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Does lobby bittorrent recognize multi-file mods?

Posted: 30 Jul 2009, 06:37
by Caydr
In the past, AA has always been a multi-file mod, like this:

/AA-S (Standard mode gameplay)
/AA-H (Hover-Commanders)
/AA-F (Tech Forge mutator)
|
-AAPatch (Gets updated when minor things need to be fixed, like 10kb)
|
--AABase (All the content in general)


It's easy and efficient to update, doesn't waste bandwidth, etc. Patches automatically replace previous versions via modinfo.tdf. Leads to some bloating, but the files are tiny. The base file only gets replaced once in a blue moon.

Is the lobby client capable of understanding this setup, or is it going to be 15mb or whatever every time I want to give fleas 3 more hit points?

That was a threat, yes. :P

Re: Does lobby bittorrent recognize multi-file mods?

Posted: 30 Jul 2009, 06:44
by smoth
or you could use mod options, feel free to look at gundam's source

Re: Does lobby bittorrent recognize multi-file mods?

Posted: 30 Jul 2009, 07:57
by smoth
Aparently I misunderstood, you want the torrent system to handle dependencies, yeah it doesn't do that yet.

Re: Does lobby bittorrent recognize multi-file mods?

Posted: 30 Jul 2009, 13:33
by Licho
I recommend to use new package system.

Its much better and allows automated incremental updates of mods.

(It builds upon system CA was using)

Re: Does lobby bittorrent recognize multi-file mods?

Posted: 30 Jul 2009, 20:42
by smoth
Licho wrote:I recommend to use new package system.

Its much better and allows automated incremental updates of mods.

(It builds upon system CA was using)
links to info? How does it work? What files are needed?

Re: Does lobby bittorrent recognize multi-file mods?

Posted: 30 Jul 2009, 22:38
by Licho
Its best is to contact det, he has software tools that allows you to setup it.