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Hurt and Heal: lv1/light bots

Posted: 21 Aug 2009, 20:48
by maackey
This is a pretty fun game I've found on some other forums. It basically goes like this:

You can reduce an option by 2 or heal an option by one and hurt a different one by 1. Remember to mark your choices and remove the previous voter's marks. When an option goes to 0 its out of the game and cannot be brought back. The last one standing wins!

You can vote once every ~24 hrs. You don't have to vote on how good you think the unit is, it can be any reason really, but generally a reason is appreciated.

rector 7
flea 7
glaive 7
rocko 7
tick 7
hammer 7
warrior 7
jethro 7
marky 7
necro 7
bandit 7
rogue 7
thug 7
roach 7
outlaw 7
crasher 7
clogger 7

Let the battle begin!

Re: Hurt and Heal: lv1/light bots

Posted: 21 Aug 2009, 20:50
by maackey
So I'll start things off.

rector 7
flea 7
glaive 7
rocko 7
tick 7
hammer 7
warrior 7
jethro 7
marky 6 (-1)
necro 7
bandit 8 (+1)
rogue 7
thug 7
roach 7
outlaw 7
crasher 7
clogger 7

The bandit is like my first-born baby :3 whereas the marky is still an ugly stepchild, the only nova unit not remodelled.

Re: Hurt and Heal: lv1/light bots

Posted: 21 Aug 2009, 21:02
by CarRepairer
Who edited my post? That's not funny.

Re: Hurt and Heal: lv1/light bots

Posted: 21 Aug 2009, 21:20
by zwzsg
It's always midnight somewhere on earth. Modify you rule to: Only one vote per 24hr.

Re: Hurt and Heal: lv1/light bots

Posted: 21 Aug 2009, 21:42
by maackey
fixed. although i originally made it once per day incase someone had a problem with voting 23 hours apart :roll: its not really that big a deal i guess

Re: Hurt and Heal: lv1/light bots

Posted: 21 Aug 2009, 21:44
by lurker
It was perfectly fine before, with just a warning about two close votes. If you make it 24 hours that means you have to vote at an exact time each day, which is frustrating and hurts your ability to respond to others.

Re: Hurt and Heal: lv1/light bots

Posted: 23 Aug 2009, 10:02
by Google_Frog
rector 8 +1
flea 7
glaive 7
rocko 7
tick 7
hammer 7
warrior 7
jethro 7
marky 6
necro 8 +1
bandit 8
rogue 7
thug 7
roach 7
outlaw 7
crasher 7
clogger 7

I would like to vote for Rector and Necro because they can both make the most powerful unit in the game.

Re: Hurt and Heal: lv1/light bots

Posted: 23 Aug 2009, 10:06
by Licho
rector 8
flea 7
glaive 7
rocko 7
tick 7
hammer 7
warrior 7
jethro 7
marky 6
necro 6 (-2)
bandit 8
rogue 7
thug 7
roach 7
outlaw 7
crasher 7
clogger 7

Necro is too ugly.

Re: Hurt and Heal: lv1/light bots

Posted: 23 Aug 2009, 12:13
by 1v0ry_k1ng
rector 8
flea 7
glaive 7
rocko 7
tick 7
hammer 7
warrior 7
jethro 7
marky 6
necro 6
bandit 8
rogue 7
thud 9 (+2)
roach 7
outlaw 7
crasher 7
clogger 7

thud is spelt with a D, and I vote thud because overcoming players that are better than you at CA via the super spam of ludicrously high hp units is always funny

Re: Hurt and Heal: lv1/light bots

Posted: 23 Aug 2009, 12:53
by Google_Frog

Re: Hurt and Heal: lv1/light bots

Posted: 23 Aug 2009, 19:25
by Saktoth
rector 8
flea 7
glaive 7
rocko 7
tick 7
hammer 7
warrior 7
jethro 7
marky 6
necro 6
bandit 8
rogue 7
thug 9
roach 7
outlaw 7
crasher 7
clogger 9 (+2)

Clogger, because there is no finer unit than one with no guns. I'd also like to POSTCOUNT PLUS ONE.

