I'm Full of Caffeine Again
Posted: 23 Aug 2005, 05:57
Here is my current crazy Idea for a mod (coming up with it while on a caffeine binge and also trying to write a song... I'm starting a band... WOOT![I'm 24 but I like to pretend I'm in highschool])
Okay... So we have four teams...
We have the "classic TA style" team:
Build energy and metal collecters and then use these resources to build units.
The Energy Team:
each unit uses about 120% of the energy it needed to be created constantly or else it blows up on the spot (weaker units first... kinda clensing out the lower stuff as you build better stuff)
The Metal Team:
Unless constantly repaired by construction units this teams units would slowly degrade to 50% health and then stop working (the construction units would not decay). Therefore in battle you would only need to do 50% damage to knock them out...
The cheap and cheesy team:
building will draw constant metal and energy, but all units created would cost very very little of both and not draw any additional energy to attack, they'd be small and wimpy but would be so easy to spit out that their ranks could be bolstered constantly. They'd reach there unit limit almost right away, but as they slowly upgraded their buildings and advanced tech levels they would send out stronger, really cheap units...
Will come up with more later...
Okay... So we have four teams...
We have the "classic TA style" team:
Build energy and metal collecters and then use these resources to build units.
The Energy Team:
each unit uses about 120% of the energy it needed to be created constantly or else it blows up on the spot (weaker units first... kinda clensing out the lower stuff as you build better stuff)
The Metal Team:
Unless constantly repaired by construction units this teams units would slowly degrade to 50% health and then stop working (the construction units would not decay). Therefore in battle you would only need to do 50% damage to knock them out...
The cheap and cheesy team:
building will draw constant metal and energy, but all units created would cost very very little of both and not draw any additional energy to attack, they'd be small and wimpy but would be so easy to spit out that their ranks could be bolstered constantly. They'd reach there unit limit almost right away, but as they slowly upgraded their buildings and advanced tech levels they would send out stronger, really cheap units...
Will come up with more later...