Spring crashes on load up
Posted: 06 Sep 2009, 01:31
Hi this is my 1st time posting here so ill try to provide the best info i can on my problem..
after installing spring and updating I have tried to run the mods (TA mods and 1944) but when i click on start a black box flashes on screen and disappears and says spring has crashed. this happens on test mode too except i get a loading screen that crashes after it loads the last step. I had an older comp that had no problems running the games but my theory is that its vista or the ATI 4850 card that came with the new comp im using. Heres the crash text:
LogOutput initialized.
Spring 0.80.2.0 (0.80.2-0-ged79d6b{@}-cmake-mingw32)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
default config file: C:\Users\Fluffy Hal\AppData\Local\springsettings.cfg
using default configuration source "C:\Users\Fluffy Hal\AppData\Local\springsettings.cfg"
OS: Microsoft Windows
Microsoft Windows Vista Home Premium Edition, 64-bit Service Pack 1 (build 6001)
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz; 3062MB RAM, 6333MB pagefile
OS: emulated 32bit mode
Using read-only data directory: C:\Program Files (x86)\Spring\
Using read-write data directory: C:\Users\Fluffy Hal\Documents\My Games\Spring\
Using read-only data directory: C:\Users\Fluffy Hal\Documents\Spring\
Using read-only data directory: C:\ProgramData\Spring\
Scanning: C:\ProgramData\Spring\maps
Scanning: C:\ProgramData\Spring\base
Scanning: C:\ProgramData\Spring\mods
Scanning: C:\ProgramData\Spring\packages
Scanning: C:\Users\Fluffy Hal\Documents\Spring\maps
Scanning: C:\Users\Fluffy Hal\Documents\Spring\base
Scanning: C:\Users\Fluffy Hal\Documents\Spring\mods
Scanning: C:\Users\Fluffy Hal\Documents\Spring\packages
Scanning: C:\Users\Fluffy Hal\Documents\My Games\Spring\maps
Scanning: C:\Users\Fluffy Hal\Documents\My Games\Spring\base
Scanning: C:\Users\Fluffy Hal\Documents\My Games\Spring\mods
Scanning: C:\Users\Fluffy Hal\Documents\My Games\Spring\packages
Scanning: C:\Program Files (x86)\Spring\maps
Scanning: C:\Program Files (x86)\Spring\base
Scanning: C:\Program Files (x86)\Spring\mods
Scanning: C:\Program Files (x86)\Spring\packages
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.7769 Release
[ 0] GL: ATI Technologies Inc.
[ 0] GL: ATI Radeon HD 4850
[ 0] GLEW: 1.4.0
[ 0] ATI hacks enabled
[ 0] Connecting to local server
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: Creative Labs Inc.
[ 0] Sound: Version: 1.1
[ 0] Sound: Renderer: Software
[ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[ 0] Sound: Device: Speakers (Realtek High Definition Audio)
[ 0] Sound: Available Devices:
[ 0] Sound: Generic Software
[ 0] Sound: Speakers (Realtek High Definition Audio)
[ 0] Sound: Realtek HDMI Output (Realtek High Definition Audio)
[ 0] Sync warning: MXCSR 0x1FA5 instead of 0x1D00 or 0x1F80 ("before CGameServer creation")
[ 0] Sync warning: FPUCW 0x027F instead of 0x003A or 0x003F ("before CGameServer creation")
[ 0] Starting demo recording
[ 0] Using map World_Satellite.smf
[ 0] Recording demo demos/local_20090829_212812_World_Satellite_0.80.2.sdf
[ 0] Using script Skirmish AI test: KAIK 0.13
[ 0] Using mod Balanced Annihilation V7.00
[ 0] Using mod archive BA700.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Sound: CSound(): Sucessfully parsed 4 SoundItems from gamedata/sounds.lua
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] Loading all definitions: 0.691000
[ 0] Loading map informations
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Spring 0.80.2.0 (0.80.2-0-ged79d6b{@}-cmake-mingw32) has crashed.
