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Crash after countdown

Posted: 06 Aug 2009, 20:03
by AJMB
When I try to do the test script, spring.exe crashes right after the countdown ends (when the game actually starts I guess). This is using the BA mod.

infolog.txt:
http://pastebin.com/m4fe67846

WinXP
Core 2 Duo 1.8Ghz
512MB memory
Intel Q965/Q963 Express Chipset Family (OpenGL 1.5)

I'm pretty sure it's not the crappy graphics chip since I can see the map during the countdown.

I think that's everything. I'm pretty sure I have the latest drivers and such.

AJMB

Re: Crash after countdown

Posted: 07 Aug 2009, 18:33
by AJMB
Never mind, after tweaking some settings I got it to work.

Re: Crash after countdown

Posted: 07 Aug 2009, 18:35
by Neddie
Oh, good!

Re: Crash after countdown

Posted: 01 Jan 2011, 16:08
by Ad Man Gamer
AJMB wrote:Never mind, after tweaking some settings I got it to work.
how did you get it to work?

Re: Crash after countdown

Posted: 01 Jan 2011, 16:14
by BaNa
E-E-EPIC REZ

Re: Crash after countdown

Posted: 01 Jan 2011, 16:48
by Ad Man Gamer
Im having the same problem.

(infolog.txt attached)

The only map that seems to be working for me is SuperSpeedMetal. I think it may be related to AII 0.9 because I can load any map and get past the countdown fine if I use KIAK 0.13, RAI 0.601 or no bots at all.

I've seen something about AII needing a config file for BA, but i dont have the foggiest idea how to install it.
infolog.txt
infolog.txt:
(13.32 KiB) Downloaded 9 times

Re: Crash after countdown

Posted: 01 Jan 2011, 17:19
by hoijui
this infolog is from a game vs KAIK that ended successfully.

Re: Crash after countdown

Posted: 01 Jan 2011, 17:58
by Ad Man Gamer
hoijui wrote:this infolog is from a game vs KAIK that ended successfully.
sorry :)
infolog.txt
infolog.txt AII 0.9
(27.2 KiB) Downloaded 12 times

Re: Crash after countdown

Posted: 01 Jan 2011, 19:47
by Forboding Angel
Fucking hang detection :evil:

Re: Crash after countdown

Posted: 01 Jan 2011, 20:05
by hoijui
its hang-detection triggered in AAI. translation does not work for the AAI stack frames.
i recommend just not using AAI... to find the cause for this is, if it only happens for you.. is kind of not worth it.

Re: Crash after countdown

Posted: 02 Jan 2011, 02:31
by zerver
Forboding Angel wrote:Fucking hang detection :evil:
Fucking hang, lovely detection.

Re: Crash after countdown

Posted: 02 Jan 2011, 02:37
by Ad Man Gamer
Ok then. Thanks for the help.

Oh. And happy new year to you all! ^_^