BAW! Can't get ground plates to work.
Posted: 06 Aug 2009, 21:11
Would someone explain how to get the ground textures working, in noobspeak?
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Code: Select all
useBuildingGroundDecal=1;
BuildingGroundDecalType=ConcretePad.dds; --alpha channel transparency, use DDS
BuildingGroundDecalSizeX=12; --size in footprints
BuildingGroundDecalSizeY=12;
BuildingGroundDecalDecaySpeed=0.9; --when owner Unit dies
ok so what am I doing wrong?useBuildingGroundDecal= "1",
BuildingGroundDecalType = "towerdecal.png",
BuildingGroundDecalSizeX = "12", --size in footprints
BuildingGroundDecalSizeY = "12",
BuildingGroundDecalDecaySpeed = "0.9", --when owner Unit dies
Code: Select all
-- useBuildingGroundDecal = true,
-- BuildingGroundDecalType = "towerdecal2.png",
-- BuildingGroundDecalSizeX = 5,
-- BuildingGroundDecalSizeY = 5,
-- BuildingGroundDecalDecaySpeed = 0.9,
Why is flametank and gunship being removed?LogOutput initialized.
Spring 0.79.1.2 (0.79.1.2-0-gbb45722{@}-cmake-tdm)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
[CMyMath::Init] CPU SSE mask: 120, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
using configuration source "D:\spring77b5\/springsettings.cfg"
OS: Microsoft (build 7100)
OS: WOW64 detected
Hardware: AMD Athlon(tm) 64 X2 Dual Core Processor 6000+; 4095MB RAM, 8189MB pagefile
Using read-write data directory: D:\spring77b5\
Using read-only data directory: C:\Users\Forboding Angel\Documents\Spring\
Using read-only data directory: C:\ProgramData\Spring\
Scanning: C:\ProgramData\Spring\maps
Scanning: C:\ProgramData\Spring\base
Scanning: C:\ProgramData\Spring\mods
Scanning: C:\ProgramData\Spring\packages
Scanning: C:\Users\Forboding Angel\Documents\Spring\maps
Scanning: C:\Users\Forboding Angel\Documents\Spring\base
Scanning: C:\Users\Forboding Angel\Documents\Spring\mods
Scanning: C:\Users\Forboding Angel\Documents\Spring\packages
Scanning: D:\spring77b5\maps
Scanning: D:\spring77b5\base
Scanning: D:\spring77b5\mods
Scanning: D:\spring77b5\packages
Video mode set to 1920 x 1200 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 3.1.0
[ 0] GL: NVIDIA Corporation
[ 0] GL: GeForce 9600 GT/PCI/SSE2
[ 0] GLEW: 1.4.0
[ 0] Testing mode enabled; game over disabled.
[ 0] Connecting to local server
[ 0] Starting demo recording
[ 0] Using map CenterrockV12.smf
[ 0] Recording demo demos/local_20090807_191059_CenterrockV12_0.79.1.sdf
[ 0] Using script Empty script
[ 0] Using mod Evolution RTS - vdev
[ 0] Using mod archive evolutiondev.sdd
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Sound: OpenAL info:
[ 0] Sound: Vendor: Creative Labs Inc.
