Tutorial Scenarios
Posted: 24 Aug 2009, 22:33
I'm thinking it would be a good idea to put together some tutorial missions for newbies to play through to understand the mod, the interface, and some basics tacs/strats.
I think an offline tutorial is better than just an ingame help system because I presume it would be frustrating for players to try to immediately learn to play the game in multiplayer battles.
Scenarios would be done using the mission editor + preferably some sort of narration framework, etc.
For starters, it should go through the built-in UI system, key bindings, menus, lua widget management, commandline, etc. Then, basics of *A (metal and energy, solars mex, etc.) And progressing from there, unit management, use of widgets, blah blah blah.
After that, go into some subtleties about tactics. Nothing too fancy like metal maker econ or comteching, but basics like the properties of different weapon types, micromanagement, scouting, assisting, reclaiming, etc. Stuff that is useful under any situation for any player.
Finally, show some advanced strategies, ie expansion vs. econteching, combombing/napping technique and prevention, raiding technique and prevention, late game economy, etc etc.
Supplementary material could be some interesting replays with narration to point out rights and wrongs and lulz.
I think if we make an honest effort to help out people new to the game, we'll retain a happier and more skillful playerbase, and everyone will be able to play more enjoyable matches.
I think an offline tutorial is better than just an ingame help system because I presume it would be frustrating for players to try to immediately learn to play the game in multiplayer battles.
Scenarios would be done using the mission editor + preferably some sort of narration framework, etc.
For starters, it should go through the built-in UI system, key bindings, menus, lua widget management, commandline, etc. Then, basics of *A (metal and energy, solars mex, etc.) And progressing from there, unit management, use of widgets, blah blah blah.
After that, go into some subtleties about tactics. Nothing too fancy like metal maker econ or comteching, but basics like the properties of different weapon types, micromanagement, scouting, assisting, reclaiming, etc. Stuff that is useful under any situation for any player.
Finally, show some advanced strategies, ie expansion vs. econteching, combombing/napping technique and prevention, raiding technique and prevention, late game economy, etc etc.
Supplementary material could be some interesting replays with narration to point out rights and wrongs and lulz.
I think if we make an honest effort to help out people new to the game, we'll retain a happier and more skillful playerbase, and everyone will be able to play more enjoyable matches.