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Sneaky wrecks
Posted: 23 Aug 2009, 05:26
by JohannesH
Wrecks disappear with los now with new engine version. This is a major gameplay change, is it wanted in BA? I guess it can be easily reverted back to old ways mod-side if that is wanted?
(also new pathing is bullshit, but i guess thats harder to change by modder)
Re: Sneaky wrecks
Posted: 23 Aug 2009, 05:28
by REVENGE
I vote that BA revert this behavior.
Re: Sneaky wrecks
Posted: 23 Aug 2009, 07:19
by Caydr
IIRC OTA allowed you to see explosions and wrecks, even if the battle was taking place in the middle of no-man's-land with no los. Not really sure what the reasoning was, but it never really made sense to me. The one exception to the rule was dragon's teeth, which would only be visible if they were part of the map.
Re: Sneaky wrecks
Posted: 23 Aug 2009, 16:03
by [TS]Lollocide
Revert please.
Re: Sneaky wrecks
Posted: 23 Aug 2009, 16:24
by CCBlackmilk
JohannesH wrote:Wrecks disappear with los now with new engine version. This is a major gameplay change, is it wanted in BA? I guess it can be easily reverted back to old ways mod-side if that is wanted?
(also new pathing is bullshit, but i guess thats harder to change by modder)
I personally requested this before, and, Im glad it's like this now.
It encourages scouting, which is sorely needed even without that little cheat/glitch.
For gods sake is it honestly that hard to send a few scouts to check out the area? Because, seeing wreckages is really unfair, and, unrealistic.
Another thing that should be removed is effects that arent in your LOS that are on the other side of the map. Not really fair, and, gives you an idea of where the battle is.
Im actually kind of dissapointed, I didnt realize so many people are reliant on knowing where everything is
But, on that note, once wreckages are on your LOS, it should stay there, and, it's visibility should only be refreshed if it is in your LOS again, that's the only tweak really needed. That way you can tell that there was/is wreckages there.
@Caydr: This game was like that before...

Re: Sneaky wrecks
Posted: 23 Aug 2009, 21:38
by Wombat
put it into game options in battleroom... it works only in ffa i think
Re: Sneaky wrecks
Posted: 23 Aug 2009, 21:52
by REVENGE
CCBlackmilk wrote:But, on that note, once wreckages are on your LOS, it should stay there, and, it's visibility should only be refreshed if it is in your LOS again, that's the only tweak really needed. That way you can tell that there was/is wreckages there.
This behavior might be slightly more plausible with this change you suggested. Otherwise, do you realize how much of a pain it would be to have to re queue your reclaim orders every time you lost los of some wrecks? Because with the current change, reclaim is not feature aware outside of los.
Re: Sneaky wrecks
Posted: 23 Aug 2009, 23:27
by very_bad_soldier
I would really like it if the wrecks were ghosted like buildings. Is probably doable in Lua anyway now.
So you would still know where the wrecks were when you had LOS. But you would not see when the enemy reclaims them. And you could not mouse-over a wreck to see its current metal value. You sometimes could figure out if the enemy is reclaiming when you see the metal of a wreck outide LOS is decreasing which is not ok IMO.
Re: Sneaky wrecks
Posted: 24 Aug 2009, 01:28
by Petah
very_bad_soldier wrote:I would really like it if the wrecks were ghosted like buildings. Is probably doable in Lua anyway now.
So you would still know where the wrecks were when you had LOS. But you would not see when the enemy reclaims them. And you could not mouse-over a wreck to see its current metal value. You sometimes could figure out if the enemy is reclaiming when you see the metal of a wreck outide LOS is decreasing which is not ok IMO.
+1
Re: Sneaky wrecks
Posted: 24 Aug 2009, 01:29
by Beherith
Just revert it, since some resourceful chap will make a ghost wrecks widget anyway.
Re: Sneaky wrecks
Posted: 24 Aug 2009, 03:02
by Caydr
There already is such a thing, you just need to modify an existing one very slightly... what's it called... I think it's even included in BA.
Re: Sneaky wrecks
Posted: 24 Aug 2009, 04:19
by CCBlackmilk
Beherith wrote:Just revert it, since some resourceful chap will make a ghost wrecks widget anyway.
Sigh, Ghost Wrecks Widget is not the same as the original,
Think about it, before, you could see what's happening ANYWHERE else on the map, without seeing.
However, if it's ghosted you don't know if it's still there, therefore it's a lot more fair, and, you can't see what's going on anywhere else.
Thus, no need to revert, simply tweak it to ghost and see ghosted wrecks and reclaimable, and, I think it would turn out wonderfully.
Re: Sneaky wrecks
Posted: 24 Aug 2009, 18:24
by albator
CCBlackmilk wrote:JohannesH wrote:Wrecks disappear with los now with new engine version. This is a major gameplay change, is it wanted in BA? I guess it can be easily reverted back to old ways mod-side if that is wanted?
(also new pathing is bullshit, but i guess thats harder to change by modder)
I personally requested this before, and, Im glad it's like this now.
It encourages scouting, which is sorely needed even without that little cheat/glitch.
For gods sake is it honestly that hard to send a few scouts to check out the area? Because, seeing wreckages is really unfair, and, unrealistic.
Another thing that should be removed is effects that arent in your LOS that are on the other side of the map. Not really fair, and, gives you an idea of where the battle is.
Im actually kind of dissapointed, I didnt realize so many people are reliant on knowing where everything is
But, on that note, once wreckages are on your LOS, it should stay there, and, it's visibility should only be refreshed if it is in your LOS again, that's the only tweak really needed. That way you can tell that there was/is wreckages there.
@Caydr: This game was like that before...

If wrecks disappear with los now with new engine version, a new widget will certainly be created (like ghost building). So keep it that way is usless imo
Re: Sneaky wrecks
Posted: 24 Aug 2009, 18:35
by very_bad_soldier
It doesnt really matter if they get ghosted in the engine or by a widget IMO. In any case this change was a step in the right direction.
Re: Sneaky wrecks
Posted: 24 Aug 2009, 20:30
by hunterw
CCBlackmilk wrote:
Think about it, before, you could see what's happening ANYWHERE else on the map, without seeing.
you can still do this with trees falling over and with unlevel ground being leveled out to build stuff
Re: Sneaky wrecks
Posted: 24 Aug 2009, 21:11
by Wombat
smth is wrong with pathing, my stoompah like to suicide :<
Re: Sneaky wrecks
Posted: 25 Aug 2009, 04:51
by luckywaldo7
REVENGE wrote:do you realize how much of a pain it would be to have to re queue your reclaim orders every time you lost los of some wrecks? Because with the current change, reclaim is not feature aware outside of los.
Use fight command
Re: Sneaky wrecks
Posted: 25 Aug 2009, 19:52
by Caydr
luckywaldo7 wrote:REVENGE wrote:do you realize how much of a pain it would be to have to re queue your reclaim orders every time you lost los of some wrecks? Because with the current change, reclaim is not feature aware outside of los.
Use fight command
Quoted for retarded... regardless of whether it works or not... I will stand up and say "NO! I WILL NOT ORDER UNITS TO FIGHT WRECKS!"
Re: Sneaky wrecks
Posted: 25 Aug 2009, 20:31
by REVENGE
:D
Re: Sneaky wrecks
Posted: 25 Aug 2009, 21:15
by Wombat
lets ask Boxxy