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Commbombing
Posted: 13 Jul 2009, 00:29
by Regret
It is awesome. Y/N
Re: Commbombing
Posted: 13 Jul 2009, 00:29
by Regret
Y
Re: Commbombing
Posted: 13 Jul 2009, 00:50
by Jazcash
N
Re: Commbombing
Posted: 13 Jul 2009, 00:55
by Otherside
mebe
Re: Commbombing
Posted: 13 Jul 2009, 01:36
by Neddie
Situational Answer.
Re: Commbombing
Posted: 13 Jul 2009, 03:51
by Pxtl
N, but it's part of BA so don't change it.
Re: Commbombing
Posted: 13 Jul 2009, 09:43
by Petah
neddiedrow wrote:Situational Answer.
+1
Re: Commbombing
Posted: 13 Jul 2009, 10:30
by JohannesH
Not really awesome but theyre ok anyhow.
Re: Commbombing
Posted: 13 Jul 2009, 11:21
by Jazcash
Add more skill to it by making it harder to do. Make it more risky.
Re: Commbombing
Posted: 13 Jul 2009, 11:49
by Falcrum
Re: Commbombing
Posted: 13 Jul 2009, 11:52
by Wombat
most suitable comment to this topic, i fully agree :D big N
Re: Commbombing
Posted: 13 Jul 2009, 15:23
by AF
Oh hey Im back, has their been anymore progress on this since I was last here?
Re: Commbombing
Posted: 13 Jul 2009, 15:43
by Regret
AF wrote:Oh hey Im back, has their been anymore progress on this since I was last here?
Out of my thread attention whore.
Re: Commbombing
Posted: 13 Jul 2009, 15:58
by AF
lolwut it was a serious question, I personally agree with combombing as a tactic as long as its not in the name of ruining the game, because the commander conveys advantages that are lost upon combomb.
Re: Commbombing
Posted: 14 Jul 2009, 13:06
by 1v0ry_k1ng
best way is to fiddle with the edgeeffect of the explosion so it only does enough damage to kill another com on full health when within like 300 range (dgun plus max distance coms can move apart while dgun travels)
this way, when one com dguns another both go boom
but if one com explodes near another com on max health, unless it is very close the other com survives. this would make atlas combombing less effective.
we did this on xta and it abolished combombing in liek a week.
Pxtl wrote:N, but it's part of BA so don't change it.
lul
Re: Commbombing
Posted: 14 Jul 2009, 14:51
by Elkvis
The kill all comms end game mod option has added another layer of strategy to commbombing.
I've seen less frivolous bombing and more thoughtful use. It is good.
Re: Commbombing
Posted: 14 Jul 2009, 20:59
by Gota
Pxtl wrote:N, but it's part of BA so don't change it.
lul
Re: Commbombing
Posted: 14 Jul 2009, 21:26
by NOiZE
I like playing comm ends
Re: Commbombing
Posted: 15 Jul 2009, 00:33
by Jazcash
I'd like it a lot more if it were com ends for each player instead of teams. Sure you can set this, but it's kinda an issue cause once one guy dies, it just gets easier from then on for the enemy. ..
Re: Commbombing
Posted: 15 Jul 2009, 02:10
by eyu100
JAZCASH wrote:I'd like it a lot more if it were com ends for each player instead of teams. Sure you can set this, but it's kinda an issue cause once one guy dies, it just gets easier from then on for the enemy. ..
This way if Regret comnapped a noob and combombed a good player one team would lose two players immediately.