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Balance: Hover Rockets
Posted: 10 Jun 2009, 14:44
by TheMightyOne
The new hover rockets are a bit OP, basically we get 3 raven rockets for the price of raven which:
1) outrange all mobile arties and the raven itself
2) are faster then raven
3) fly towards my base from water
4) are more accurate then core arty
if those rockets are to be kept i think the range of the hover should be nurfed when alt. rockets are on.
Re: Balance: Hover Rockets
Posted: 10 Jun 2009, 14:46
by manolo_
first of all, i liked the new idea of noru, maybe decrease reload-time a lil bit but lower the range to 50-75% (as its now)
Re: Balance: Hover Rockets
Posted: 10 Jun 2009, 14:47
by pintle
Again, context of operating a hover lab can kinda nerf the overall effectiveness of the wombat/nixer, but I have seen those things absolutely dominate on maps like comet, let alone amphib maps.
Maybe reload rate would be a better nerf of them? I really like how they are now able to combat t2 sea much better because of these missiles.
Re: Balance: Hover Rockets
Posted: 10 Jun 2009, 14:48
by Gota
TMO are you the new XTA dev?
Re: Balance: Hover Rockets
Posted: 10 Jun 2009, 15:22
by TheMightyOne
Gota wrote:TMO are you the new XTA dev?
I'm the voice of reason

Re: Balance: Hover Rockets
Posted: 10 Jun 2009, 15:24
by TheMightyOne
pintle wrote:I really like how they are now able to combat t2 sea much better because of these missiles.
this wont change with a slight range nerf
Re: Balance: Hover Rockets
Posted: 10 Jun 2009, 16:15
by pintle
As long as they outrange fhlt I can't really see a problem.
Re: Balance: Hover Rockets
Posted: 10 Jun 2009, 17:58
by babbles
TheMightyOne wrote:Gota wrote:TMO are you the new XTA dev?
I'm the voice of reason

voice of anti bab tactics <_<
Re: Balance: Hover Rockets
Posted: 10 Jun 2009, 19:36
by TheMightyOne
babbles wrote:voice of anti use-op-units-only tactics <_<
fixed.
Re: Balance: Hover Rockets
Posted: 10 Jun 2009, 19:41
by Noruas
Its not that OP, just better at hitting moving targets, vs. still targets, it has a chance to miss the singular target, which really hurts its dps. The nixer and wombat already had longer range rockets, and I would nerf the range of both rockets to not confuse the player. They could probably be less accurate, minus 100 range, 1300 is abit long, a popup range is 1330.
Re: Balance: Hover Rockets
Posted: 10 Jun 2009, 20:16
by Peet
babbles wrote:TheMightyOne wrote:Gota wrote:TMO are you the new XTA dev?
I'm the voice of reason

voice of anti bab tactics <_<
They are one and the same!
Re: Balance: Hover Rockets
Posted: 10 Jun 2009, 21:19
by manolo_
Noruas wrote:Its not that OP, just better at hitting moving targets, vs. still targets, it has a chance to miss the singular target, which really hurts its dps. The nixer and wombat already had longer range rockets, and I would nerf the range of both rockets to not confuse the player. They could probably be less accurate, minus 100 range, 1300 is abit long, a popup range is 1330.
will normal long range missile units get that firemode too (diplomat and ship, not the bot :D )