spring 0.80.4 i got wierd colors ,the map looking terrible
Posted: 01 Sep 2009, 01:08
Ok i installed today 0.80.4 .
My old version 79.1.On that spring everything works fine.
I startted a game after installed and runned springsettings.
I selected BA mod and 1 map.
The game loaded up and started but somthing wrong with the map.
I see wierd colors,dots,lines and the map is too dark cant see nothing.
When i zoomed in maximum than i see normaly the map ,but i can see only 1grass in my screen.
When i try backzoom to see more ,the map is going darker and the wierd colors dots showing up.
I tryed other BA and map content too with the new engine and the same is hapened.
Then i run the old engine ,and no errors.
Maybe i missed somthing or the new engine . I dont know.
Please help.
I checked a log and saying somthing missing :
---------------------------------------------
LogOutput initialized.
Spring 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
default config file: D:\Documents and Settings\baga\Local Settings\Application Data\springsettings.cfg
using default configuration source "D:\Documents and Settings\baga\Local Settings\Application Data\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 96, flags:
SSE 1.0: 1, SSE 2.0: 0
SSE 3.0: 0, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows XP Professional Szervizcsomag 2 (build 2600)
AMD Athlon(TM) XP 2400+; 1535MB RAM, 2923MB pagefile
OS: 32bit native mode
Using read-write data directory: F:\Program Files\Spring Engine\
Using read-only data directory: D:\Documents and Settings\baga\Dokumentumok\My Games\Spring\
Using read-only data directory: D:\Documents and Settings\baga\Dokumentumok\Spring\
Using read-only data directory: D:\Documents and Settings\All Users\Application Data\Spring\
Scanning: D:\Documents and Settings\All Users\Application Data\Spring\maps
Scanning: D:\Documents and Settings\All Users\Application Data\Spring\base
Scanning: D:\Documents and Settings\All Users\Application Data\Spring\mods
Scanning: D:\Documents and Settings\All Users\Application Data\Spring\packages
Scanning: D:\Documents and Settings\baga\Dokumentumok\Spring\maps
Scanning: D:\Documents and Settings\baga\Dokumentumok\Spring\base
Scanning: D:\Documents and Settings\baga\Dokumentumok\Spring\mods
Scanning: D:\Documents and Settings\baga\Dokumentumok\Spring\packages
Scanning: D:\Documents and Settings\baga\Dokumentumok\My Games\Spring\maps
Scanning: D:\Documents and Settings\baga\Dokumentumok\My Games\Spring\base
Scanning: D:\Documents and Settings\baga\Dokumentumok\My Games\Spring\mods
Scanning: D:\Documents and Settings\baga\Dokumentumok\My Games\Spring\packages
Scanning: F:\Program Files\Spring Engine\maps
Scanning: F:\Program Files\Spring Engine\base
Scanning: F:\Program Files\Spring Engine\mods
Scanning: F:\Program Files\Spring Engine\packages
Video mode set to 1024 x 768 / 32 bit
SpringApp::InitWindow(): 4233840782 ms
[ 0] SDL: 1.2.10
[ 0] GL: 2.0.1
[ 0] GL: NVIDIA Corporation
[ 0] GL: GeForce Go 6600/PCI/SSE/3DNOW!
[ 0] GLEW: 1.4.0
[ 0] Connecting to local server
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: Creative Labs Inc.
[ 0] Sound: Version: OpenAL version 1.1
[ 0] Sound: Renderer: SB Audigy 4 [D800]
[ 0] Sound: AL Extensions: EAX
EAX1.0
EAX2.0
EAX3.0
EAX4.0
[ 0] Sound: ALC Extensions: None
[ 0] Sound: Device: SB Audigy 4 [D800]
[ 0] Sound: Available Devices:
[ 0] Sound: Generic Hardware
[ 0] Sound: Generic Software
[ 0] Sound: SB Audigy 4 [D800]
[ 0] CPreGame(): 337 ms
[ 0] Starting demo recording
[ 0] Using map LLTAComplexV2.smf
[ 0] Recording demo demos/local_20090901_004852_LLTAComplexV2_0.80.4.sdf
[ 0] Using script Skirmish AI test: RAI 0.601
[ 0] Using mod Balanced Annihilation V6.95
[ 0] Using mod archive BA695.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Loading console: 0 ms
[ 0] Sound: CSound(): Successfully parsed 4 SoundItems from gamedata/sounds.lua
[ 0] Loading sounds: 2 ms
[ 0] Camera and mouse: 558 ms
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] Loading all definitions: 0.786000
[ 0] Loading defs: 912 ms
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] Loading map informations
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Could not load sound from weapon def: DFhit
[ 0] Loading unit definitions
[ 0] WARNING: too many unit categories 33 missed ctrl_h
