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Decal problem

Posted: 23 Aug 2005, 14:03
by IMSabbel
It seems one of the decal textures in the latest version has the wrong background, i.e. it doesnt fade to full transparency at the edge, leaving a gray square (with the "real" decal inside) clearly visible on brighter surfaces.

Posted: 23 Aug 2005, 14:47
by aGorm
I noticed this to, and worse still, i think ity may be the one i made... :?

but i know the one i made was identical to the ones the others made in format... most bizzare.

aGorm

Posted: 23 Aug 2005, 15:18
by IMSabbel
Hm.
Im not familiar with the way the images are parsed (ie what the green and what the read channel stands for)

But, 2 of the decal images have a green channel value of 0 at the edge, and 2 have a value of 13...
One of them has to be wrong..

Posted: 23 Aug 2005, 17:18
by GrOuNd_ZeRo
I only really notice this in snow maps, but it is a bug non-the-less.

wouldn't it be easier if the background was black and the image it self white?