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No fog of war option

Posted: 14 Jul 2009, 19:38
by Griffith
I saw a lot of ffa where people keep attacking their neighbour whereas someone has conquered half of the map. An option where you can see all (like the spec view) could add another gameplay. :-)

Re: No fog of war option

Posted: 14 Jul 2009, 20:40
by KaiserJ
as much as i would dislike this myself for most games, i can see it being fun for playing chickens, as well as for training noobs... if i can see his base, i can tell him what to build, and if he can see my base, he knows what im up to.

+1 if its not difficult to implement.

Re: No fog of war option

Posted: 15 Jul 2009, 00:12
by Idleking
KaiserJ wrote:[..]+1 if its not difficult to implement.
Should be easy.
Simply give units "infinite" line of sight (meaning they can look far enough to cover the whole map).
Only problem with this could be the hills/mountains...

Ahh, someone will find a solution to this ;)

Re: No fog of war option

Posted: 15 Jul 2009, 00:15
by Kloot
/cheat
/globallos

Re: No fog of war option

Posted: 15 Jul 2009, 03:26
by eyu100
Not calculating the LOS map would also increase performance significantly.

Re: No fog of war option

Posted: 15 Jul 2009, 10:53
by Auswaschbar

Code: Select all

/cheat
/globallos
Would not increase the performance alto, as the LOS map is still calculated

Re: No fog of war option

Posted: 15 Jul 2009, 11:21
by Pendrokar
Auswaschbar wrote:

Code: Select all

/cheat
/globallos
Would not increase the performance alto, as the LOS map is still calculated
So is it fixed in SVN? :roll:

Re: No fog of war option

Posted: 15 Jul 2009, 11:43
by Auswaschbar
Its not "fixed" in GIT.

Re: No fog of war option

Posted: 15 Jul 2009, 12:00
by Kloot
Pendrokar wrote:So is it fixed in SVN? :roll:
It's not "fixed" because globallos was set up to be easily reversible. Don't claim something is broken unless you know all the details plz.

Re: No fog of war option

Posted: 16 Jul 2009, 02:47
by eyu100
So could there be an option to start Spring without an LOS map?

Re: No fog of war option

Posted: 16 Jul 2009, 06:47
by Evil4Zerggin
I think you can skip LOS updates by setting units' sight distances to a nonpositive value. Then you can set all units to be alwaysVisible. Unfortunately I don't think there is a way to make all CEGs alwaysVisible at runtime.

Alternately, you can put a high-LOS unit really high in the air.

Re: No fog of war option

Posted: 18 Jul 2009, 20:22
by moriarty
Out of curiousity - is the fog-of-war supposed to be invisible? By which I mean - no visible way to discern which area is FoW and which area your units can currently see. In TA FoW areas had a light-grey mist. Is that in spring but just disabled in the mods I've tried? Because it'd be nice to see what area I can see.

Re: No fog of war option

Posted: 18 Jul 2009, 20:26
by Peet
L

Re: No fog of war option

Posted: 18 Jul 2009, 22:22
by smoth
. . . ua.... for the rest of peet's post.

This is one of those easy to lua things and it would be pretty fast to add as a mod option.

This doesn't belong in the engine, I hate to say it but it really doesn't

Re: No fog of war option

Posted: 18 Jul 2009, 22:24
by smoth
moriarty wrote:Out of curiousity - is the fog-of-war supposed to be invisible? By which I mean - no visible way to discern which area is FoW and which area your units can currently see. In TA FoW areas had a light-grey mist. Is that in spring but just disabled in the mods I've tried? Because it'd be nice to see what area I can see.
The l key enables line of sight view which is used to view sight distances.

Re: No fog of war option

Posted: 18 Jul 2009, 23:56
by Peet
smoth wrote:
moriarty wrote:Out of curiousity - is the fog-of-war supposed to be invisible? By which I mean - no visible way to discern which area is FoW and which area your units can currently see. In TA FoW areas had a light-grey mist. Is that in spring but just disabled in the mods I've tried? Because it'd be nice to see what area I can see.
The l key enables line of sight view which is used to view sight distances.
Peet wrote:L

Re: No fog of war option

Posted: 20 Jul 2009, 18:24
by CarRepairer
CA's menu has a button for enabling for of war.

Re: No fog of war option

Posted: 20 Jul 2009, 19:22
by zwzsg
Evil4Zerggin wrote:Alternately, you can put a high-LOS unit really high in the air.
No.

I tried.

There is a limit to how far a unit can see, no matter how high a sight value I write in the FBI and how high in the air the unit fly. And that limit is not even enough to see a small map entirely. Unless I increase dramatically the LosMipLevel thing which would bring a whole new level of issues.

Peet,smoth wrote:Lua
Lua could make all units visible, but what about the shots, explosions, nano, and everything else?

Re: No fog of war option

Posted: 20 Jul 2009, 21:55
by Argh
Lua could make all units visible, but what about the shots, explosions, nano, and everything else?
That's a good point. Most of it's limited by AirLOS.

Re: No fog of war option

Posted: 23 Jul 2009, 12:36
by 1v0ry_k1ng
if this was an option most nubs would use it
better its not an option