[ 0] Sound: Version: 1.1
[ 0] Sound: Renderer: Software
[ 0] Sound: AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[ 0] Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[ 0] Sound: Device: Generic Software
[ 0] Sound: Available Devices:
[ 0] Sound: Generic Software
[ 0] Sound: CSound(): Sucessfully parsed 4 SoundItems from gamedata/sounds.lua
[ 0] Parsing unit icons
[ 0] Parsing definitions
[ 0] WARNING: removed edronehangar unitDef, missing cob script
[ 0] WARNING: removed the "egunship3" entry from the "especialfactory" build menu
[ 0] WARNING: removed the "egunship3" entry from the "ebasefactory" build menu
[ 0] Loading all definitions: 0.197000
[ 0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[ 0] Loading map informations
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 4
[ 0] Loading weapon definitions
[ 0] Sound: WAV file sounds/unitexplodemedium.wav has data length 291939 greater than actual data length 14768
[ 0] Sound: WAV file sounds/unitexplodesmall.wav has data length 291939 greater than actual data length 5526
[ 0] Loading unit definitions
[ 0] Inconsistant move data ground 0 Butcher
[ 0] WARNING: removed the "eflametank" entry from the "ebasefactory" build menu
[ 0] WARNING: removed the "eflametank" entry from the "especialfactory" build menu
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Couldnt find wreckage info treetype0
[ 0] Couldnt find wreckage info treetype1
[ 0] Couldnt find wreckage info treetype2
[ 0] Couldnt find wreckage info treetype3
[ 0] Couldnt find wreckage info treetype4
[ 0] Couldnt find wreckage info treetype5
[ 0] Couldnt find wreckage info treetype6
[ 0] Couldnt find wreckage info treetype7
[ 0] Couldnt find wreckage info treetype8
[ 0] Couldnt find wreckage info treetype9
[ 0] Couldnt find wreckage info treetype10
[ 0] Couldnt find wreckage info treetype11
[ 0] Couldnt find wreckage info treetype12
[ 0] Couldnt find wreckage info treetype13
[ 0] Couldnt find wreckage info treetype14
[ 0] Couldnt find wreckage info treetype15
[ 0] Couldnt find wreckage info geovent
[ 0] Unknown map feature type
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: d3943a4c
[ 0] Creating sky
[ 0] Loading LuaRules
[ 0] gf1 = LuaRules/Gadgets/boxcollector.lua
[ 0] gf1 = LuaRules/Gadgets/commander_support.lua
[ 0] gf1 = LuaRules/Gadgets/controlvictory.lua
[ 0] gf1 = LuaRules/Gadgets/unit_icongenerator.lua
[ 0] gf1 = LuaRules/Gadgets/unit_morph.lua
[ 0] gf2 = LuaRules/Gadgets/boxcollector.lua
[ 0] gf2 = LuaRules/Gadgets/commander_support.lua
[ 0] gf2 = LuaRules/Gadgets/controlvictory.lua
[ 0] +++++++++++++++++++++++++++++++++++++++++++++++++++++++ nil!
[ 0] gf2 = LuaRules/Gadgets/unit_icongenerator.lua
[ 0] gf2 = LuaRules/Gadgets/unit_morph.lua
[ 0] Loaded gadget: IconGenerator <unit_icongenerator.lua>
[ 0] Loaded gadget: UnitMorph <unit_morph.lua>
[ 0] ammobox, 0
[ 0] Loaded gadget: Box collector <boxcollector.lua>
[ 0] Loaded gadget: Control Victory <controlvictory.lua>
[ 0] Loaded gadget: ecommandtank support <commander_support.lua>
[ 0] gf1 = LuaRules/Gadgets/boxcollector.lua
[ 0] gf1 = LuaRules/Gadgets/commander_support.lua
[ 0] gf1 = LuaRules/Gadgets/controlvictory.lua
[ 0] gf1 = LuaRules/Gadgets/unit_icongenerator.lua
[ 0] gf1 = LuaRules/Gadgets/unit_morph.lua
[ 0] gf2 = LuaRules/Gadgets/boxcollector.lua
[ 0] gf2 = LuaRules/Gadgets/commander_support.lua
[ 0] gf2 = LuaRules/Gadgets/controlvictory.lua
[ 0] +++++++++++++++++++++++++++++++++++++++++++++++++++++++ nil!