Re: Hurt and Heal: lv1/light bots

Posted: 23 Aug 2009, 19:40
by lurker
You can't +2. This is a game of attrition.

Re: Hurt and Heal: lv1/light bots

Posted: 24 Aug 2009, 16:20
by Licho
Still ugly

rector 8
flea 7
glaive 7
rocko 7
tick 7
hammer 7
warrior 7
jethro 7
marky 6
necro 4 (-2)
bandit 8
rogue 7
thug 9
roach 7
outlaw 7
crasher 7
clogger 9

Re: Hurt and Heal: lv1/light bots

Posted: 24 Aug 2009, 20:33
by maackey
Aack! Yes, the votes are only either subtract two from an option, OR add ONE to an option and subtract ONE from another.

I'll keep the votes presently just in case somehow (i don't know exactly, because the rules are plainly stated) some people misunderstood the rules. Any further inappropriate votings will be ignored.

rector 8
flea 7
glaive 7
rocko 7
tick 7
hammer 7
warrior 8 (+1)
jethro 7
marky 6
necro 4
bandit 8
rogue 7
thug 9
roach 7
outlaw 7
crasher 7
clogger 8 (-1)

Re: Hurt and Heal: lv1/light bots

Posted: 24 Aug 2009, 20:36
by lurker
rector 8
flea 7
glaive 7
rocko 7
tick 7
hammer 7
warrior 8
jethro 7
marky 6
necro 3 (-1) when the homes of death, men's dark chambers, shall be opened.
bandit 8
rogue 7
thug 9
roach 7
outlaw 7
crasher 7
clogger 9 (+1) cute

Yes, the rules are very clearly stated.. oh well.

Re: Hurt and Heal: lv1/light bots

Posted: 24 Aug 2009, 23:48
by Neddie
rector 8
flea 7
glaive 7
rocko 8 (+1) I studied in the hall of BigSteve and Skirmishers are love.
tick 7
hammer 7
warrior 8
jethro 7
marky 6
necro 3
bandit 8
rogue 7
thug 9
roach 7
outlaw 7
crasher 7
clogger 8 (-1) Unreasonably popular.

Re: Hurt and Heal: lv1/light bots

Posted: 25 Aug 2009, 06:26
by luckywaldo7
rector 8
flea 7
glaive 7
rocko 8
tick 8 (+1)
hammer 6 (-1)
warrior 8
jethro 7
marky 6
necro 3
bandit 8
rogue 7
thug 9
roach 7
outlaw 7
crasher 7
clogger 8

Hammer has never been the same for me since its op glory days. Also the models sucks (not that I could do any better mind you :wink: )

And I never really knew how to play CA until I learned to tick.

Re: Hurt and Heal: lv1/light bots

Posted: 25 Aug 2009, 11:24
by Licho
go away necro!

ector 8
flea 7
glaive 7
rocko 8
tick 8
hammer 6
warrior 8
jethro 7
marky 6
necro 1 (-2)
bandit 8
rogue 7
thug 9
roach 7
outlaw 7
crasher 7
clogger 8

Re: Hurt and Heal: lv1/light bots

Posted: 25 Aug 2009, 13:47
by JohannesH
ector 8
flea 7
glaive 7
rocko 8
tick 8
hammer 6
warrior 8
jethro 7
marky 6
necro 1
bandit 8
rogue 7
thug 9
roach 7
outlaw 7
crasher 7
clogger 6 (-2)

Box of Dirt, wtf

Re: Hurt and Heal: lv1/light bots

Posted: 25 Aug 2009, 14:20
by lurker
necro (-2) It shall abide thus blooming, until the coming of fire and the judgment of the lord,

rector 8
flea 7
glaive 7
rocko 8
tick 8
hammer 6
warrior 8
jethro 7
marky 6
bandit 8
rogue 7
thug 9
roach 7
outlaw 7
crasher 7
clogger 6