Hybrid Overhead Camera (v4)
Posted: 26 Aug 2009, 01:45
eat shit
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
What on earth you want pix of? It's a camera.JAZCASH wrote:Pix or it doesn't exist.
Video?Regret wrote:What on earth you want pix of? It's a camera.JAZCASH wrote:Pix or it doesn't exist.
Ctrl+Mousewheel?luckywaldo7 wrote:
Imaging being able to use the overhead camera at that angle and you will understand this widget.
I don't consider old bugged versions as features.manolo_ wrote:why did u deleted the whole widget and reuppt it, the older versions are a feature not a bug
Press TAB.Gota wrote:Can you add an otion to make the camera only zomm out till u see the entire map and not more.
Aha. So, what exactly is wrong in offering an archive of old versions like every reasonable open-source project (http://springrts.com/dl/) does?Regret wrote:I don't consider old bugged versions as features.manolo_ wrote:why did u deleted the whole widget and reuppt it, the older versions are a feature not a bug
Nothing, just don't expect it for things for which it is useless.very_bad_soldier wrote:Aha. So, what exactly is wrong in offering an archive of old versions like every reasonable open-source project (http://springrts.com/dl/) does?
The reason I name them alike is so you don't have 2 versions of same widget on at the same time. I don't care about your needs to keep old outdated scripts that are bugged.mongus wrote:on this subject i consider the lua-spring comunity to be taking a mistaken path.
what happens, is lua scripts are getting named with the same name, every version, effectivley overwritting old versions scripts.
This behaviour is not needed, as naming a gadget luacrap_v1.lua and the next version luacrap_v2.lua, does not change its enable/disable state in the lua selector screen.
Im sure there is lots of learning material for programmers related to this stuff (naming conventions and versioning).
Historical archiving is lost this way.
I see some reasons for historical archive, for example learning from mistakes, reusing old code, having a wide, open source repository of lua code, etc.
Isnt ca downloader endorsing this (mistaken) naming convention?
i strongly suggest this ppl to do something about it, for example, ca downloader already deletes older versions of the ca mod, why not to do the same with widgets?
But this and 2 precious posts are way oftopic and could have their own thread... well.
There is a historical archive. You can download every single version of a widget (besides the ones deleted by regretmongus wrote: what happens, is lua scripts are getting named with the same name, every version, effectivley overwritting old versions scripts.
Im sure there is lots of learning material for programmers related to this stuff (naming conventions and versioning).
Historical archiving is lost this way.
I see some reasons for historical archive, for example learning from mistakes, reusing old code, having a wide, open source repository of lua code, etc.
A newer version doesnt automatically mean less bugs.Regret wrote: I don't care about your needs to keep old outdated scripts that are bugged.
With my widget it means less bugs, that's why I don't keep old versions.very_bad_soldier wrote:A newer version doesnt automatically mean less bugs.
Sorry for being offtopic Regret. Just say if I should shut up.