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Multiple colour lasers

Posted: 04 Sep 2009, 14:08
by 1v0ry_k1ng
simple enough idea

usage:

in s44, where really only a fraction of bullets are wanted to be tracers, it would be easy to assign two colours (none and yellow) to the projectiles, set the ratio of the two and have every 5th round coloured.

application:

have a tag that activates the ability to assign multiple colours, plus a tag that decides if colour is randomly decided or it is proportional (ie, every 3rd laser)
the ability to list the diffrent colours, and the ratio of each ones appearance

this would also be useful for having laser machineguns on stuff like BA razorbacks look a bit cooler

Re: Multiple colour lasers

Posted: 04 Sep 2009, 14:32
by smoth
might also want to add that the alternate coloring shot would have a different ceg. tracers and regular rounds look different when hitting the ground.

side note, this could be achieved with ceg or lua emit but it results in odd behaviors like the unit firing while turning away, spraying his allies with ammo.

Re: Multiple colour lasers

Posted: 04 Sep 2009, 16:06
by FLOZi
smoth wrote:might also want to add that the alternate coloring shot would have a different ceg. tracers and regular rounds look different when hitting the ground.

side note, this could be achieved with ceg or lua emit but it results in odd behaviors like the unit firing while turning away, spraying his allies with ammo.
S44 currently does it with emitted CEGs

Re: Multiple colour lasers

Posted: 05 Sep 2009, 06:13
by Caydr
Can also slave two weapons together with different properties.

edit: smoth contacted me about this, I guess I'm not being very clear. There's a weapon like this in the new AA, keep an eye out for it.