Page 1 of 3

CA needs models!

Posted: 15 Sep 2009, 03:16
by MidKnight
Being IP free is the first step towards getting more players and growing as a game.

Anyone willing to contribute a few?

Any suggestions on how we can get some?

Re: CA needs models!

Posted: 15 Sep 2009, 03:31
by Super Mario
I will make some models for you. All I need is game art for unit that you want me to model.

Re: CA needs models!

Posted: 15 Sep 2009, 03:42
by thesleepless
i'm making some, but yeah we need well defined style guidelines and concept art first IMO
otherwise we get a random bunch of units that have no consistency.

Re: CA needs models!

Posted: 15 Sep 2009, 04:55
by MidKnight
first order of business is factories. The current ones are old and ruin the effect that all the new units give. Some nice sea and hovers won't hurt, either. :-)

I believe you made some concept art for an arm factory, thesleepless.

On a side not, I can draw you guys some concepts if you really want some, but first visit http://trac.caspring.org/wiki/ConceptArt :-)

Re: CA needs models!

Posted: 15 Sep 2009, 06:46
by Saktoth
I tried offering concept art and design guidelines, trac is stuffed full of them.

Nobody followed them, and i got a lot of complaints when i rejected models for 'Not following the style of the faction'.

The core LLT/HLT look more like arm units, smooth and metalic, as do many of the core bots and planes (only they are black instead of white... because apparently 'core is evil'). The Arm fusion, solar and anni look more like core units- angular and covered in plates.

But now there is the serious prospect of 1-faction, and the best way to do that, art-wise, is to have each factory follow a consistent style- especially since a single artist usually makes all the models of a factory. Its much easier that way.

Re: CA needs models!

Posted: 15 Sep 2009, 10:51
by Google_Frog
The most useful unit models to make would be these:
Roach
Spy
Scarab
Sumo
Light air transport
Rapier
Cloaker bot

I don't really like styles. The first spherebot was good but the other 4 make them a bit hard to tell apart. Same with the Bandit/Rouge and the core turrets.

Re: CA needs models!

Posted: 15 Sep 2009, 11:20
by Otherside
1 faction is fail :/ try to keep 2 factions with 2 art styles and keep 1 faction as a mutator if your start modelling to 1 faction CA will be plagued to be 1 faction even when its IP Free

Re: CA needs models!

Posted: 15 Sep 2009, 12:07
by Licho
We could use helicopter by PressureLine for rapier.

Cloaker - we need both static and mobile version of this. Same for shield unit.

These units are morphable to and from static version so both static and mobile version should look similar..

Sumo can be replaced with jug.

Re: CA needs models!

Posted: 15 Sep 2009, 13:25
by Karotte
So how i posted befor i will made models for Flying Buildigns, then i will do somthing for the CA models with this fuckig BA style!

PS: Maby i will need help with textures

EDIT: WHAT are the Syles of the Core and Arm?

For me what i was watching ingame:

Arm = round untis, not much special forms, in german means it "n├╝chtern"

Core = more special forms, fire, not round (the opposite)

Is that right so?

Re: CA needs models!

Posted: 15 Sep 2009, 13:41
by Google_Frog
Licho wrote:We could use helicopter by PressureLine for rapier.

Cloaker - we need both static and mobile version of this. Same for shield unit.

These units are morphable to and from static version so both static and mobile version should look similar..

Sumo can be replaced with jug.
I think the cloaker and shield buildings are non-OTA. Also Mr.D made a shield vehicle but I would preffer a bot mobile shield, the bot version is OTA.

With the Sumo I suppose it's worth removing the Jugg for it.

That means there are few interesting units left to capture modellers imaginations. Here's a list of buildings that need doing too:
DDM
Antinuke
EMP Tacnuke
Air repair pads
Tidal generator
Torpedo Launcher
Advanced Torpedo Launcher

A lot of the factories need doing too but Saktoth says he has some kind of genetic robot arm idea for factories.

Re: CA needs models!

Posted: 15 Sep 2009, 16:43
by Licho
Torpedo should be merged with depthcharge.

Re: CA needs models!

Posted: 15 Sep 2009, 16:46
by smoth
what licho said.

also I am sitting on a few, I need to finish them and get them to sleepless.

Lord Muff did a good couple of models, I planed on texturing his shield thingie and his metal extractor when I get out of this funk.

Re: CA needs models!

Posted: 15 Sep 2009, 17:11
by jK
Karotte wrote:EDIT: WHAT are the Styles of the Core and Arm?

For me what i was watching ingame:

Arm = round units, not much special forms, in german means it "n├╝chtern"

Core = more special forms, fire, not round (the opposite)

Is that right so?
Yup, also a lot (or even most) new arm models don't fit this. This is because ppl rarely model just for CA, and then there are ppl who commit any model they find just to replace OTA IP.

Arm = round, bright, less noise, high contrast, alien-like
Core = edged, dark, more noise, industrial

Re: CA needs models!

Posted: 15 Sep 2009, 18:09
by CarRepairer
I think Lotus and Stinger look core-ish because they do look industrial. Like gray metal pistons.

Arm just needs more alien-like models for Ray and Sentinel.

Re: CA needs models!

Posted: 15 Sep 2009, 20:16
by KaiserJ
why not dump the to-do unit list?

perhaps someone will be inspired.

Re: CA needs models!

Posted: 15 Sep 2009, 21:04
by Licho
Well the todo is here:

http://www.planet-wars.eu/ModelBase/Units.aspx

Contains about 200 models, so anyone can pick :)

Re: CA needs models!

Posted: 16 Sep 2009, 00:19
by CarRepairer
Licho wrote:Well the todo is here:

http://www.planet-wars.eu/ModelBase/Units.aspx

Contains about 200 models, so anyone can pick :)
That link needs updating - nanos, archangel, merl, among others.

Re: CA needs models!

Posted: 16 Sep 2009, 00:42
by Licho
CarRepairer wrote:
Licho wrote:Well the todo is here:

http://www.planet-wars.eu/ModelBase/Units.aspx

Contains about 200 models, so anyone can pick :)
That link needs updating - nanos, archangel, merl, among others.
Update it then? If someone wants to fix it and does not have account let me know.

Re: CA needs models!

Posted: 26 Sep 2009, 00:35
by Wartender
i'm trying out modeling, and i'd like to help
if i could find some tutorial to explain exactly how to make models for CA that would help xD
i have a bit of experience with blender (not animation however, only modeling)
i'd just need to learn how to go about making models for CA

Re: CA needs models!

Posted: 26 Sep 2009, 03:57
by MidKnight
What's your username in lobby? I'm a blender modeler myself, and maackey, saktoth, and KingRaptor all do modeling, albeit in different apps. If you haven't already, joining #ca in the lobby would probably be a good idea. :-)