Script fixes in BA
Posted: 11 Aug 2009, 19:42
I remember someone mentioning to me that a bunch of AA scripts were fixed by BA... does anyone remember what units had the problems and what was wrong with them?
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Finding out what's changed isn't really hard, more like, finding out why it was changed and what was wrong. One man's "buggy movement" is another man's "intentional slowdown for balance". I can't just go arbitrarily grabbing all the COBs that show differences in the hope that I'll get the ones that fix bugs rather than the ones that add/remove/modify features.YokoZar wrote:No, but you could probably figure it out by comparing the md5sums of the .cob files
Looking at the ba changelog could help.Caydr wrote:Finding out what's changed isn't really hard, more like, finding out why it was changed and what was wrong. One man's "buggy movement" is another man's "intentional slowdown for balance".
I'm posting here because although TFC has offered his help to me if I have any questions, I don't think he's been with the project long enough to definitively say what was changed and why. I've looked at BA changelogs before and they are not always very detailed so I can't rely on them 100% either. And besides this, I've never heard of a game or any project for that matter that has absolutely every single change documented.SirMaverick wrote:Looking at the ba changelog could help.Caydr wrote:Finding out what's changed isn't really hard, more like, finding out why it was changed and what was wrong. One man's "buggy movement" is another man's "intentional slowdown for balance".
At least one mod uses a version control system.Caydr wrote:And besides this, I've never heard of a game or any project for that matter that has absolutely every single change documented.
+1Well, nevermind, I guess it would be more productive to see what I can see from a file comparison and then ask questions specific to each change.