Underwater mex AoE circles not accounting for POV
Posted: 01 Sep 2009, 20:39
This little bug has been annoying me for some time, although I'm not certain if it is a Lua issue or an engine issue.
Anyway, the area of effect circles for underwater mexes are drawn on the surface of the water and are not corrected for the players point of view. This leads to difficulty placing underwater mexes correctly unless using overhead view.
Anyway, the area of effect circles for underwater mexes are drawn on the surface of the water and are not corrected for the players point of view. This leads to difficulty placing underwater mexes correctly unless using overhead view.