[ANN] Baczek's KP AI 1.0 (crosspost)
Posted: 25 May 2009, 23:34
Announcing the first release of my very own KP AI. Features include:
- simplistic Python configuration scripting
- goal-oriented architecture
- wins 1v1 with default KP AI most of the time
Gameplay features:
- smart pointers
- smart (uh, sometimes) constructors
- handles system well, hacker so-so, network rather bad
Issues:
- doesn't know jack about "fairies"
- can't handle mines
- buildorder not customizable yet
- misuses flows
- increased cpu lag
- uses Python for scripting
- etc
DOWNLOAD
- simplistic Python configuration scripting
- goal-oriented architecture
- wins 1v1 with default KP AI most of the time
Gameplay features:
- smart pointers
- smart (uh, sometimes) constructors
- handles system well, hacker so-so, network rather bad
Issues:
- doesn't know jack about "fairies"
- can't handle mines
- buildorder not customizable yet
- misuses flows
- increased cpu lag
- uses Python for scripting
- etc
DOWNLOAD