoth
None of this is going to matter when I start allowing gundam rts to over-ride the features on a map :P.

Re: .:Old Map:. Canyon Crossing

Posted: 03 Oct 2009, 19:16
by FLOZi
Forboding Angel wrote:
NOiZE wrote:The rocks perfectly fitted this map. I still dont get the "ban"on features all of the sudden tbh.
Ahh yes, that's right, I forgot about that. Little caveat for that though. The rocks would make evo completely unbalanced unless I were to include a featuredef for them in the mod changing their metal value. I'm pretty sure that if I do that, it will spam the console when they aren't present.

Pardon the accidental pun, but regarding that I'm kinda in-between a rock and a hard place.
You can use lua to set the metal content of all features to 0, without having to define your own defs.

S44 does this.

Re: .:Old Map:. Canyon Crossing

Posted: 03 Oct 2009, 20:04
by Forboding Angel
O_O

Daddy lieks (well in this case, setting to 10 or 50 would be quite adequate)! /me pokes through s44 sauce

Re: .:Old Map:. Canyon Crossing

Posted: 04 Oct 2009, 01:55
by FLOZi
http://spring1944.svn.sourceforge.net/v ... athrev=685
is probably where it happens, i'm pretty tired.,