[ 0] Exception: Access violation (0xc0000005)
[ 0] Exception Address: 0x6903e1b2
[ 0] DLL information:
[ 0] 0x00400000 spring
[ 0] 0x77af0000 ntdll
[ 0] 0x75e70000 kernel32
[ 0] 0x10000000 DevIL
[ 0] 0x76920000 MSVCRT
[ 0] 0x00020000 ILU
[ 0] 0x761d0000 ADVAPI32
[ 0] 0x75d80000 RPCRT4
[ 0] 0x75ad0000 Secur32
[ 0] 0x758e0000 GLU32
[ 0] 0x74f90000 OPENGL32
[ 0] 0x75b30000 GDI32
[ 0] 0x76800000 USER32
[ 0] 0x731d0000 DDRAW
[ 0] 0x736e0000 DCIMAN32
[ 0] 0x765e0000 SETUPAPI
[ 0] 0x75c90000 OLEAUT32
[ 0] 0x775f0000 ole32
[ 0] 0x736d0000 dwmapi
[ 0] 0x76350000 IMAGEHLP
[ 0] 0x6fbc0000 mingwm10
[ 0] 0x76ae0000 SHELL32
[ 0] 0x76170000 SHLWAPI
[ 0] 0x765b0000 WS2_32
[ 0] 0x762b0000 NSI
[ 0] 0x6e940000 libgcc_s_dw2-1
[ 0] 0x00320000 SDL
[ 0] 0x756b0000 WINMM
[ 0] 0x75670000 OLEACC
[ 0] 0x7c340000 MSVCR71
[ 0] 0x66fc0000 freetype6
[ 0] 0x61b80000 zlib1
[ 0] 0x6ed80000 glew32
[ 0] 0x6b180000 vorbisfile
[ 0] 0x63e00000 vorbis
[ 0] 0x00370000 ogg
[ 0] 0x00390000 OpenAL32
[ 0] 0x75d20000 IMM32
[ 0] 0x75bc0000 MSCTF
[ 0] 0x77740000 LPK
[ 0] 0x769d0000 USP10
[ 0] 0x75060000 comctl32
[ 0] 0x753a0000 USERENV
[ 0] 0x746a0000 uxtheme
[ 0] 0x75890000 IconCodecService
[ 0] 0x72da0000 WindowsCodecs
[ 0] 0x69000000 atioglxx
[ 0] 0x75370000 wdmaud
[ 0] 0x75360000 ksuser
[ 0] 0x75220000 MMDevAPI
[ 0] 0x75350000 AVRT
[ 0] 0x74670000 WINTRUST
[ 0] 0x753e0000 CRYPT32
[ 0] 0x753c0000 MSASN1
[ 0] 0x74640000 AUDIOSES
[ 0] 0x745d0000 audioeng
[ 0] 0x762a0000 PSAPI
[ 0] 0x75210000 msacm32
[ 0] 0x745b0000 MSACM32
[ 0] 0x75200000 midimap
[ 0] 0x756f0000 dsound
[ 0] 0x75650000 POWRPROF
[ 0] 0x76a50000 CLBCatQ
[ 0] 0x74550000 apphelp
[ 0] 0x06b00000 Sens_oal
[ 0] 0x75340000 VERSION
[ 0] 0x74590000 IPHLPAPI
[ 0] 0x74510000 dhcpcsvc
[ 0] 0x74380000 DNSAPI
[ 0] 0x74580000 WINNSI
[ 0] 0x74270000 dhcpcsvc6
[ 0] 0x66700000 ~df394b
[ 0] 0x73cb0000 CmdRtr
[ 0] 0x73ad0000 APOMngr
[ 0] 0x73d40000 HID
[ 0] 0x73e80000 WTSAPI32
[ 0] 0x73e50000 WINSTA
[ 0] 0x739d0000 CTAPO32
[ 0] 0x743b0000 mswsock
[ 0] 0x73d30000 wship6
[ 0] 0x72cc0000 dbghelp
[ 0] Stacktrace:
[ 0] (0) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x48c2) [0x6903E1B2]
[ 0] (1) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x56da1) [0x69090691]
any ideas or theories I just want to know if it will even work thx.
after installing spring and updating I have tried to run the mods (TA mods and 1944) but when i click on start a black box flashes on screen and disappears and says spring has crashed. this happens on test mode too except i get a loading screen that crashes after it loads the last step. I had an older comp that had no problems running the games but my theory is that its vista or the ATI 4850 card that came with the new comp im using. Heres the crash text:
LogOutput initialized.
