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Hybrid Overhead Camera (v4)

Posted: 26 Aug 2009, 01:45
by Regret
eat shit

Re: Hybrid Overhead Camera (v1)

Posted: 26 Aug 2009, 01:54
by Jazcash
Pix or it doesn't exist.

Re: Hybrid Overhead Camera (v1)

Posted: 26 Aug 2009, 01:56
by Regret
JAZCASH wrote:Pix or it doesn't exist.
What on earth you want pix of? It's a camera.

Re: Hybrid Overhead Camera (v1)

Posted: 26 Aug 2009, 01:58
by Caydr
Sounds like a hoax to me.

Re: Hybrid Overhead Camera (v1)

Posted: 26 Aug 2009, 02:02
by SinbadEV
Regret wrote:
JAZCASH wrote:Pix or it doesn't exist.
What on earth you want pix of? It's a camera.
Video?

Re: Hybrid Overhead Camera (v1)

Posted: 26 Aug 2009, 03:34
by luckywaldo7
Image

Imaging being able to use the overhead camera at that angle and you will understand this widget.


Feature request: move camera with arrow keys (probably will become my default camera mode then).

Re: Hybrid Overhead Camera (v1)

Posted: 26 Aug 2009, 03:41
by Jazcash
luckywaldo7 wrote:Image

Imaging being able to use the overhead camera at that angle and you will understand this widget.
Ctrl+Mousewheel?

Re: Hybrid Overhead Camera (v1)

Posted: 26 Aug 2009, 09:29
by imbaczek
TA overhead can't rotate around y axis.

Re: Hybrid Overhead Camera (v2)

Posted: 26 Aug 2009, 18:17
by Regret
Updated, included arrow movement and lots of tweaks/fixes.

Re: Hybrid Overhead Camera (v3)

Posted: 26 Aug 2009, 23:14
by Regret
Updated, included a fix for compatibility with smooth camera. (thx BrainDamage)

Also now middle click / J movement is just like in normal overhead cam, even with crosshair.

Re: Hybrid Overhead Camera (v4)

Posted: 28 Aug 2009, 03:13
by Regret
Update, fixes and tweaks, now properly supports F3.

Re: Hybrid Overhead Camera (v4)

Posted: 28 Aug 2009, 04:45
by Gota
Can you add an otion to make the camera only zomm out till u see the entire map and not more.

Re: Hybrid Overhead Camera (v4)

Posted: 28 Aug 2009, 07:31
by manolo_
why did u deleted the whole widget and reuppt it, the older versions are a feature not a bug

Re: Hybrid Overhead Camera (v4)

Posted: 28 Aug 2009, 14:56
by Regret
manolo_ wrote:why did u deleted the whole widget and reuppt it, the older versions are a feature not a bug
I don't consider old bugged versions as features.
Gota wrote:Can you add an otion to make the camera only zomm out till u see the entire map and not more.
Press TAB.

Re: Hybrid Overhead Camera (v4)

Posted: 28 Aug 2009, 18:09
by very_bad_soldier
Regret wrote:
manolo_ wrote:why did u deleted the whole widget and reuppt it, the older versions are a feature not a bug
I don't consider old bugged versions as features.
Aha. So, what exactly is wrong in offering an archive of old versions like every reasonable open-source project (http://springrts.com/dl/) does?

Re: Hybrid Overhead Camera (v4)

Posted: 28 Aug 2009, 19:18
by Regret
very_bad_soldier wrote:Aha. So, what exactly is wrong in offering an archive of old versions like every reasonable open-source project (http://springrts.com/dl/) does?
Nothing, just don't expect it for things for which it is useless.

Re: Hybrid Overhead Camera (v4)

Posted: 28 Aug 2009, 19:21
by mongus
on this subject i consider the lua-spring comunity to be taking a mistaken path.

what happens, is lua scripts are getting named with the same name, every version, effectivley overwritting old versions scripts.
This behaviour is not needed, as naming a gadget luacrap_v1.lua and the next version luacrap_v2.lua, does not change its enable/disable state in the lua selector screen.

Im sure there is lots of learning material for programmers related to this stuff (naming conventions and versioning).

Historical archiving is lost this way.
I see some reasons for historical archive, for example learning from mistakes, reusing old code, having a wide, open source repository of lua code, etc.

Isnt ca downloader endorsing this (mistaken) naming convention?
i strongly suggest this ppl to do something about it, for example, ca downloader already deletes older versions of the ca mod, why not to do the same with widgets?

But this and 2 previous posts are way offtopic and could have their own thread... well.

Re: Hybrid Overhead Camera (v4)

Posted: 28 Aug 2009, 19:26
by Regret
mongus wrote:on this subject i consider the lua-spring comunity to be taking a mistaken path.

what happens, is lua scripts are getting named with the same name, every version, effectivley overwritting old versions scripts.
This behaviour is not needed, as naming a gadget luacrap_v1.lua and the next version luacrap_v2.lua, does not change its enable/disable state in the lua selector screen.

Im sure there is lots of learning material for programmers related to this stuff (naming conventions and versioning).

Historical archiving is lost this way.
I see some reasons for historical archive, for example learning from mistakes, reusing old code, having a wide, open source repository of lua code, etc.

Isnt ca downloader endorsing this (mistaken) naming convention?
i strongly suggest this ppl to do something about it, for example, ca downloader already deletes older versions of the ca mod, why not to do the same with widgets?

But this and 2 precious posts are way oftopic and could have their own thread... well.
The reason I name them alike is so you don't have 2 versions of same widget on at the same time. I don't care about your needs to keep old outdated scripts that are bugged.

Re: Hybrid Overhead Camera (v4)

Posted: 28 Aug 2009, 19:44
by very_bad_soldier
mongus wrote: what happens, is lua scripts are getting named with the same name, every version, effectivley overwritting old versions scripts.

Im sure there is lots of learning material for programmers related to this stuff (naming conventions and versioning).

Historical archiving is lost this way.
I see some reasons for historical archive, for example learning from mistakes, reusing old code, having a wide, open source repository of lua code, etc.
There is a historical archive. You can download every single version of a widget (besides the ones deleted by regret :P) in SpringDownloader.
I dont think your spring widget folder is the right place for a historical archive though.
Regret wrote: I don't care about your needs to keep old outdated scripts that are bugged.
A newer version doesnt automatically mean less bugs.

Sorry for being offtopic Regret. Just say if I should shut up.

Re: Hybrid Overhead Camera (v4)

Posted: 28 Aug 2009, 19:47
by Regret
very_bad_soldier wrote:A newer version doesnt automatically mean less bugs.

Sorry for being offtopic Regret. Just say if I should shut up.
With my widget it means less bugs, that's why I don't keep old versions.

And I don't mind the free bumps :p