[ 0] WARNING: too many unit categories 34 missed ctrl_x
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] WARNING: too many unit categories 35 missed metal
[ 0] WARNING: too many unit categories 36 missed extractor
[ 0] Could not load sound from unit def: mexrun2
[ 0] Could not load sound from unit def: mexoff2
[ 0] WARNING: too many unit categories 37 missed ctrl_r
[ 0] Could not load sound from unit def: torpadv1
[ 0] WARNING: too many unit categories 38 missed ctrl_t
[ 0] WARNING: too many unit categories 39 missed phib
[ 0] WARNING: too many unit categories 40 missed constr
[ 0] WARNING: too many unit categories 41 missed ctrl_p
[ 0] WARNING: too many unit categories 42 missed ctrl_e
[ 0] WARNING: too many unit categories 43 missed ctrl_v
[ 0] WARNING: too many unit categories 44 missed core
[ 0] WARNING: too many unit categories 45 missed strategic
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] WARNING: too many unit categories 46 missed ctrl_j
[ 0] WARNING: too many unit categories 47 missed commander
[ 0] WARNING: too many unit categories 48 missed ctrl_c
[ 0] WARNING: too many unit categories 49 missed level10
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] WARNING: too many unit categories 50 missed ctrl_o
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] WARNING: too many unit categories 51 missed mine
[ 0] WARNING: too many unit categories 52 missed kamikaze
[ 0] WARNING: too many unit categories 53 missed ctrl_m
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] WARNING: too many unit categories 54 missed jam
[ 0] WARNING: too many unit categories 55 missed ctrl_y
[ 0] Could not load sound from unit def: mexrun1
[ 0] Could not load sound from unit def: mexoff1
[ 0] WARNING: too many unit categories 56 missed minelayer
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] WARNING: too many unit categories 57 missed ctrl_q
[ 0] WARNING: too many unit categories 58 missed notstructure
[ 0] WARNING: too many unit categories 59 missed tport
[ 0] WARNING: too many unit categories 60 missed ctrl_u
[ 0] WARNING: too many unit categories 61 missed storage
[ 0] WARNING: too many unit categories 62 missed commanders
[ 0] Could not load sound from unit def: torpadv1
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: mexrun2
[ 0] Could not load sound from unit def: mexoff2
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: mexrun2
[ 0] Could not load sound from unit def: mexoff2
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] WARNING: too many unit categories 63 missed defensive
[ 0] WARNING: too many unit categories 64 missed torp
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Unknown map feature type pdrock1a
[ 0] Unknown map feature type
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: 1860e83c
[ 0] Loading LuaRules
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: No Self-D <unit_noselfd.lua>
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DirectControl <unit_direct_control.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveNanos <unit_passive_nanos.lua>
[ 0] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[ 0] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: King of the Hill <mo_koth.lua>
[ 0] Loaded gadget: Team Com Ends <teamcomends.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveNanos <unit_passive_nanos.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[ 0] Loaded gadget: mo_noowner <mo_noowner.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: King of the Hill <mo_koth.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] LUPS->airjet: shader error: Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 2126:
-- error message --
line 66, column 14: error: invalid operand variable
-- internal assembly text --
!!ARBvp1.0
OPTION NV_vertex_program3;
# cgc version 1.5.0000, build date Oct 28 2005 17:34:35
# command line args:
#vendor NVIDIA Corporation
#version 1.0.02
#profile vp40
#program main
#semantic gl_ModelViewMatrix
#semantic gl_ProjectionMatrix
#semantic timer
#var float4 gl_Vertex : $vin.POSITION : POSITION : -1 : 1
#var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : TEXCOORD0 : -1 : 1
#var float4 gl_MultiTexCoord1 : $vin.TEXCOORD1 : TEXCOORD1 : -1 : 1
#var float4 gl_MultiTexCoord2 : $vin.TEXCOORD2 : TEXCOORD2 : -1 : 1
