X-Plane CEO fails at public relations
Posted: 02 Sep 2009, 02:36
http://torrentfreak.com/drm-on-a-usb-dr ... 29-090901/
Short version:
X-Plane developer decides to finally listen to people who hate having to put the CD in the drive in order to run the flight sim. As an alternative, you may now buy a USB drive instead for the low, low cost of $30, which you must have inserted at any time you wish to run the simulator.
When a reporter points out that this is bypassed just as quickly and easily as any other form of DRM, and it merely adds $30 to the cost of the game for legitimate customers that have already paid for it, the CEO goes on a failspree.
~~~~
In my opinion, there is a place for LIGHT DRM in commercial applications/games/etc. By light, I mean the sort of thing Stardock does, or at an extreme, what Valve does, as long as it does not require an internet connection more than once.
Alternatively, some kind of very simple and noninvasive means to encourage people to buy the game rather than get a copy from their friends. Multiple users in one house is only reasonable IMHO, since it's hard gay for someone to need to buy two copies of a multiplayer game just so they can play multiplayer when friends come over. A multiplayer spawn install like OTA had would be ideal.
For instance you might limit the number of simultaneous multiplayer server connections with the same serial number to 4. This would eliminate the best feature of the game for pirates but not be a huge, unnecessary, ineffective pain in the ass for everyone. It wouldn't prevent cracked servers of course but I would imagine that these would become a haven for griefers.
Short version:
X-Plane developer decides to finally listen to people who hate having to put the CD in the drive in order to run the flight sim. As an alternative, you may now buy a USB drive instead for the low, low cost of $30, which you must have inserted at any time you wish to run the simulator.
When a reporter points out that this is bypassed just as quickly and easily as any other form of DRM, and it merely adds $30 to the cost of the game for legitimate customers that have already paid for it, the CEO goes on a failspree.
~~~~
In my opinion, there is a place for LIGHT DRM in commercial applications/games/etc. By light, I mean the sort of thing Stardock does, or at an extreme, what Valve does, as long as it does not require an internet connection more than once.
Alternatively, some kind of very simple and noninvasive means to encourage people to buy the game rather than get a copy from their friends. Multiple users in one house is only reasonable IMHO, since it's hard gay for someone to need to buy two copies of a multiplayer game just so they can play multiplayer when friends come over. A multiplayer spawn install like OTA had would be ideal.
For instance you might limit the number of simultaneous multiplayer server connections with the same serial number to 4. This would eliminate the best feature of the game for pirates but not be a huge, unnecessary, ineffective pain in the ass for everyone. It wouldn't prevent cracked servers of course but I would imagine that these would become a haven for griefers.