[ 0] gf2 = LuaRules/Gadgets/unit_icongenerator.lua
[ 0] gf2 = LuaRules/Gadgets/unit_morph.lua
[ 0] Loaded gadget: IconGenerator <unit_icongenerator.lua>
[ 0] Loaded gadget: UnitMorph <unit_morph.lua>
[ 0] Loaded gadget: Box collector <boxcollector.lua>
[ 0] Loaded gadget: Control Victory <controlvictory.lua>
[ 0] Loaded gadget: ecommandtank support <commander_support.lua>
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] This mod has locked LuaUI access
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Failed to load: camera_shake.lua (duplicate name)
[ 0] Loaded widget: Process <process.lua>
[ 0] Reloaded ctrlpanel with: LuaUI/evoctrlpanel4x3.txt
[ 0] Loaded widget: TweakedLayout <gui_tweakedlayout.lua>
[ 0] Loaded widget: HealthBars <unit_healthbars.lua>
[ 0] Loaded widget: LockCamera <camera_lockcamera.lua>
[ 0] Loaded widget: AdvPlayersList <gui_advplayerslist.lua>
[ 0] Loaded widget: BuildETA <gui_build_eta.lua>
[ 0] Loaded widget: Area Mex <unit_area_mex.lua>
[ 0] Loaded widget: CameraShake <camera_shake.lua>
[ 0] Loaded widget: Range Widget <unit_ranges.lua>
[ 0] Loaded widget: ReclaimInfo <gui_reclaiminfov099.lua>
[ 0] Loaded widget: Z Selector <unit_z_selector.lua>
[ 0] Loaded widget: Improved MetalMakers <unit_improved_metal_maker.lua>
[ 0] Loaded widget: Stockpiler <unit_stockpile.lua>
[ 0] Loaded widget: Display DPS <gui_display_dps.lua>
[ 0] Loaded widget: RadarAI <radarai.lua>
[ 0] <DefenseRange> Unknown mod, using BA settings. Good Luck!
[ 0] Loaded widget: Defense Range v4.13 <gui_defenserange.lua>
[ 0] Loaded widget: Ghost Radar v1.11 <unit_ghostradar.lua>
[ 0] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[ 0] Extracted file "1.ogg" to directory "music"
[ 0] Extracted file "2.ogg" to directory "music"
[ 0] Extracted file "3.ogg" to directory "music"
[ 0] Extracted file "4.ogg" to directory "music"
[ 0] Extracted file "5.ogg" to directory "music"
[ 0] Extracted file "6.ogg" to directory "music"
[ 0] Extracted file "7.ogg" to directory "music"
[ 0] Extracted file "8.ogg" to directory "music"
[ 0] Extracted file "9.ogg" to directory "music"
[ 0] Loaded widget: Music <music.lua>
[ 0] Loaded widget: AllyCursors <gui_ally_cursors.lua>
[ 0] Loaded widget: CommandInsert <gui_commandinsert.lua>
[ 0] Loaded widget: QueueCopypasta <cmd_queue_copypasta.lua>
[ 0] UpdateWidgetCallIn: bad name: TweakKeyPress
[ 0] UpdateWidgetCallIn: bad name: TweakKeyRelease
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Loaded widget: EvoIceUI <gui_evoiceui.lua>
[ 0] Reloaded cmdcolors with: cmdcolors.tmp
[ 0] Loaded widget: SelectionCircle <gui_selectioncircle.lua>
[ 0] Loaded widget: Select n Center! <gui_center_n_select.lua>
[ 0] Loaded widget: CALayout <ca_layout.lua>
[ 0] Loaded widget: CustomFormations <unit_customformations.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.79.1.2 (0.79.1.2-0-gbb45722{@}-cmake-tdm)
[ 0] Build date/time: Jun 23 2009 20:02:52
[ 0] Reloaded ctrlpanel with: IceUI_ctrlpanel.txt
[ 0] Player Player connected with number 0 (client version 0.79.1.2 (0.79.1.2-0-gbb45722{@}-cmake-tdm))
[ 0] /cheat
[ 0] Cheating!
[ 0] GameID: a6c27c4a9110930a9c99e54897174d8b
[ 53] /give 1 eflametank
[ 53] Couldnt find wreckage info eflametank
[ 53] eflametank is not a valid unitname
[ 190] User exited
[ 190] Path cache hits 0 0%
[ 190] Path cache hits 0 0%
[ 190] Statistics for local connection:
Received: 1273 bytes
Sent: 2207 bytes
The buildpic will just be plain white or just showing the button background image. Not exactly sure in which case happens what but it definitely won't result in removing the unit...BuildPic=ARMACSUB.DDS; << without a buildpic I dunno what'll show up, the game might theoretically remove the unit I guess