Relative wrote:Firstly, I generally buy my games, and I intended to buy SC2.
Didnt mean you spesifically, but if you look at for example Garena (which houses the majority of dota players), it provides roughly 200k players with a access to wc3 without the need of a legit version
When game devs are openly saying that piracy hurts sales, you cant seriously say that piracy doesnt affect the income of a game company, which was my point.
Secondly, removing LAN won't be a barrier to pirates, but only an annoyance for genuine buyers. I can't imagine that with a game as big as starcraft some group won't be able to create private servers or that some sort of patch won't be made. In this respect this is no different than an intrusive and ineffective DRM scheme.
Firstly, who is to blame for this again? The devs for trying to fight piracy or the pirates who created the problem in the first place? =P
And yes, it wont be a barrier to pirates, people will still dl it , but its gonna make things harder to create those hacked servers(garena for example works on the lan basis)
Thirdly, the internet isn't as ubiquitous as you think. What about people in rural or developing regions with limited or expensive service.
I live summers in a place where the nearest shop is ~50km away in the middle of a forest(nearest town being even further away), and i have a decent network access there. The only places i can think of that dont have adequate connections are Siberia, Africa and other frontier regions like that, but the question remains that could those people even play the damn game, Since 1000Ôé¼ computers arent really the most important things for people living in developing countries/regions~~
What about lan parties - do you really expect groups ranging from 5 to 100 or more to have to share an internet connection to log into battle.net to play a person two feet away
good point, missing lan is going to be problematic here
What about people who do have access to the internet, but latency make online unplayable?
I dont see how LAN feature could help them here, You want people to play on the internet, but how is the LAN feature going to remove the latency if im playing a chinese from finland?~~
What about people such as military service persons, foreign service persons, or others who don't have suitable network access while being deployed for long periods?
Their progaming career is just gonna wait through their deployment then i guess ~~
What about korea, where starcraft LAN is played competitively at a national level, and LAN is necessary for minimal latency.
Again, this is going to be a problem propably, but a new TL post said that the devs are working together with GOM on the competitive esport issues, im guessing things like this are in consideration for them~_~
Lastly, this isn't about you. You might be happy using whatever matchmaking service blizzard offers, but that gives you no right to deny the complaints of others as nonsense.
Oh im sorry for posting my opinion in a thread made by you in a public forum, you didnt want anyone to reply anyway did you?
There are a lot of people like me who see LAN as a standard and necessary feature.
Yes, i see it as a standard and a necessary feature too, the point of my post was simply to say that the problem was created by YOU (the consumer), And while it will create some problems, i dont think its as big as you make it be since a lot of games already use this feature ( dawn of war 2 for example)