Co-op mode ends all Balance
Posted: 28 Aug 2009, 07:29
I think all would concurr that Co-op has ruined the balance in teamgames specifically.
Please post if you would say for the latter.
Please post if you would say for the latter.
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
I don't see how. If this is genuinely retarded we should be playing smaller games or different maps where this isn't a good strategy. In principle 2 comms controlled by separate players can work together just as well as 2 comms controlled by the same one.MR.D wrote:Its the same unbalance that happens at the start of a game when 1 person drops and the person who takes over gets to start with 2 commanders and gets the other player's resources as well
(usually 2000 M + 2000 E and a spare commander to bomb with freely).
In early game, having the ability to spam 20+ flash/instigator or 12 Stumpy/Raider in under 2-1/2 mins is retarded, any way you put it.
One nice feature about BA is that tech 1 is actually better at first. Putting basic mexes on empty metal patches, for instance, is more efficient than putting moho mines on them - it's only when you run out of metal patches (and geo spots) that the t2 economy becomes profitable. You also need a substantial economic base to get it started: the cheapest t2 energy source that isn't moho geo or fusion is combat engineers, and they're about half as efficient as basic solars.You can also tech 2 in about 2-1/2 minutes as well if 2 players are co-oped and rushing together for it.
ThisYokoZar wrote:I don't see how. If this is genuinely retarded we should be playing smaller games or different maps where this isn't a good strategy. In principle 2 comms controlled by separate players can work together just as well as 2 comms controlled by the same one.MR.D wrote:Its the same unbalance that happens at the start of a game when 1 person drops and the person who takes over gets to start with 2 commanders and gets the other player's resources as well
(usually 2000 M + 2000 E and a spare commander to bomb with freely).
In early game, having the ability to spam 20+ flash/instigator or 12 Stumpy/Raider in under 2-1/2 mins is retarded, any way you put it.
This is true. I've definitely seen large coops fail when a single player decides to energy stall the whole team by overbuilding nanos, for example.JohannesH wrote:And coop is very easy to screw up if you have a lot of players and not enough practice in it. Very easy to make too much or too little E or bp, and have some units unmicroed or same units microed by 2 people.
Ah, but, almost every game I join is dominated by Piro on Co-op, the game finishes in 10 minutes or less.YokoZar wrote:This is true. I've definitely seen large coops fail when a single player decides to energy stall the whole team by overbuilding nanos, for example.JohannesH wrote:And coop is very easy to screw up if you have a lot of players and not enough practice in it. Very easy to make too much or too little E or bp, and have some units unmicroed or same units microed by 2 people.
You mean Fx right?CCBlackmilk wrote:Ah, but, almost every game I join is dominated by Piro on Co-op, the game finishes in 10 minutes or less.YokoZar wrote:This is true. I've definitely seen large coops fail when a single player decides to energy stall the whole team by overbuilding nanos, for example.JohannesH wrote:And coop is very easy to screw up if you have a lot of players and not enough practice in it. Very easy to make too much or too little E or bp, and have some units unmicroed or same units microed by 2 people.
Guess if thats becauseCCBlackmilk wrote:Ah, but, almost every game I join is dominated by Piro on Co-op, the game finishes in 10 minutes or less.
Well to be quite honest, any team full of gold/silver stars is remotely respectable, but, I'm sure it's nothing compared to the other team skillwise still, but, the game was done too fast, they just spammed raiders and the game was over. that was thatJohannesH wrote:Guess if thats becauseCCBlackmilk wrote:Ah, but, almost every game I join is dominated by Piro on Co-op, the game finishes in 10 minutes or less.
a) they coop
b) other team sucks
Or both.JohannesH wrote:Guess if thats becauseCCBlackmilk wrote:Ah, but, almost every game I join is dominated by Piro on Co-op, the game finishes in 10 minutes or less.
a) they coop
b) other team sucks
because, you know, a player couldnt just share 100% his m and e to his team and compushGertkane wrote:Alot are saying that there is no difference if two seperated players with coms work together tightly.
There is one very important difference. If players share 2 coms that means they have 2k metal storage. If you don't know where then ill clarify: one com can spam units for 2k metal and other can push very effectively and not have his resources stay unused.
If you still don't think this is a very big difference, get 2 teams of very good players / teamplayers together of even skill- have team1 coop and team2 seperately. Make it a map where frontline matters so com pushing matters.
You will see close to 100% winning percentage for the cooping team. If you want to call bullshit really have some friends or yourself play this, espescially try being on the non cooping side.
negative. the resource pooling changes things a lot programmatically - it prevents any one player from ever e-stalling, for instance. yeah the individuals could quickly share their E, but this isn't the same at all. all non-coop could play with share bars all the way down and i'm pretty sure it wouldn't work the same as coop.1v0ry_k1ng wrote: the _only_ advantage of coop is much better teamwork. two indiviual players that have TS on and know how to play the game can acheive just as much.