Request: Multi-minelayer gadget
Posted: 06 Aug 2009, 17:29
In Sins of a Solar Empire they recently added mines. Rather than deploying one at a time, which would be positively retarded in a game of that scale, they deploy in randomized groups. You say, "deploy mines HERE" and it spawns 10 or so of them in a random fashion in that general vicinity.
I want something similar for AA. When you ask for mines to be built, you specify a location, and in a radius around that location a series of build orders are queued up for the type of mine you requested, in a random fashion.
If possible this would only happen when a key is held down, shift for example. When you're holding down shift you're probably laying a minefield rather than one mine. Err... Well maybe CTRL. I don't know, it should be clearly defined somewhere in the widget code. If this isn't possible, it's ok, I will make separate build entries for a single mine and a group.
The radius in which the random build is done should be easily adjustable, as should the number of random build orders. The construction should be done in a sensible order of possible, from one side of the group to the other, starting with whatever's closest to the builder, not just randomly. There should be a minimum X+Y distance between mines so that pathfinding is still possible for the minelayer.
I want something similar for AA. When you ask for mines to be built, you specify a location, and in a radius around that location a series of build orders are queued up for the type of mine you requested, in a random fashion.
If possible this would only happen when a key is held down, shift for example. When you're holding down shift you're probably laying a minefield rather than one mine. Err... Well maybe CTRL. I don't know, it should be clearly defined somewhere in the widget code. If this isn't possible, it's ok, I will make separate build entries for a single mine and a group.
The radius in which the random build is done should be easily adjustable, as should the number of random build orders. The construction should be done in a sensible order of possible, from one side of the group to the other, starting with whatever's closest to the builder, not just randomly. There should be a minimum X+Y distance between mines so that pathfinding is still possible for the minelayer.