#var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
#var float4 gl_TexCoord[0] : $vout.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : $vout.TEX1 : TEX1 : -1 : 1
#var float4 gl_TexCoord[2] : : : -1 : 0
#var float4 gl_TexCoord[3] : : : -1 : 0
#var float4 gl_TexCoord[4] : : : -1 : 0
#var float4 gl_TexCoord[5] : : : -1 : 0
#var float4 gl_TexCoord[6] : : : -1 : 0
#var float4 gl_TexCoord[7] : : : -1 : 0
#var float4x4 gl_ModelViewMatrix : : c[0], 4 : -1 : 1
#var float4x4 gl_ProjectionMatrix : : c[4], 4 : -1 : 1
#var float timer : : c[8] : -1 : 1
#var float distortion : $vout.TEX2 : TEX2 : -1 : 1
#const c[9] = 0.2 0.8
PARAM c[10] = { program.local[0..8],
{ 0.2, 0.80000001 } };
TEMP R0;
TEMP R1;
TEMP R2;
TEMP CC;
BB1:
MUL R0.xyz, vertex.texcoord[1].y, c[1];
MAD R0.xyz, vertex.texcoord[1].x, c[0], R0;
MAD R0.xyz, vertex.texcoord[1].z, c[2], R0;
MAD R0.xyz, vertex.texcoord[1].w, c[3], R0;
ADD R0.xyz, R0, -c[3];
DP3 R0.w, R0, R0;
RSQ R0.w, R0.w;
DP3 R1.x, c[3], c[3];
RSQ R1.x, R1.x;
MUL R0.xyz, R0.w, R0;
MUL R1.xyz, R1.x, c[3];
MUL R2.xyz, R0.yzxw, R1.zxyw;
MAD R1.xyz, R0.zxyw, R1.yzxw, -R2;
DP3 R0.w, R1, R1;
RSQ R0.w, R0.w;
MOV R2.xy, vertex.texcoord[0];
MUL R2.xy, vertex.position.yxzw, R2.yxzw;
MUL R1.xyz, R0.w, R1;
MUL R1.xyz, R2.x, R1;
MAD R0.xyz, R0, R2.y, R1;
ADD R0.xyz, R0, c[3];
MUL R1, R0.y, c[5];
MAD R1, R0.x, c[4], R1;
MAD R1, R0.z, c[6], R1;
MOV R0, c[7];
MAD result.position, R0, c[3].w, R1;
MUL R2.xy, vertex.position.zwzw, c[9].y;
MUL R0.x, R2, vertex.texcoord[0].z;
MOV R0.y, R2;
MOV R0.zw, result.texcoord[1];
MUL R1.x, vertex.texcoord[2].w, c[8];
MAD result.texcoord[1], R1.x, c[9].x, R0;
MOV result.texcoord[0].xy, vertex.position.zwzw;
MOV result.texcoord[2].x, vertex.texcoord[0].w;
END
# 34 instructions, 3 R-regs
[ 0] LUPS->SphereDistortion: criticle shader error: Fragment info
-------------
Internal error: assembly compile error for fragment shader at offset 1792:
-- error message --
line 59, column 15: error: variable not valid as a source register
line 84, column 13: error: invalid operand variable
-- internal assembly text --
!!ARBfp1.0
OPTION NV_fragment_program2;
# cgc version 1.5.0000, build date Oct 28 2005 17:34:35
# command line args:
#vendor NVIDIA Corporation
#version 1.0.02
#profile fp40
#program main
#semantic gl_ProjectionMatrix
#semantic center
#semantic strength
#semantic screenInverse
#var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : : : -1 : 0
#var float4 gl_TexCoord[2] : : : -1 : 0
#var float4 gl_TexCoord[3] : : : -1 : 0
#var float4 gl_TexCoord[4] : : : -1 : 0
#var float4 gl_TexCoord[5] : : : -1 : 0
#var float4 gl_TexCoord[6] : : : -1 : 0
#var float4 gl_TexCoord[7] : : : -1 : 0
#var float4 gl_FragCoord : $vin.WPOS : WPOS : -1 : 1
#var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1
#var float3 gl_FragDepth : $vout.DEPR : DEPR : -1 : 1
#var float4x4 gl_ProjectionMatrix : : c[0], 4 : -1 : 1
#var float2 center : : c[7] : -1 : 1
#var float strength : : c[9] : -1 : 1
#var float2 screenInverse : : c[8] : -1 : 1
#var <none> $kill_0000 : $vout.$kill : $kill : -1 : 0
#const c[4] = 1 0.5 2 0
#const c[5] = -0.0187293 0.074261 0.2121144 1.570729
#const c[6] = 1.570796 30 3
PARAM c[10] = { program.local[0..3],
{ 1, 0.5, 2, 0 },
{ -0.018729299, 0.074261002, 0.21211439, 1.5707288 },
{ 1.5707964, 30, 3 },
program.local[7..9] };
TEMP R0;
TEMP R1;
SHORT TEMP H0;
TEMP RC;
TEMP HC;
OUTPUT oCol = result.color;
MULR R0.xy, fragment.texcoord[0], fragment.texcoord[0];
ADDR R0.x, R0, R0.y;
RSQR R0.z, R0.x;
RCPR R0.w, R0.z;
SGTRC HC.x, R0.w, c[4];
ADDR R1.x, R0.w, -c[4];
ADDR R0.xy, fragment.position, -c[7];
MULR R0.xy, R0.z, R0;
MOVR_SAT R1.x, -R1;
MOVR R1.y, c[6].z;
MADR R1.y, -R1.x, c[4].z, R1;
MULR R1.x, R1, R1;
MULR R1.x, R1, R1.y;
MULR R0.z, R1.x, c[9].x;
MULR R0.xy, R0, c[8];
MULR R1.xy, R0, R0.z;
MOVR R0.xyz, oCol.xyww;
MOVR R1.z, fragment.position;
MOVR R0.xyz(EQ.x), R1;
MOVR R1.x, c[5].y;
MADR R1.y, |R0.w|, c[5].x, R1.x;
ADDR R1.x, -|R0.w|, c[4];
MADR R1.y, |R0.w|, R1, -c[5].z;
RSQR R1.x, R1.x;
MADR R1.y, |R0.w|, R1, c[5].w;
SLTR H0.x, R0.w, c[4].w;
RCPR R1.x, R1.x;
MADR R1.x, -R1, R1.y, c[6];
MULR R1.y, H0.x, R1.x;
MADR R1.x, -R1.y, c[4].z, R1;
MOVR R0.w, c[2].z;
MADR R0.w, fragment.position.z, c[4].z, R0;
COSR R1.x, R1.x;
ADDR R0.w, R0, -c[4].x;
MULR R1.x, R1, c[6].y;
RCPR R0.w, R0.w;
MADR R0.w, R0, c[2], -R1.x;
MULR R0.w, R0, c[4].z;
