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Unusual error loading a map

Posted: 19 Aug 2005, 01:39
by mufdvr222
Quote

"Error couldnt open tile file maps\mapname.smt"

This happens for no logical reason at all, If I generated the source images for ten maps the same size 8192 x 8192 for the source texture 1025 x 1025 for the source height and metal .bmp`s about four out of the five will give this error at map load. Could there be a problem with the new mapconv??

Posted: 19 Aug 2005, 01:53
by hrmph
I know this happens when producing 'solid' archives with 7zip... Is that it?

Posted: 19 Aug 2005, 11:39
by mufdvr222
Yes I have that box checked,, it was that way by default and to be honest I never noticed it :oops: , only been using 7-zip for a few weeks.
I will make the obvious assumption and uncheck it next time around.
thanks :-)

Posted: 19 Aug 2005, 12:20
by mufdvr222
I gave it another go but it still won`t load up the maps in question :shock:
whenever I use a texture looking anything like this I get the same error.
Image
thats the only real difference between the affected maps and ones that work first time around.

Posted: 19 Aug 2005, 15:22
by aGorm
Just thought Id say, that looks liek a freeggin ausome map, Is it a hole in the ground (which I think it is) or a mountain sticking up? or will it be filled with water? Very curios as it looks swell.

aGorm

Posted: 20 Aug 2005, 02:18
by mufdvr222
Its a large crater rim that I was planning to partly flood, but unfortunatly either spring or mapconv, "I suspect the latter" may have a problem with the graphic,, I don`t know its dam frustrating I have the source images ready for three maps similar to this but also quite different in terrain types desert, ice, and temperate climates.
Spring gets as far as "creating overhead texture" and bombs out
Image

Posted: 20 Aug 2005, 02:40
by mother
:shock:

Posted: 20 Aug 2005, 12:23
by mufdvr222
I substituted the terrain .bmp for a bland repeating sand texture and the map loaded up in spring fine, so I can only conclude that mapconv or spring has a problem that only manifests itself if the map texture graphic is fery complex in nature.

Posted: 20 Aug 2005, 12:23
by Fnordia
There's a bug with reading large files from .sd7 archives which was fixed in version 0.61b2, might be that. Also, you don't have to put the map in a 7zip or zip archive when you are testing it.. You can just put the files directly in the maps folder.

Posted: 21 Aug 2005, 01:56
by mufdvr222
Thanks Fnordia, will give it another go. :-)

Posted: 21 Aug 2005, 03:27
by mufdvr222
Finally got one of these bloody crater/caldera style maps to load, thanks again for the quick update :lol:
Image
Image

Posted: 21 Aug 2005, 04:08
by FireCrack
looking nice, but what's your filesize?

Posted: 21 Aug 2005, 05:18
by mufdvr222
20.6mb but the compression was 0.4 in "mapper.bat" it would drop to about 15 mb if I upped the compression to 0.8, which I will do.
Just noticed I got grass again.
Image

Posted: 21 Aug 2005, 08:57
by FireCrack
Good size for such a nice map, looking forward to it!