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New units in ba

Posted: 23 Jul 2009, 11:21
by Wombat
i think ba needs new units... tho right now i got only 1 idea - aa spider

also, im not 100% sure but core t2 kbots dont have jammer or radar kbot (but like i said im not 100% sure)

we should think about new units, which would make BA develope, like some new t3 units with more tactical use than just mega armour?

any ideas?

Re: New units in ba

Posted: 23 Jul 2009, 12:17
by 1v0ry_k1ng

Re: New units in ba

Posted: 23 Jul 2009, 12:18
by TheFatController
Wombat wrote:i think ba needs new units... tho right now i got only 1 idea - aa spider
tbh if someone did make 2 convincing looking (ie not too flashy, same type of theme) AA spiders for ARM and CORE i'd probably include them.

Re: New units in ba

Posted: 23 Jul 2009, 12:19
by Jazcash
Wombat wrote:i think ba needs new units... tho right now i got only 1 idea - aa spider

also, im not 100% sure but core t2 kbots dont have jammer or radar kbot (but like i said im not 100% sure)

we should think about new units, which would make BA develope, like some new t3 units with more tactical use than just mega armour?

any ideas?
Go away n00b. Go play Tech Wars or something silly troll.

Re: New units in ba

Posted: 23 Jul 2009, 12:23
by Wombat
u fool go get some skill, i dont want new units just coz i want... spiders are easy to stop, tho they are all terrain and could be very useful they got raped by brawlers or drones, so aa spider is quite obvious idea... u fools

Re: New units in ba

Posted: 23 Jul 2009, 12:24
by Jazcash
Wombat wrote:u fool go get some skill, i dont want new units just coz i want... spiders are easy to stop, tho they are all terrain and could be very useful they got raped by brawlers or drones, so aa spider is quite obvious idea... u fools
Go make your own mod.

Re: New units in ba

Posted: 23 Jul 2009, 12:25
by Wombat
i just want to add 1 new unit so far, not change half of mod... plz stop cry, u want cup for ur tears ?

Re: New units in ba

Posted: 23 Jul 2009, 12:32
by Wombat
TheFatController wrote:
Wombat wrote:i think ba needs new units... tho right now i got only 1 idea - aa spider
tbh if someone did make 2 convincing looking (ie not too flashy, same type of theme) AA spiders for ARM and CORE i'd probably include them.
COOL ! now we need someone who will make aa spiders models D: spiders are so underused

Re: New units in ba

Posted: 23 Jul 2009, 12:43
by Gertkane
AA spider doesn't seem like a bad idea. Im also all for having a frontline fighter for core (thuds really dont cut it anymore) in purpose similar to arm's warrior (but not an exact clone).

Re: New units in ba

Posted: 23 Jul 2009, 12:47
by Wombat
well, core go better thud, storms and bit better aks... so its ok i think

hi gert

Re: New units in ba

Posted: 23 Jul 2009, 14:45
by Pxtl
Well, Core already has an AA all-terrain mech in the form of the Karganeth, fwiw.

Re: New units in ba

Posted: 23 Jul 2009, 14:50
by Wombat
dunno how about u but i see difference in cost of kargh and t2 spider >_> and karganeth is NOT aa !

Re: New units in ba

Posted: 23 Jul 2009, 15:25
by [TS]Lollocide
Nah, give the AA spider to Arm only, since Core has that gay Banisher tank with its AA tracking missiles of insta-pop

Re: New units in ba

Posted: 23 Jul 2009, 15:27
by Beherith
Nah give it to core, since arm has emp spider (very under utilised, but its quite good.)

Re: New units in ba

Posted: 23 Jul 2009, 15:32
by Pxtl
Well, what would make the most sense would be for Arm to get a Samtruck-missile spider, and Core to get an artillery spider, mirroring their respective L3 units.

But that wouldn't necessarily be balanced. Or smart. But it would be symmetrical.

Re: New units in ba

Posted: 23 Jul 2009, 18:45
by Wombat
sadly emp-spiders suxx terribly, they need like 5 shots to emp zeus X_X

Re: New units in ba

Posted: 23 Jul 2009, 22:19
by Caydr
Terrific work shooting that down PXTL, you make me so proud.

But what's this about EMP spiders needing like 5 hits to stun a Zeus? That's pretty harsh. Oh, oh! Are bladewings still in BA (and awesome)?

OK, today at work I think I figured out what my plan should be. I've got lots of units for a mod, but lots are missing either texture or script. While I work on that, in the meantime I think I might make new version or two of AA to re-polish my general modding skills. That way I can simultaneously balance my new mod hopefully with some degree of my previous "skill".

The new versions will almost certainly be unplayable due to extreme shittiness of developer, but who knows. Don't expect anything decent or especially fun, not at first anyway. Seriously, it'll be bad.

Only reason I will release it at all is because coming up with decent beta testers who have free time at the same times I do is a pain in the ass. Expect a surge in BA popularity as the last remaining holdouts realize there will never be another good version of AA.

Re: New units in ba

Posted: 23 Jul 2009, 22:42
by Pxtl
Yeah, Bladewings are still in BA... and still fiddly to use correctly too. They've gone through a lot of mangling trying to keep them usable.

Re: New units in ba

Posted: 23 Jul 2009, 23:15
by JohannesH
Bladewings are great. Many people dont micro them correctly though.

Re: New units in ba

Posted: 24 Jul 2009, 10:05
by Wombat
plz reduce drones 'power' (need less shots to emp unit)

also disable this gay feature that units are emped just coz another unit is attacking it (drone emp bulldog and flea can hold it emped for ages just coz its atacking)