RCPR R0.w, R0.w;
MULR R1.y, R0.w, c[2].w;
MOVR R1.x, c[4].y;
MOVR R0.w, result.depth.z;
MADR R1.x, R1, -c[2].z, R1.y;
ADDR R0.w(EQ.x), R1.x, c[4].y;
KIL GT.x;
MOVR oCol.xyw, R0.xyzz;
MOVR result.depth.z, R0.w;
END
# 47 instructions, 2 R-regs, 1 H-regs
[ 0] LUPS->Jet: shader error: Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 1896:
-- error message --
line 59, column 14: error: invalid operand variable
-- internal assembly text --
!!ARBvp1.0
OPTION NV_vertex_program3;
# cgc version 1.5.0000, build date Oct 28 2005 17:34:35
# command line args:
#vendor NVIDIA Corporation
#version 1.0.02
#profile vp40
#program main
#semantic gl_ModelViewMatrix
#semantic gl_ProjectionMatrix
#semantic timer
#var float4 gl_Vertex : $vin.POSITION : POSITION : -1 : 1
#var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : TEXCOORD0 : -1 : 1
#var float4 gl_MultiTexCoord1 : $vin.TEXCOORD1 : TEXCOORD1 : -1 : 1
#var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
#var float4 gl_TexCoord[0] : $vout.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : $vout.TEX1 : TEX1 : -1 : 1
#var float4 gl_TexCoord[2] : : : -1 : 0
#var float4 gl_TexCoord[3] : : : -1 : 0
#var float4 gl_TexCoord[4] : : : -1 : 0
#var float4 gl_TexCoord[5] : : : -1 : 0
#var float4 gl_TexCoord[6] : : : -1 : 0
#var float4 gl_TexCoord[7] : : : -1 : 0
#var float4x4 gl_ModelViewMatrix : : c[0], 4 : -1 : 1
#var float4x4 gl_ProjectionMatrix : : c[4], 4 : -1 : 1
#var float timer : : c[8] : -1 : 1
#var float distortion : $vout.TEX2 : TEX2 : -1 : 1
PARAM c[9] = { program.local[0..8] };
TEMP R0;
TEMP R1;
TEMP R2;
TEMP CC;
BB1:
MUL R0.xyz, vertex.texcoord[1].y, c[1];
MAD R0.xyz, vertex.texcoord[1].x, c[0], R0;
MAD R0.xyz, vertex.texcoord[1].z, c[2], R0;
MAD R0.xyz, vertex.texcoord[1].w, c[3], R0;
ADD R0.xyz, R0, -c[3];
DP3 R0.w, R0, R0;
RSQ R0.w, R0.w;
DP3 R1.x, c[3], c[3];
RSQ R1.x, R1.x;
MUL R0.xyz, R0.w, R0;
MUL R1.xyz, R1.x, c[3];
MUL R2.xyz, R0.yzxw, R1.zxyw;
MAD R1.xyz, R0.zxyw, R1.yzxw, -R2;
DP3 R0.w, R1, R1;
RSQ R0.w, R0.w;
MUL R1.xyz, R0.w, R1;
MUL R1.xyz, vertex.position.y, R1;
MAD R0.xyz, vertex.position.x, R0, R1;
ADD R0.xyz, R0, c[3];
MUL R1, R0.y, c[5];
MAD R1, R0.x, c[4], R1;
MAD R1, R0.z, c[6], R1;
MOV R0, c[7];
MAD result.position, R0, c[3].w, R1;
MOV R0.x, vertex.texcoord[0];
MOV R0.zw, result.texcoord[1];
MUL R0.x, vertex.position.z, R0;
MOV R0.y, vertex.position.w;
MAD result.texcoord[1], vertex.texcoord[0].z, c[8].x, R0;
MOV result.texcoord[0].xy, vertex.position.zwzw;
MOV result.texcoord[2].x, vertex.texcoord[0].y;
END
# 31 instructions, 3 R-regs
[ 0] Loaded gadget: Lups <lups_wrapper.lua>
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Loaded widget from mod: Blast Radius <gui_blastradius.lua>
[ 0] Loaded widget from mod: Take Reminderv2.2 <gui_take_remind.lua>
[ 0] Loaded widget from mod: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget from mod: CustomFormations <unit_customformations.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
[ 0] Build date/time: Aug 30 2009 17:55:49
[ 0] -> connection established (given id 0)
[ 0] Player UnnamedPlayer finished loading and is now ingame
[ 0] GameID: 82539c4a09a8cb62d2b3030898bf8727
[ 0] Player UnnamedPlayer (auto)-paused the game for letting Skirmish AI RAI initialize for controlling team 1. The game is auto-unpaused as soon as the AI is ready.
[ 1] UnnamedPlayer paused the game
[ 1] UnnamedPlayer unpaused the game
[ 704] Path cache hits 0 0%
[ 704] Path cache hits 2411 29%
[ 704] Statistics for local connection:
Received: 1666 bytes
Sent: 6744 bytes
Please help.
My old version 79.1.On that spring everything works fine.
I startted a game after installed and runned springsettings.
I selected BA mod and 1 map.
The game loaded up and started but somthing wrong with the map.
I see wierd colors,dots,lines and the map is too dark cant see nothing.
When i zoomed in maximum than i see normaly the map ,but i can see only 1grass in my screen.
When i try backzoom to see more ,the map is going darker and the wierd colors dots showing up.
I tryed other BA and map content too with the new engine and the same is hapened.
Then i run the old engine ,and no errors.
Maybe i missed somthing or the new engine . I dont know.
Please help.
I checked a log and saying somthing missing :
---------------------------------------------
LogOutput initialized.
