ParalyzeHeal
Posted: 25 Jun 2009, 10:47
UnitDef float. How much ParalyzeTime is healed every frame. Defaults to current formula.
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
+1[Krogoth86] wrote:I'd also like to finally untie the paralyze status from a unit's left health. It currently works by comparing the paralyzing damage with the unit's health left. There should be an option switching this to just do a comparison of the max health. It's very odd that you can keep a unit paralyzed by just damaging it with non-paralyzing weapons...