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std:bad_alloc

Posted: 09 Sep 2009, 22:44
by Esch1lus
http://pastey.net/124911

Error: STD:bad_alloc while loading Weapon Definitions.

Re: std:bad_alloc

Posted: 10 Sep 2009, 00:02
by ChaosMonkey
i remember this error from ages ago i think u need to update graphics drivers maybe

Re: std:bad_alloc

Posted: 10 Sep 2009, 13:47
by Esch1lus
No, I have the latest drivers installed, and I've tried with 3 different drivers at the moment.
I tried to create a stacktrace but gdb did not work for me.

Re: std:bad_alloc

Posted: 11 Sep 2009, 01:46
by Esch1lus
Who can help me?

Re: std:bad_alloc

Posted: 11 Sep 2009, 12:31
by Auswaschbar
Did you try other [map|mod|AI]?

Re: std:bad_alloc

Posted: 11 Sep 2009, 19:01
by Esch1lus
I've tried 10 maps, XTA, BA, NOTA, EvolutionRTS, and ALL ais (even void ais)

Re: std:bad_alloc

Posted: 13 Sep 2009, 04:04
by Esch1lus
Who can help me? Still nothing?

Re: std:bad_alloc

Posted: 13 Sep 2009, 11:09
by Auswaschbar
How many memory you have? How much can spring use?

Re: std:bad_alloc

Posted: 13 Sep 2009, 19:20
by Esch1lus
2Gb Ram, for the second question I don't know.

Re: std:bad_alloc

Posted: 14 Sep 2009, 20:40
by Esch1lus
SOLVED: It was a running process. Although I don't know what it is specifically, it could be:

nvmixer.exe, nvidia audio integrated interface;
CTxxx.exe ("xxx" means several processes), Creative Audio related process;
gditray.exe, gdi is a font smoother

Re: std:bad_alloc

Posted: 14 Sep 2009, 21:02
by Esch1lus
Ok, now I got the definitive solution: the problem is ONLY related to gditray.exe.

Re: std:bad_alloc

Posted: 14 Sep 2009, 21:46
by imbaczek
thanks for info.

Re: std:bad_alloc

Posted: 14 Sep 2009, 22:05
by hoijui
yeah.. thanks! :-)
what is this gditray.exe?
maybe it would be worth it trying to find out why it possibly makes spring crash.
I have the feel that it would be good to fill a well written mantis report about this, with one or two infologs, explanation of the whole story, and info about this programm, and stuff about it that may interfere with spring. eg, does it use springs defualt port? (just an example, i guess it wont be as easy as this).

Re: std:bad_alloc

Posted: 15 Sep 2009, 22:18
by Esch1lus
gditray.exe is GDI++, a japanese C++ compiled program designed to smooth windows characters to look like mac ones.

Here's the link:
http://www.aqua-soft.org/forum/index.ph ... opic=48069

Re: std:bad_alloc

Posted: 15 Sep 2009, 22:31
by hoijui
hmm... this is just a forum with a link to a page where you cna download the binary. doing a short search, i was not able to find a project page or source code or similar. though it was really a short search, and i am tired ;-)

Re: std:bad_alloc

Posted: 15 Sep 2009, 22:44
by Esch1lus
Lol, it's really weird. This time I closed gditray.exe and got the error. Then, I closed CTxxx.exe files and it works like a charm. I can't understand why sometimes it's the first files and sometimes the second.