Spring 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
default config file: D:\Documents and Settings\baga\Local Settings\Application Data\springsettings.cfg
using default configuration source "D:\Documents and Settings\baga\Local Settings\Application Data\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 96, flags:
SSE 1.0: 1, SSE 2.0: 0
SSE 3.0: 0, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows XP Professional Szervizcsomag 2 (build 2600)
AMD Athlon(TM) XP 2400+; 1535MB RAM, 2923MB pagefile
OS: 32bit native mode
Using read-write data directory: F:\Program Files\Spring Engine\
Using read-only data directory: D:\Documents and Settings\baga\Dokumentumok\My Games\Spring\
Using read-only data directory: D:\Documents and Settings\baga\Dokumentumok\Spring\
Using read-only data directory: D:\Documents and Settings\All Users\Application Data\Spring\
Scanning: D:\Documents and Settings\All Users\Application Data\Spring\maps
Scanning: D:\Documents and Settings\All Users\Application Data\Spring\base
Scanning: D:\Documents and Settings\All Users\Application Data\Spring\mods
Scanning: D:\Documents and Settings\All Users\Application Data\Spring\packages
Scanning: D:\Documents and Settings\baga\Dokumentumok\Spring\maps
Scanning: D:\Documents and Settings\baga\Dokumentumok\Spring\base
Scanning: D:\Documents and Settings\baga\Dokumentumok\Spring\mods
Scanning: D:\Documents and Settings\baga\Dokumentumok\Spring\packages
Scanning: D:\Documents and Settings\baga\Dokumentumok\My Games\Spring\maps
Scanning: D:\Documents and Settings\baga\Dokumentumok\My Games\Spring\base
Scanning: D:\Documents and Settings\baga\Dokumentumok\My Games\Spring\mods
Scanning: D:\Documents and Settings\baga\Dokumentumok\My Games\Spring\packages
Scanning: F:\Program Files\Spring Engine\maps
Scanning: F:\Program Files\Spring Engine\base
Scanning: F:\Program Files\Spring Engine\mods
Scanning: F:\Program Files\Spring Engine\packages
Video mode set to 1024 x 768 / 32 bit
SpringApp::InitWindow(): 4233840782 ms
[ 0] SDL: 1.2.10
[ 0] GL: 2.0.1
[ 0] GL: NVIDIA Corporation
[ 0] GL: GeForce Go 6600/PCI/SSE/3DNOW!
[ 0] GLEW: 1.4.0
[ 0] Connecting to local server
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: Creative Labs Inc.
[ 0] Sound: Version: OpenAL version 1.1
[ 0] Sound: Renderer: SB Audigy 4 [D800]
[ 0] Sound: AL Extensions: EAX
EAX1.0
EAX2.0
EAX3.0
EAX4.0
[ 0] Sound: ALC Extensions: None
[ 0] Sound: Device: SB Audigy 4 [D800]
[ 0] Sound: Available Devices:
[ 0] Sound: Generic Hardware
[ 0] Sound: Generic Software
[ 0] Sound: SB Audigy 4 [D800]
[ 0] CPreGame(): 337 ms
[ 0] Starting demo recording
[ 0] Using map LLTAComplexV2.smf
[ 0] Recording demo demos/local_20090901_004852_LLTAComplexV2_0.80.4.sdf
[ 0] Using script Skirmish AI test: RAI 0.601
[ 0] Using mod Balanced Annihilation V6.95
[ 0] Using mod archive BA695.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Loading console: 0 ms
[ 0] Sound: CSound(): Successfully parsed 4 SoundItems from gamedata/sounds.lua
[ 0] Loading sounds: 2 ms
[ 0] Camera and mouse: 558 ms
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] Loading all definitions: 0.786000
[ 0] Loading defs: 912 ms
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] Loading map informations
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Could not load sound from weapon def: DFhit
[ 0] Loading unit definitions
[ 0] WARNING: too many unit categories 33 missed ctrl_h
[ 0] WARNING: too many unit categories 34 missed ctrl_x
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] WARNING: too many unit categories 35 missed metal
[ 0] WARNING: too many unit categories 36 missed extractor
[ 0] Could not load sound from unit def: mexrun2
[ 0] Could not load sound from unit def: mexoff2
[ 0] WARNING: too many unit categories 37 missed ctrl_r
[ 0] Could not load sound from unit def: torpadv1
[ 0] WARNING: too many unit categories 38 missed ctrl_t
[ 0] WARNING: too many unit categories 39 missed phib
[ 0] WARNING: too many unit categories 40 missed constr
[ 0] WARNING: too many unit categories 41 missed ctrl_p
[ 0] WARNING: too many unit categories 42 missed ctrl_e
[ 0] WARNING: too many unit categories 43 missed ctrl_v
[ 0] WARNING: too many unit categories 44 missed core
[ 0] WARNING: too many unit categories 45 missed strategic
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] WARNING: too many unit categories 46 missed ctrl_j
[ 0] WARNING: too many unit categories 47 missed commander
[ 0] WARNING: too many unit categories 48 missed ctrl_c
