Page 1 of 1

Dealing dmg bug

Posted: 18 Aug 2005, 08:08
by PauloMorfeo
There seems to be some bug concerning the dealing of damage.

- Dragon Teeths only have 3500(?) life but no matter how much we throw at them, they just won't die (as comparison, a comander has about the same). Could it be the HP regeneration that's keeping them from dying?

- In a game with FoeOfTheBee, his Zeus weren't able to damage a Core Viper Pop Up Heavy Laser.

Posted: 18 Aug 2005, 10:11
by Maelstrom
I dont think wreakage (Dragons Teath are technically wreakage) can actually be killed. In one game I played, my base was about to die (as usual) by about 150 brawlers. They shot up my Adv. Vehicle Lab, which had just finished making a bulldog. The wreakage of the building trapped the bulldog in the plant. After the brawlers destryed the rest of my base, they came back for the harmless bulldog. But they could not shoot the bulldog, as it was behind the wrekage. So for about two minutes straight, about 150 brawlers were attacking one bit of wrekage. It didnt die. The bulldog wasnt even hurt. He ended up having to air lift a fark over to my base to reclaim the wreakage. So as I was saying wreakage dont die!

Posted: 18 Aug 2005, 11:47
by Neuralize
Crawling bombs. Mines.

Re: Dealing dmg bug

Posted: 18 Aug 2005, 12:20
by IMSabbel
PauloMorfeo wrote:There seems to be some bug concerning the dealing of damage.

- Dragon Teeths only have 3500(?) life but no matter how much we throw at them, they just won't die (as comparison, a comander has about the same). Could it be the HP regeneration that's keeping them from dying?

- In a game with FoeOfTheBee, his Zeus weren't able to damage a Core Viper Pop Up Heavy Laser.
the first one if very obvious: they have a really high damage reduction. Try a game with the new gui, it shows the health of features. You need to put a TON of damage on them the kill them, but its possible.