Spring 0.80.2.0 (0.80.2-0-ged79d6b{@}-cmake-mingw32)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
default config file: C:\Users\Fluffy Hal\AppData\Local\springsettings.cfg
using default configuration source "C:\Users\Fluffy Hal\AppData\Local\springsettings.cfg"
OS: Microsoft Windows
Microsoft Windows Vista Home Premium Edition, 64-bit Service Pack 1 (build 6001)
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz; 3062MB RAM, 6333MB pagefile
OS: emulated 32bit mode
Using read-only data directory: C:\Program Files (x86)\Spring\
Using read-write data directory: C:\Users\Fluffy Hal\Documents\My Games\Spring\
Using read-only data directory: C:\Users\Fluffy Hal\Documents\Spring\
Using read-only data directory: C:\ProgramData\Spring\
Scanning: C:\ProgramData\Spring\maps
Scanning: C:\ProgramData\Spring\base
Scanning: C:\ProgramData\Spring\mods
Scanning: C:\ProgramData\Spring\packages
Scanning: C:\Users\Fluffy Hal\Documents\Spring\maps
Scanning: C:\Users\Fluffy Hal\Documents\Spring\base
Scanning: C:\Users\Fluffy Hal\Documents\Spring\mods
Scanning: C:\Users\Fluffy Hal\Documents\Spring\packages
Scanning: C:\Users\Fluffy Hal\Documents\My Games\Spring\maps
Scanning: C:\Users\Fluffy Hal\Documents\My Games\Spring\base
Scanning: C:\Users\Fluffy Hal\Documents\My Games\Spring\mods
Scanning: C:\Users\Fluffy Hal\Documents\My Games\Spring\packages
Scanning: C:\Program Files (x86)\Spring\maps
Scanning: C:\Program Files (x86)\Spring\base
Scanning: C:\Program Files (x86)\Spring\mods
Scanning: C:\Program Files (x86)\Spring\packages
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.7769 Release
[ 0] GL: ATI Technologies Inc.
[ 0] GL: ATI Radeon HD 4850
[ 0] GLEW: 1.4.0
[ 0] ATI hacks enabled
[ 0] Connecting to local server
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: Creative Labs Inc.
[ 0] Sound: Version: 1.1
[ 0] Sound: Renderer: Software
[ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[ 0] Sound: Device: Speakers (Realtek High Definition Audio)
[ 0] Sound: Available Devices:
[ 0] Sound: Generic Software
[ 0] Sound: Speakers (Realtek High Definition Audio)
[ 0] Sound: Realtek HDMI Output (Realtek High Definition Audio)
[ 0] Sync warning: MXCSR 0x1FA5 instead of 0x1D00 or 0x1F80 ("before CGameServer creation")
[ 0] Sync warning: FPUCW 0x027F instead of 0x003A or 0x003F ("before CGameServer creation")
[ 0] Starting demo recording
[ 0] Using map World_Satellite.smf
[ 0] Recording demo demos/local_20090829_212812_World_Satellite_0.80.2.sdf
[ 0] Using script Skirmish AI test: KAIK 0.13
[ 0] Using mod Balanced Annihilation V7.00
[ 0] Using mod archive BA700.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Sound: CSound(): Sucessfully parsed 4 SoundItems from gamedata/sounds.lua
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] Loading all definitions: 0.691000
[ 0] Loading map informations
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Spring 0.80.2.0 (0.80.2-0-ged79d6b{@}-cmake-mingw32) has crashed.