[ 0] WARNING: too many unit categories 49 missed level10
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] WARNING: too many unit categories 50 missed ctrl_o
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] WARNING: too many unit categories 51 missed mine
[ 0] WARNING: too many unit categories 52 missed kamikaze
[ 0] WARNING: too many unit categories 53 missed ctrl_m
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] WARNING: too many unit categories 54 missed jam
[ 0] WARNING: too many unit categories 55 missed ctrl_y
[ 0] Could not load sound from unit def: mexrun1
[ 0] Could not load sound from unit def: mexoff1
[ 0] WARNING: too many unit categories 56 missed minelayer
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] WARNING: too many unit categories 57 missed ctrl_q
[ 0] WARNING: too many unit categories 58 missed notstructure
[ 0] WARNING: too many unit categories 59 missed tport
[ 0] WARNING: too many unit categories 60 missed ctrl_u
[ 0] WARNING: too many unit categories 61 missed storage
[ 0] WARNING: too many unit categories 62 missed commanders
[ 0] Could not load sound from unit def: torpadv1
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: mexrun2
[ 0] Could not load sound from unit def: mexoff2
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: mexrun2
[ 0] Could not load sound from unit def: mexoff2
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] Could not load sound from unit def: twrturn3
[ 0] WARNING: too many unit categories 63 missed defensive
[ 0] WARNING: too many unit categories 64 missed torp
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Unknown map feature type pdrock1a
[ 0] Unknown map feature type
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Unknown feature named 'pdrock1a '
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: 1860e83c
[ 0] Loading LuaRules
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: No Self-D <unit_noselfd.lua>
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DirectControl <unit_direct_control.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveNanos <unit_passive_nanos.lua>
[ 0] Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[ 0] Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: King of the Hill <mo_koth.lua>
[ 0] Loaded gadget: Team Com Ends <teamcomends.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] gf1 = LuaRules/Gadgets/areaattack.lua
[ 0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf1 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf1 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf1 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf1 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf1 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] gf2 = LuaRules/Gadgets/areaattack.lua
[ 0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[ 0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[ 0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[ 0] gf2 = LuaRules/Gadgets/lups_manager.lua
[ 0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[ 0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[ 0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[ 0] gf2 = LuaRules/Gadgets/mo_coop.lua
[ 0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[ 0] gf2 = LuaRules/Gadgets/mo_koth.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[ 0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[ 0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[ 0] gf2 = LuaRules/Gadgets/teamcomends.lua
[ 0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[ 0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[ 0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[ 0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[ 0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[ 0] gf2 = LuaRules/Gadgets/unit_passive_nanos.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[ 0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[ 0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[ 0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[ 0] Loaded gadget: AirPlantParents <unit_air_plants.lua>
[ 0] Loaded gadget: DragonsDisguise <unit_set_neutral.lua>
[ 0] Loaded gadget: MissileControl <unit_missile_delay.lua>
[ 0] Loaded gadget: NoCost <cmd_nocost.lua>
[ 0] Loaded gadget: PassiveNanos <unit_passive_nanos.lua>
[ 0] Loaded gadget: Reclaim Fix <unit_reclaim_fix.lua>
[ 0] Loaded gadget: ShieldDrain <unit_shield_watch.lua>
[ 0] Loaded gadget: Shockwaves <lups_shockwaves.lua>
[ 0] Loaded gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[ 0] Loaded gadget: mo_greenfields <mo_greenfields.lua>
