Does lobby bittorrent recognize multi-file mods?
Posted: 30 Jul 2009, 06:37
In the past, AA has always been a multi-file mod, like this:
/AA-S (Standard mode gameplay)
/AA-H (Hover-Commanders)
/AA-F (Tech Forge mutator)
|
-AAPatch (Gets updated when minor things need to be fixed, like 10kb)
|
--AABase (All the content in general)
It's easy and efficient to update, doesn't waste bandwidth, etc. Patches automatically replace previous versions via modinfo.tdf. Leads to some bloating, but the files are tiny. The base file only gets replaced once in a blue moon.
Is the lobby client capable of understanding this setup, or is it going to be 15mb or whatever every time I want to give fleas 3 more hit points?
That was a threat, yes.
/AA-S (Standard mode gameplay)
/AA-H (Hover-Commanders)
/AA-F (Tech Forge mutator)
|
-AAPatch (Gets updated when minor things need to be fixed, like 10kb)
|
--AABase (All the content in general)
It's easy and efficient to update, doesn't waste bandwidth, etc. Patches automatically replace previous versions via modinfo.tdf. Leads to some bloating, but the files are tiny. The base file only gets replaced once in a blue moon.
Is the lobby client capable of understanding this setup, or is it going to be 15mb or whatever every time I want to give fleas 3 more hit points?
That was a threat, yes.
