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Commander Ends No Draw *buggy*

Posted: 11 Sep 2009, 18:27
by TradeMark
if i play alone and dgun any of my own buildings, my commander will explode and the game ends with message "harhar, you cant combomb!" :D or something

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when you fix this, could you please turn it off by default?

Re: Commander Ends No Draw *buggy*

Posted: 01 Oct 2009, 18:14
by Blue_Falcon
... That's strange... LOL

OK, sorry, I guess this is spam, because IDHAFC about the answer. >.>

Re: Commander Ends No Draw *buggy*

Posted: 01 Oct 2009, 18:53
by Tribulex
Blue_Falcon wrote:... That's strange... LOL

OK, sorry, I guess this is spam, because IDHAFC about the answer. >.>
CUORATNOUS
Clever Use Of Random Acronyms That No One UnderStands

Ontopic: I found a great way of exploiting this bug to win every game on superspeedmetal in 2-3 minutes using a transport, scout, commander, dragon cam, and some lua. Lots of lulz, but it really needs to be fixed before I get it to work on DSD.

Re: Commander Ends No Draw *buggy*

Posted: 01 Oct 2009, 18:56
by Neddie
I Don't Have A Fucking Clue

IDHAFC

Never heard it before, but the context causes it to form.

Re: Commander Ends No Draw *buggy*

Posted: 01 Oct 2009, 19:04
by Blue_Falcon
d_b wrote:
Blue_Falcon wrote:... That's strange... LOL

OK, sorry, I guess this is spam, because IDHAFC about the answer. >.>
CUORATNOUS
Clever Use Of Random Acronyms That No One UnderStands

Ontopic: I found a great way of exploiting this bug to win every game on superspeedmetal in 2-3 minutes using a transport, scout, commander, dragon cam, and some lua. Lots of lulz, but it really needs to be fixed before I get it to work on DSD.
Sounds cool, what is it? :P

And IDHAFC is I don't have a fucking clue... I believe other people use it too xD

Re: Commander Ends No Draw *buggy*

Posted: 01 Oct 2009, 22:29
by Tribulex
I was able to figure it out. If I hadnt figured it out I would not have been cuortanously inspired to create my own acronym.

Blue_Falcon wrote:Sounds cool, what is it? :P
What is what? Dgun? Atlas?

Re: Commander Ends No Draw *buggy*

Posted: 02 Oct 2009, 00:34
by TradeMark
is this fixed yet?

i fixed it for you all:

Code: Select all

function gadget:GetInfo()
  return {
    name      = "mo_preventdraw",
    desc      = "mo_preventdraw",
    author    = "TheFatController",
    date      = "Aug 31, 2009",
    license   = "GNU GPL, v2 or later",
    layer     = 0,
    enabled   = false --  loaded by default?
  }
end
as you see now its not loaded by default, problem solved!

IMO this is the most stupid feature in BA ever made... takes out the fun of combombing... we've always been able to combomb, and now we cant.. wow...

Re: Commander Ends No Draw *buggy*

Posted: 02 Oct 2009, 00:46
by TheFatController
Fixed in 7.02 coming soon.