[ 0] Loaded gadget: mo_noowner <mo_noowner.lua>
[ 0] Loaded gadget: mo_noshare <mo_noshare.lua>
[ 0] Loaded gadget: mo_nowrecks <mo_nowrecks.lua>
[ 0] Loaded gadget: Area Attack <areaattack.lua>
[ 0] Loaded gadget: C Is For Control <comiscontrol.lua>
[ 0] Loaded gadget: King of the Hill <mo_koth.lua>
[ 0] Loaded gadget: LupsSyncedManager <lups_manager.lua>
[ 0] Loaded gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[ 0] LUPS->airjet: shader error: Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 2126:
-- error message --
line 66, column 14: error: invalid operand variable
-- internal assembly text --
!!ARBvp1.0
OPTION NV_vertex_program3;
# cgc version 1.5.0000, build date Oct 28 2005 17:34:35
# command line args:
#vendor NVIDIA Corporation
#version 1.0.02
#profile vp40
#program main
#semantic gl_ModelViewMatrix
#semantic gl_ProjectionMatrix
#semantic timer
#var float4 gl_Vertex : $vin.POSITION : POSITION : -1 : 1
#var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : TEXCOORD0 : -1 : 1
#var float4 gl_MultiTexCoord1 : $vin.TEXCOORD1 : TEXCOORD1 : -1 : 1
#var float4 gl_MultiTexCoord2 : $vin.TEXCOORD2 : TEXCOORD2 : -1 : 1
#var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
#var float4 gl_TexCoord[0] : $vout.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : $vout.TEX1 : TEX1 : -1 : 1
#var float4 gl_TexCoord[2] : : : -1 : 0
#var float4 gl_TexCoord[3] : : : -1 : 0
#var float4 gl_TexCoord[4] : : : -1 : 0
#var float4 gl_TexCoord[5] : : : -1 : 0
#var float4 gl_TexCoord[6] : : : -1 : 0
#var float4 gl_TexCoord[7] : : : -1 : 0
#var float4x4 gl_ModelViewMatrix : : c[0], 4 : -1 : 1
#var float4x4 gl_ProjectionMatrix : : c[4], 4 : -1 : 1
#var float timer : : c[8] : -1 : 1
#var float distortion : $vout.TEX2 : TEX2 : -1 : 1
#const c[9] = 0.2 0.8
PARAM c[10] = { program.local[0..8],
{ 0.2, 0.80000001 } };
TEMP R0;
TEMP R1;
TEMP R2;
TEMP CC;
BB1:
MUL R0.xyz, vertex.texcoord[1].y, c[1];
MAD R0.xyz, vertex.texcoord[1].x, c[0], R0;
MAD R0.xyz, vertex.texcoord[1].z, c[2], R0;
MAD R0.xyz, vertex.texcoord[1].w, c[3], R0;
ADD R0.xyz, R0, -c[3];
DP3 R0.w, R0, R0;
RSQ R0.w, R0.w;
DP3 R1.x, c[3], c[3];
RSQ R1.x, R1.x;
MUL R0.xyz, R0.w, R0;
MUL R1.xyz, R1.x, c[3];
MUL R2.xyz, R0.yzxw, R1.zxyw;
MAD R1.xyz, R0.zxyw, R1.yzxw, -R2;
DP3 R0.w, R1, R1;
RSQ R0.w, R0.w;
MOV R2.xy, vertex.texcoord[0];
MUL R2.xy, vertex.position.yxzw, R2.yxzw;
MUL R1.xyz, R0.w, R1;
MUL R1.xyz, R2.x, R1;
MAD R0.xyz, R0, R2.y, R1;
ADD R0.xyz, R0, c[3];
MUL R1, R0.y, c[5];
MAD R1, R0.x, c[4], R1;
MAD R1, R0.z, c[6], R1;
MOV R0, c[7];
MAD result.position, R0, c[3].w, R1;
MUL R2.xy, vertex.position.zwzw, c[9].y;
MUL R0.x, R2, vertex.texcoord[0].z;
MOV R0.y, R2;
MOV R0.zw, result.texcoord[1];
MUL R1.x, vertex.texcoord[2].w, c[8];
MAD result.texcoord[1], R1.x, c[9].x, R0;
MOV result.texcoord[0].xy, vertex.position.zwzw;
MOV result.texcoord[2].x, vertex.texcoord[0].w;
END
# 34 instructions, 3 R-regs
[ 0] LUPS->SphereDistortion: criticle shader error: Fragment info
-------------
Internal error: assembly compile error for fragment shader at offset 1792:
-- error message --
line 59, column 15: error: variable not valid as a source register
line 84, column 13: error: invalid operand variable
-- internal assembly text --
!!ARBfp1.0
OPTION NV_fragment_program2;
# cgc version 1.5.0000, build date Oct 28 2005 17:34:35
# command line args:
#vendor NVIDIA Corporation
#version 1.0.02
#profile fp40
#program main
#semantic gl_ProjectionMatrix
#semantic center
#semantic strength
#semantic screenInverse
#var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : : : -1 : 0
#var float4 gl_TexCoord[2] : : : -1 : 0
#var float4 gl_TexCoord[3] : : : -1 : 0
#var float4 gl_TexCoord[4] : : : -1 : 0
#var float4 gl_TexCoord[5] : : : -1 : 0
#var float4 gl_TexCoord[6] : : : -1 : 0
#var float4 gl_TexCoord[7] : : : -1 : 0
#var float4 gl_FragCoord : $vin.WPOS : WPOS : -1 : 1
#var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1
#var float3 gl_FragDepth : $vout.DEPR : DEPR : -1 : 1
#var float4x4 gl_ProjectionMatrix : : c[0], 4 : -1 : 1
#var float2 center : : c[7] : -1 : 1
#var float strength : : c[9] : -1 : 1
#var float2 screenInverse : : c[8] : -1 : 1
#var <none> $kill_0000 : $vout.$kill : $kill : -1 : 0
#const c[4] = 1 0.5 2 0
#const c[5] = -0.0187293 0.074261 0.2121144 1.570729
#const c[6] = 1.570796 30 3
PARAM c[10] = { program.local[0..3],
{ 1, 0.5, 2, 0 },
{ -0.018729299, 0.074261002, 0.21211439, 1.5707288 },
{ 1.5707964, 30, 3 },
program.local[7..9] };
TEMP R0;
TEMP R1;
SHORT TEMP H0;
