Request: Smoother (fake) LoS updates
Posted: 13 Aug 2009, 06:27
Spring's LoS updating is slow and ugly, by necessity. Could a fake LoS be drawn which is more frequently updated?
It would function sort of like defense ranges, except swap the ranges with LoS and shade everything outside the circles with gray. Looking the defense range widget over, it looks like it's currently set up to shade the inside.
It could also dynamically adjust the update frequency by seeing how busy the CPU is.
Real, functional LoS calculations would go on as normal, units would show up and disappear exactly as they do now, it would just be nicer-looking because the range circles would be smoother and more frequently updated.
Finally an idea CA hasn't beaten me to? I can't search for "LOS widget" since LOS is under the minimum search size.
It would function sort of like defense ranges, except swap the ranges with LoS and shade everything outside the circles with gray. Looking the defense range widget over, it looks like it's currently set up to shade the inside.
It could also dynamically adjust the update frequency by seeing how busy the CPU is.
Real, functional LoS calculations would go on as normal, units would show up and disappear exactly as they do now, it would just be nicer-looking because the range circles would be smoother and more frequently updated.
Finally an idea CA hasn't beaten me to? I can't search for "LOS widget" since LOS is under the minimum search size.