Demigod
Posted: 04 Aug 2009, 19:19
I recently tried out the new Demigod demo:
http://www.gamershell.com/download_49080.shtml
I have to say it really is very fun and a nice alternation of standard RTS gameplay if you still want to call it a RTS game.Unfortunately I guess I won't be buying it. Reason for this is the yet again stupid decision of GPG to just implement a peer-to-peer networking system and nothing else. Especially in the case of Demigod that system also seems to have turned out pretty bad. While the system sure has some advantages (which I don't find that special anyway) it has a huge letdown in terms of bandwidth. So as a matter of fact with a 1Mbit connection (i.e. 128kbit upload) you'll just be able to play a 1on1 properly (if at all). Even with a standard 2MBit connection your upload still should be too shitty for a 2on2...
They really should have added an optional client-server-system as it wouldn't have been hard as you'd just need to route everything over a single peer not touching all the hard work of the actual netcode which seems to be not that great too. While I can play 16 player games in Spring just fine I start to lag in Demigod right from the beginning with just 6 Demigods around and nothing else (on a 1MBit connection). I seriously don't know how six characters on a map can eat up an entire 16Kbyte/sec upload...
So it turns out as a nice game with a nice look, nice sounds and nice graphics but with a fucked up networking system meaning its death as it pretty much contains no singleplayer mode at all (matches against AIs don't really count as singleplayer). It seems GPG thinks that every person on the world has a 16Mbit connection (as even 6Mbit are told to be not really sufficent for like 5on5s or something like that thanks to p2p system). It also totally kills any international gaming as you're restricted to just people near you because with just a single person having a high ping everyone else will lag too and you don't have like the host being halfway the distance players have to each other...
http://www.gamershell.com/download_49080.shtml
I have to say it really is very fun and a nice alternation of standard RTS gameplay if you still want to call it a RTS game.Unfortunately I guess I won't be buying it. Reason for this is the yet again stupid decision of GPG to just implement a peer-to-peer networking system and nothing else. Especially in the case of Demigod that system also seems to have turned out pretty bad. While the system sure has some advantages (which I don't find that special anyway) it has a huge letdown in terms of bandwidth. So as a matter of fact with a 1Mbit connection (i.e. 128kbit upload) you'll just be able to play a 1on1 properly (if at all). Even with a standard 2MBit connection your upload still should be too shitty for a 2on2...
They really should have added an optional client-server-system as it wouldn't have been hard as you'd just need to route everything over a single peer not touching all the hard work of the actual netcode which seems to be not that great too. While I can play 16 player games in Spring just fine I start to lag in Demigod right from the beginning with just 6 Demigods around and nothing else (on a 1MBit connection). I seriously don't know how six characters on a map can eat up an entire 16Kbyte/sec upload...
So it turns out as a nice game with a nice look, nice sounds and nice graphics but with a fucked up networking system meaning its death as it pretty much contains no singleplayer mode at all (matches against AIs don't really count as singleplayer). It seems GPG thinks that every person on the world has a 16Mbit connection (as even 6Mbit are told to be not really sufficent for like 5on5s or something like that thanks to p2p system). It also totally kills any international gaming as you're restricted to just people near you because with just a single person having a high ping everyone else will lag too and you don't have like the host being halfway the distance players have to each other...