[ 0] Exception: Access violation (0xc0000005)
[ 0] Exception Address: 0x6903e1b2
[ 0] DLL information:
[ 0] 0x00400000 spring
[ 0] 0x77af0000 ntdll
[ 0] 0x75e70000 kernel32
[ 0] 0x10000000 DevIL
[ 0] 0x76920000 MSVCRT
[ 0] 0x00020000 ILU
[ 0] 0x761d0000 ADVAPI32
[ 0] 0x75d80000 RPCRT4
[ 0] 0x75ad0000 Secur32
[ 0] 0x758e0000 GLU32
[ 0] 0x74f90000 OPENGL32
[ 0] 0x75b30000 GDI32
[ 0] 0x76800000 USER32
[ 0] 0x731d0000 DDRAW
[ 0] 0x736e0000 DCIMAN32
[ 0] 0x765e0000 SETUPAPI
[ 0] 0x75c90000 OLEAUT32
[ 0] 0x775f0000 ole32
[ 0] 0x736d0000 dwmapi
[ 0] 0x76350000 IMAGEHLP
[ 0] 0x6fbc0000 mingwm10
[ 0] 0x76ae0000 SHELL32
[ 0] 0x76170000 SHLWAPI
[ 0] 0x765b0000 WS2_32
[ 0] 0x762b0000 NSI
[ 0] 0x6e940000 libgcc_s_dw2-1
[ 0] 0x00320000 SDL
[ 0] 0x756b0000 WINMM
[ 0] 0x75670000 OLEACC
[ 0] 0x7c340000 MSVCR71
[ 0] 0x66fc0000 freetype6
[ 0] 0x61b80000 zlib1
[ 0] 0x6ed80000 glew32
[ 0] 0x6b180000 vorbisfile
[ 0] 0x63e00000 vorbis
[ 0] 0x00370000 ogg
[ 0] 0x00390000 OpenAL32
[ 0] 0x75d20000 IMM32
[ 0] 0x75bc0000 MSCTF
[ 0] 0x77740000 LPK
[ 0] 0x769d0000 USP10
[ 0] 0x75060000 comctl32
[ 0] 0x753a0000 USERENV
[ 0] 0x746a0000 uxtheme
[ 0] 0x75890000 IconCodecService
[ 0] 0x72da0000 WindowsCodecs
[ 0] 0x69000000 atioglxx
[ 0] 0x75370000 wdmaud
[ 0] 0x75360000 ksuser
[ 0] 0x75220000 MMDevAPI
[ 0] 0x75350000 AVRT
[ 0] 0x74670000 WINTRUST
[ 0] 0x753e0000 CRYPT32
[ 0] 0x753c0000 MSASN1
[ 0] 0x74640000 AUDIOSES
[ 0] 0x745d0000 audioeng
[ 0] 0x762a0000 PSAPI
[ 0] 0x75210000 msacm32
[ 0] 0x745b0000 MSACM32
[ 0] 0x75200000 midimap
[ 0] 0x756f0000 dsound
[ 0] 0x75650000 POWRPROF
[ 0] 0x76a50000 CLBCatQ
[ 0] 0x74550000 apphelp
[ 0] 0x06b00000 Sens_oal
[ 0] 0x75340000 VERSION
[ 0] 0x74590000 IPHLPAPI
[ 0] 0x74510000 dhcpcsvc
[ 0] 0x74380000 DNSAPI
[ 0] 0x74580000 WINNSI
[ 0] 0x74270000 dhcpcsvc6
[ 0] 0x66700000 ~df394b
[ 0] 0x73cb0000 CmdRtr
[ 0] 0x73ad0000 APOMngr
[ 0] 0x73d40000 HID
[ 0] 0x73e80000 WTSAPI32
[ 0] 0x73e50000 WINSTA
[ 0] 0x739d0000 CTAPO32
[ 0] 0x743b0000 mswsock
[ 0] 0x73d30000 wship6
[ 0] 0x72cc0000 dbghelp
[ 0] Stacktrace:
[ 0] (0) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x48c2) [0x6903E1B2]
[ 0] (1) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x56da1) [0x69090691]
any ideas or theories I just want to know if it will even work thx.