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Coop autohost

Posted: 30 Aug 2009, 18:06
by Wisse
We just played 8 cooped players vs 8 cooped players and it turned out quite nice. Game was fun and players worked together well. It changes gameplay slightly since you can get some rushers on start, but everything levels up when they run out of steam. Another nice thing is that you can mess with noobs and make them more efficient if you want to. When you stall everyone starts working to fix that, so econ keeps getting nice boost in wawes, which is rly interesting. (Replay)


So what I would like to see, is autohost that automatically puts everyone in same coop, so we get massive-all coop wars every time.

I can't tell if this would stick, but it could certainly help promoting teamplay on bigger scale.

Re: Coop autohost

Posted: 30 Aug 2009, 18:30
by bibim
On SPADS autohosts:

!set idShareMode all

Re: Coop autohost

Posted: 30 Aug 2009, 19:18
by [oxnull]Lupus
Full coop autohost started with idShareMode = all by default.

Re: Coop autohost

Posted: 31 Aug 2009, 19:17
by Carpenter
Wisse wrote:I can't tell if this would stick, but it could certainly help promoting teamplay on bigger scale.
So far it has helped me to m-stall like hell even if i'm reclaim shit with 3 cons and doing nothing. Kakkis told me to make more build power but hey, how is it possible to make more build power if your team is using 600m per second, and your team's income is something like 200? :D

This fails ;<

Re: Coop autohost

Posted: 31 Aug 2009, 19:28
by JohannesH
Carpenter wrote:
Wisse wrote:I can't tell if this would stick, but it could certainly help promoting teamplay on bigger scale.
So far it has helped me to m-stall like hell even if i'm reclaim shit with 3 cons and doing nothing. Kakkis told me to make more build power but hey, how is it possible to make more build power if your team is using 600m per second, and your team's income is something like 200? :D

This fails ;<
I tried 1 game too, it was mainly fighting my teammates to cancel their plans to build stupid shit. Either theres too little e and nothing gets built, or someone makes guardians or t2 during first mins sucking all m. Worst is when people dont listen and start building the same shit again...

Re: Coop autohost

Posted: 31 Aug 2009, 21:16
by Wisse
I played 4 or so coop games today. 3 of them were complete disaster. We managed to pull together on 4th try. Enemy seemed to be a lot more consistent tho. So it's rly up to teammates and how much they're willing to help others.

There's room for new tactics and completely different gameplay, so I still think that coop is quite fun, as long as you don't have anyone dguning commanders on start.

Re: Coop autohost

Posted: 31 Aug 2009, 21:28
by ChaosMonkey
it only really works with clans

Re: Coop autohost

Posted: 31 Aug 2009, 21:36
by Wisse
It works without you too.

Re: Coop autohost

Posted: 31 Aug 2009, 21:41
by ChaosMonkey
I dont have anything to do with it. When you get a bunch of random people teaming up you usually just get a bunch of newby squabbling and all the newbs expect everyone else to supply all their eco and most of the time it just fails hard.

Re: Coop autohost

Posted: 31 Aug 2009, 23:55
by Carpenter
Yes, full team-cooping for fools. And Wisse you should join us on ventrilo so we can make some special conversations up once again.

Re: Coop autohost

Posted: 01 Sep 2009, 02:27
by [oxnull]Lupus
Full coop games are not that bad. First of all - other team also has a bunch of noobs and is in perfectly the same situation :)
I guess winning is here is a matter of team work. You need to correct your ally mistakes. Nice way to learn noobs as Wisse pointed out earlier.
Shoutings like "Get away from my com, you dumbfuck!!!" just show that people don't comprehend nature of coop game.

Re: Coop autohost

Posted: 01 Sep 2009, 02:54
by JohannesH
I dont think noobs learn much from these games. Youre likely to just get your assigned stuff canceled and get confused. IF they settle down to just microing units thats a good start, but doesnt really help them in understanding the game in a wider sense. The "my comm my base my units" mentality seems really hard to crack on most newbies anyway.

Re: Coop autohost

Posted: 01 Sep 2009, 02:57
by [oxnull]Lupus
JohannesH wrote:I dont think noobs learn much from these games. Youre likely to just get your assigned stuff canceled and get confused. IF they settle down to just microing units thats a good start, but doesnt really help them in understanding the game in a wider sense. The "my comm my base my units" mentality seems really hard to crack on most newbies anyway.
Just needs some time to settle down. We were having fun today despite of noobs, trolls and other creatures. Especially on small maps :)

Re: Coop autohost

Posted: 01 Sep 2009, 08:15
by YokoZar
I've tried big coop games from the beginning, and one very persistent thing I do see is people overbuilding nanos. The +200 / - 600 metal stated above really isn't an exaggeration.

However, I'm not convinced this is strictly a coop thing - I see people start queues of 10 nanos when they're already metal stalling even in normal games.


Still, large games of good coopers (such as when I played with PYB clan) are some of the most fun I've had in Spring. Definitely worthwhile.

Re: Coop autohost

Posted: 03 Sep 2009, 23:58
by hunterw
you need 100% non noob, non troll players

something tells me autohost isnt the best place to find these

Re: Coop autohost

Posted: 02 Oct 2009, 00:18
by dimm
Voip instead of typing helps a lot. The [ts] clan won 7 games in a row on Nota. Well you can imagine how much easier voip makes coordination and education.