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Crash @ Loading Units and Textures w/ Shadows enabled -Fixed

Posted: 26 Aug 2005, 07:48
by mother
For a while now I've been frustrated because spring would crash with shadows enabled. See I used to have it enabled but at some point I was hosting a big game and turned it off for performance reasons. At some point later I went to turn it back on, and it just didn't work.

I've tried various driver versions, every OpenGL setting I could find...

Anyhow, Im running:
XP (32bit)
PowerColor 9800SE 256bit 128mb
Catalyst 5.5+ drivers (Softmod 5.7 - w00t go 8 active pipelines)
-

The solution: Turn *off* Triple-Buffering.
(Was under compatability w/in Display Pref's)
Thats it. I don't know why it breaks shadows, but it does.

Hope this helps someone somewhere.

Posted: 26 Aug 2005, 15:08
by Durandal
Will test. Be back in ten.

WOW. Just fucking ... WOW ! Shadows are AMAZING (mad props to the showoff'y shiny stuff, too) !

Well, it works.

Here's what I did:

Right-click desktop,
Properties,
Settings (tab farthest to the right),
Advanced,
Advanced 3D,
OpenGL,
Triple Buffer -> Disabled.

Thanks a lot, mom !