TEMP RC;
TEMP HC;
OUTPUT oCol = result.color;
MULR R0.xy, fragment.texcoord[0], fragment.texcoord[0];
ADDR R0.x, R0, R0.y;
RSQR R0.z, R0.x;
RCPR R0.w, R0.z;
SGTRC HC.x, R0.w, c[4];
ADDR R1.x, R0.w, -c[4];
ADDR R0.xy, fragment.position, -c[7];
MULR R0.xy, R0.z, R0;
MOVR_SAT R1.x, -R1;
MOVR R1.y, c[6].z;
MADR R1.y, -R1.x, c[4].z, R1;
MULR R1.x, R1, R1;
MULR R1.x, R1, R1.y;
MULR R0.z, R1.x, c[9].x;
MULR R0.xy, R0, c[8];
MULR R1.xy, R0, R0.z;
MOVR R0.xyz, oCol.xyww;
MOVR R1.z, fragment.position;
MOVR R0.xyz(EQ.x), R1;
MOVR R1.x, c[5].y;
MADR R1.y, |R0.w|, c[5].x, R1.x;
ADDR R1.x, -|R0.w|, c[4];
MADR R1.y, |R0.w|, R1, -c[5].z;
RSQR R1.x, R1.x;
MADR R1.y, |R0.w|, R1, c[5].w;
SLTR H0.x, R0.w, c[4].w;
RCPR R1.x, R1.x;
MADR R1.x, -R1, R1.y, c[6];
MULR R1.y, H0.x, R1.x;
MADR R1.x, -R1.y, c[4].z, R1;
MOVR R0.w, c[2].z;
MADR R0.w, fragment.position.z, c[4].z, R0;
COSR R1.x, R1.x;
ADDR R0.w, R0, -c[4].x;
MULR R1.x, R1, c[6].y;
RCPR R0.w, R0.w;
MADR R0.w, R0, c[2], -R1.x;
MULR R0.w, R0, c[4].z;
RCPR R0.w, R0.w;
MULR R1.y, R0.w, c[2].w;
MOVR R1.x, c[4].y;
MOVR R0.w, result.depth.z;
MADR R1.x, R1, -c[2].z, R1.y;
ADDR R0.w(EQ.x), R1.x, c[4].y;
KIL GT.x;
MOVR oCol.xyw, R0.xyzz;
MOVR result.depth.z, R0.w;
END
# 47 instructions, 2 R-regs, 1 H-regs
[ 0] LUPS->Jet: shader error: Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 1896:
-- error message --
line 59, column 14: error: invalid operand variable
-- internal assembly text --
!!ARBvp1.0
OPTION NV_vertex_program3;
# cgc version 1.5.0000, build date Oct 28 2005 17:34:35
# command line args:
#vendor NVIDIA Corporation
#version 1.0.02
#profile vp40
#program main
#semantic gl_ModelViewMatrix
#semantic gl_ProjectionMatrix
#semantic timer
#var float4 gl_Vertex : $vin.POSITION : POSITION : -1 : 1
#var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : TEXCOORD0 : -1 : 1
#var float4 gl_MultiTexCoord1 : $vin.TEXCOORD1 : TEXCOORD1 : -1 : 1
#var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
#var float4 gl_TexCoord[0] : $vout.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : $vout.TEX1 : TEX1 : -1 : 1
#var float4 gl_TexCoord[2] : : : -1 : 0
#var float4 gl_TexCoord[3] : : : -1 : 0
#var float4 gl_TexCoord[4] : : : -1 : 0
#var float4 gl_TexCoord[5] : : : -1 : 0
#var float4 gl_TexCoord[6] : : : -1 : 0
#var float4 gl_TexCoord[7] : : : -1 : 0
#var float4x4 gl_ModelViewMatrix : : c[0], 4 : -1 : 1
#var float4x4 gl_ProjectionMatrix : : c[4], 4 : -1 : 1
#var float timer : : c[8] : -1 : 1
#var float distortion : $vout.TEX2 : TEX2 : -1 : 1
PARAM c[9] = { program.local[0..8] };
TEMP R0;
TEMP R1;
TEMP R2;
TEMP CC;
BB1:
MUL R0.xyz, vertex.texcoord[1].y, c[1];
MAD R0.xyz, vertex.texcoord[1].x, c[0], R0;
MAD R0.xyz, vertex.texcoord[1].z, c[2], R0;
MAD R0.xyz, vertex.texcoord[1].w, c[3], R0;
ADD R0.xyz, R0, -c[3];
DP3 R0.w, R0, R0;
RSQ R0.w, R0.w;
DP3 R1.x, c[3], c[3];
RSQ R1.x, R1.x;
MUL R0.xyz, R0.w, R0;
MUL R1.xyz, R1.x, c[3];
MUL R2.xyz, R0.yzxw, R1.zxyw;
MAD R1.xyz, R0.zxyw, R1.yzxw, -R2;
DP3 R0.w, R1, R1;
RSQ R0.w, R0.w;
MUL R1.xyz, R0.w, R1;
MUL R1.xyz, vertex.position.y, R1;
MAD R0.xyz, vertex.position.x, R0, R1;
ADD R0.xyz, R0, c[3];
MUL R1, R0.y, c[5];
MAD R1, R0.x, c[4], R1;
MAD R1, R0.z, c[6], R1;
MOV R0, c[7];
MAD result.position, R0, c[3].w, R1;
MOV R0.x, vertex.texcoord[0];
MOV R0.zw, result.texcoord[1];
MUL R0.x, vertex.position.z, R0;
MOV R0.y, vertex.position.w;
MAD result.texcoord[1], vertex.texcoord[0].z, c[8].x, R0;
MOV result.texcoord[0].xy, vertex.position.zwzw;
MOV result.texcoord[2].x, vertex.texcoord[0].y;
END
# 31 instructions, 3 R-regs
[ 0] Loaded gadget: Lups <lups_wrapper.lua>
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Loaded widget from mod: Blast Radius <gui_blastradius.lua>
[ 0] Loaded widget from mod: Take Reminderv2.2 <gui_take_remind.lua>
[ 0] Loaded widget from mod: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget from mod: CustomFormations <unit_customformations.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
[ 0] Build date/time: Aug 30 2009 17:55:49
[ 0] -> connection established (given id 0)
[ 0] Player UnnamedPlayer finished loading and is now ingame
[ 0] GameID: 82539c4a09a8cb62d2b3030898bf8727
[ 0] Player UnnamedPlayer (auto)-paused the game for letting Skirmish AI RAI initialize for controlling team 1. The game is auto-unpaused as soon as the AI is ready.
[ 1] UnnamedPlayer paused the game
[ 1] UnnamedPlayer unpaused the game
[ 704] Path cache hits 0 0%
[ 704] Path cache hits 2411 29%
[ 704] Statistics for local connection:
Received: 1666 bytes
Sent: 6744 bytes
Please help.